v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Murky pool

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior}}
+
{{Quality|Superior|11:20, 18 May 2015 (UTC)}}
 
{{av}}
 
{{av}}
{{buggy}}
 
[[File:murky_water.jpg|thumb|300px|right|Water that has seen better, clearer days.]]'''Murky pools''' are small bodies of [[water#Stagnant water|stagnant water]] on the surface. Murky pools form tiny [[biome]]s that are enclosed by much larger biomes, which is to say that the pool itself and tiles adjacent to the pool are counted as a biome. All kinds of [[vermin]] populate pools, including many edible and [[hateable]] vermin (and other creatures, see [[Murky_pool#Bugs|Bugs]]). Murky pools won't be shown on the [[embark|embark screen]], but they are a very common feature in any non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with [[river]]s.
 
  
Murky pools contain a finite amount of water that can be drained and replenished over time - it can evaporate completely during [[calendar|summer]] in sufficiently hot [[climate]]s, and be slowly refilled by [[rain]]water, or be artificially drained or filled up.
+
'''Murky pools''' are small pools of [[water]] on the surface of the map. They can be filled with freshwater, saltwater or brackish water.
  
There are six types of pools, divided by climate and salinity of the water, listed in the following table:
+
Murky pools act as a '''finite water source''' and a '''biome'''.
 +
 
 +
== As a water source ==
 +
 
 +
A '''pool''' can be used as a water source and [[dwarf|dwarves]] with the [[fishing]] labour enabled will attempt to fish in them.
 +
 
 +
Murky pools can evaporate completely in [[calendar|summer]] in sufficiently hot [[climate]]s, or can be [[screw pump|drained manually]], but in either case can be refilled by [[rain]]water or melting [[snow]] or [[ice]].
 +
 
 +
Drinking from a murky pool will give dwarves an unhappy [[thought]]. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool.
 +
 
 +
Using water from a murky pool to wash injuries results in a higher chance of the wound becoming [[Healthcare|infected.]]
 +
 
 +
Sometimes the only [[water]] visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a [[reservoir|cistern]] to collect the water from murky pools before it all evaporates.
 +
 
 +
== As a biome ==
 +
 
 +
The [[biome]] '''pool''' means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the [[embark|embark screen]], but most biomes have some.
 +
 
 +
There are six types of pools, divided in climate and the kind of water. They are listed in the following table:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
|- style="background:#dddddd"
+
|-style="background:#dddddd"
! style="background:#aaaaaa"|
+
|style="background:#aaaaaa"| ||'''Brackish water'''||'''Freshwater'''||'''Saltwater'''
! '''Freshwater''' !! '''Brackish water''' !! '''Saltwater'''
 
 
|-
 
|-
! style="background:#dddddd"| '''Temperate'''
+
|style="background:#dddddd"|'''Temperate'''||Temperate brackish pool ||Temperate freshwater pool||Temperate saltwater pool  
| Temperate freshwater pool || Temperate brackish pool || Temperate saltwater pool
 
 
|-
 
|-
! style="background:#dddddd"| '''Tropical'''
+
|style="background:#dddddd"|'''Tropical'''||Tropical brackish pool ||Tropical freshwater pool ||Tropical saltwater pool  
| Tropical freshwater pool || Tropical brackish pool || Tropical saltwater pool
 
 
|}
 
|}
  
== Uses ==
+
These are also used for any dwarf-made pools of water, even those that may be connected to rivers.
=== Fishing ===
 
Dwarves with the [[fishing]] labor enabled will catch [[vermin]] fish from nearby murky pools. Fish populations will run out very quickly, and can be easily fished to local [[extinction]]. "Murky pool" tiles cannot be created artificially, but for the purpose of fishing, all tiles will yield "murky pool" fish (e.g. turtles) unless they were originally part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.
 
  
=== Water source ===
+
==Removing==
A murky pool can be used as a water source, but this is not recommended – drinking stagnant water will give dwarves an unhappy [[thought]], and using it to wash [[wound]]s will lead to [[health care#Infection|infection]]. Building a [[well]] will not clean the water, but filtering the stagnant water through a [[screw pump]] will, which can then flow into a dwarf-made [[cistern]]. Dwarves generally won't use stagnant water from murky pools if [[alcohol]] or clean water is available.
 
