|This article is about the current version of DF.|
Mud is a contaminant produced when you flood an area with water. It is needed for farming on stone (i.e. underground). Mud piles up against items, coloring the tile brown. Plants that occur naturally above ground won't appear on stone or constructed floors even if those tiles are covered in mud. Plants that occur naturally underground will grow on muddy stone floor but not on muddy constructed floor. Yet muddy constructed floor can be used for creating farm plots and growing crops on them.
Mud also occurs naturally in deep caverns.
Note: Upon reclaiming a fortress, every single bit of mud will disappear.
Mud can be removed by constructing something over the mud, then deconstructing it, or by smoothing/engraving stone. Mud on soil is removed easily by constructing a dirt road.
One common way of creating mud is to flood a good sized area from a lake, thus making mud. Another way is to use a pit/pond from the activity zone menu and have a dwarf throw water over a channeled area into a dug-out area below.
While water leaves "a dusting of mud", the floors of underground pools in caverns are covered in "a pile of mud" which causes water drawn from them to be "laced with mud".
|"Mud" in other Languages
[MATERIAL:MUD] - reconstructed from data extracted from memory [STATE_COLOR:ALL:BROWN] [STATE_NAME_ADJ:ALL_SOLID:mud] [STATE_NAME_ADJ:SOLID_POWDER:dirt] [STATE_NAME_ADJ:SOLID_PRESSED:pressed dirt] [BASIC_COLOR:6:0] [BUILD_COLOR:6:0:0] [TILE_COLOR:7:7:1] [SPEC_HEAT:800] [SOLID_DENSITY:1200]