  
== Removal ==
+
In order to remove a murky pool, you must first remove the water. You can do this with a [[pump]], or you can let pools evaporate in hot/scorching climates, or you can just dig into your pools from the side and let the water drain away and evaporate.
In order to remove a murky pool, you must first remove the water. There are several ways to achieve this:
 
# Let the pool evaporate (only works in hot/scorching climates)
 
# Dig into the pool from the side and let the water drain away to somewhere else
 
# Drain the pool with [[screw pump]]s
 
  
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including [[farm plot]]s, on dry "murky pool" tiles. Murky pool tiles will also block [[trade depot]] access. To de-murk those tiles, simply build a [[paved road]] on top of them, and then remove it – the floor covered by the road will become standard soil once the road is removed. Be aware that once you do this, the tiles won't gather rainwater any more.
+
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain structures, including farm plots, on dry "murky pool" tiles.
  
== Dangers ==
+
To de-murk those tiles, simply build a paved road on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.
When murky pools thaw or freeze, they do so instantly. Any dwarf standing on the ice will plunge into the water, with a risk of drowning if they can not find a nearby ramp quickly enough. Unless they have adequate or better [[swimming]] skills, the fall will [[status icon|stun]] them, increasing the chance of death. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a [[wall]] around it or a [[floor]] over it.
 
  
== Wildlife ==
+
A drained Murky Pool tile will block [[trade depot]] access.
=== Vermin ===
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 
|-
 
| {{Tile|∙|3:1}} [[Damselfly]]
 
| style="text-align:center;"|[[File:damselfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|∙|3:1}} [[Dragonfly]]
 
| style="text-align:center;"|[[File:dragonfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|·|0:1}} [[Fly]]
 
| style="text-align:center;"|[[File:fly_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|∙|2:1}} [[Green tree frog]]
 
| style="text-align:center;"|[[File:green_tree_frog_sprite.png]]
 
| {{check}} ||  ||  ||  ||  ||
 
|-
 
| {{Tile|~|0:1}} [[Leech]]
 
| style="text-align:center;"|[[File:leech_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|α|6:0}} [[Lungfish]]
 
| style="text-align:center;"|[[File:lungfish_sprite.png]]
 
|  ||  ||  || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|·|0:1}} [[Mosquito]]
 
| style="text-align:center;"|[[File:mosquito_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|☼|2:0}} [[Pond turtle]]
 
| style="text-align:center;"|[[File:pond_turtle_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|∙|2:0}} [[Toad]]
 
| style="text-align:center;"|[[File:toad_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
  
'''In savage pools:'''
+
=== Fauna ===
{| class="wikitable"
+
Only very few creatures are found in murky pools.
! rowspan="2"| Name
+
There are:
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 
|-
 
| {{Tile|·|6:0}} [[Acorn fly]]
 
| style="text-align:center;"|[[File:acorn_fly_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|∙|6:0}} [[Moghopper]]
 
| style="text-align:center;"|[[File:moghopper_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
  
'''In evil pools:'''
+
* [[Moghopper]]s
{| class="wikitable"
+
* [[Toad]]s
! rowspan="2"| Name
+
* [[Turtle]]s
! rowspan="2"| Graphic
+
* [[Dragonfly|Dragonflies]]
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
+
* [[Damselfly|Damselflies]]
|-
+
* additionally [[Lungfish]] can be found in tropical pools
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
+
* [[Acorn fly|Acorn flies]] can be found near in pools in [[Surroundings#Savage|savage]] areas
|-
+
* and [[Blood gnat]]s can be observed in [[Surroundings#Evil|evil]] biomes
| {{Tile|·|4:1}} [[Blood gnat]]
 
| style="text-align:center;"|[[File:blood_gnat_sprite_anim.gif]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
  
== Bugs ==
+
== Adventure Mode ==
* Pond/pool populations do not replenish, gradually becoming extinct.{{bug|2780}}
 
* Only vermin can spawn in murky pools, so creatures will never actually appear. Below are creatures that should be appearing in pools:
 
  
{| class="wikitable"
+
Prior to the introduction of ramps to murky pools in version 0.34.01, conducting combat around murky pools was dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools were even more dangerous, as no amount of [[Swimming]] skill could save you.
! rowspan="2"| Name
 
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 
|-
 
| {{Tile|T|2:0}} [[Alligator snapping turtle]]
 
| style="text-align:center;"|[[File:alligator_snapping_turtle_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  || 
 
|-
 
| {{Tile|t|2:0}} [[Common snapping turtle]]
 
| style="text-align:center;"|[[File:snapping_turtle_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  || 
 
|-
 
| {{Tile|o|6:0}} [[River otter]]
 
| style="text-align:center;"|[[File:river_otter_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
 
 
'''In savage pools:'''
 
{| class="wikitable"
 
! rowspan="2"| Name
 
! rowspan="2"| Graphic
 
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 
|-
 
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 
|-
 
| {{Tile|d|3:1}} [[Damselfly man]]
 
| style="text-align:center;"|[[File:damselfly_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|d|3:1}} [[Dragonfly man]]
 
| style="text-align:center;"|[[File:dragonfly_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|f|0:1}} [[Fly man]]
 
| style="text-align:center;"|[[File:fly_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|D|3:1}} [[Giant damselfly]]
 
| style="text-align:center;"|[[File:giant_damselfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|D|3:1}} [[Giant dragonfly]]
 
| style="text-align:center;"|[[File:giant_dragonfly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|F|0:1}} [[Giant fly]]
 
| style="text-align:center;"|[[File:giant_fly_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|F|2:1}} [[Giant green tree frog]]
 
| style="text-align:center;"|[[File:giant_green_tree_frog_sprite.png]]
 
| {{check}} ||  ||  ||  ||  ||
 
|-
 
| {{Tile|L|0:1}} [[Giant leech]]
 
| style="text-align:center;"|[[File:giant_leech_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|M|0:1}} [[Giant mosquito]]
 
| style="text-align:center;"|[[File:giant_mosquito_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|O|6:0}} [[Giant otter]]
 
| style="text-align:center;"|[[File:giant_otter_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|T|2:0}} [[Giant pond turtle]]
 
| style="text-align:center;"|[[File:giant_pond_turtle_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|T|2:0}} [[Giant snapping turtle]]
 
| style="text-align:center;"|[[File:giant_snapping_turtle_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  || 
 
|-
 
| {{Tile|T|2:0}} [[Giant toad]]
 
| style="text-align:center;"|[[File:giant_toad_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|f|2:1}} [[Green tree frog man]]
 
| style="text-align:center;"|[[File:green_tree_frog_man_sprite.png]]
 
| {{check}} ||  ||  ||  ||  ||
 
|-
 
| {{Tile|l|0:1}} [[Leech man]]
 
| style="text-align:center;"|[[File:leech_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|m|0:1}} [[Mosquito man]]
 
| style="text-align:center;"|[[File:mosquito_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|o|6:0}} [[Otter man]]
 
| style="text-align:center;"|[[File:otter_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|t|2:0}} [[Pond turtle man]]
 
| style="text-align:center;"|[[File:pond_turtle_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|-
 
| {{Tile|t|2:0}} [[Snapping turtle man]]
 
| style="text-align:center;"|[[File:snapping_turtle_man_sprite.png]]
 
| {{check}} || {{check}} ||  ||  ||  || 
 
|-
 
| {{Tile|t|2:0}} [[Toad man]]
 
| style="text-align:center;"|[[File:toad_man_sprite.png]]
 
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 
|}
 
  
{{Translation| dwarven = bothon agsal | elvish = meli pati | goblin = ebrå tostgud | human = sedme nique}}
+
== Thawing and drowning ==
 +
In fortress mode, frozen murky pools will, when they thaw, do so instantly.  Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better [[swimming]] skill, the fall will [[status icon|stun]] them.).  To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool.  Or, if you don't need to [[fish]] from it, you can [[construction|construct]] a [[wall]] around it or a [[floor]] over it.
  
 
{{World|Biomes}}
 
{{World|Biomes}}
{{Category|Biomes}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: