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Editing Religion

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In world generation, some [[historical figure]]s will become [[prophet]]s, linked to a deity. Prophets will be the source of a religion, which can either be monastic, or non-monastic, and a single deity can be the subject of many different religions. In both cases, the prophet will convert parts of the population to the religion in question.
 
In world generation, some [[historical figure]]s will become [[prophet]]s, linked to a deity. Prophets will be the source of a religion, which can either be monastic, or non-monastic, and a single deity can be the subject of many different religions. In both cases, the prophet will convert parts of the population to the religion in question.
  
In the case of monastic orders, the head will be an Abbot, and the followers will try to build a [[monastery]], which they will first seek sponsorship for from other groups, such as site governments or [[guildhall|craftguild]]s. Those monastic orders will occasionally recruit [[monk]]s from sites to increase their population.
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In the case of monastic orders, the head will be an Abbot, and the followers will try to build a [[monastery]], which they will first seek sponsorship for from other groups, such as site governments or [[guildhall|craftguild]]s. Monastic orders will occasionally recruit [[monk]]s from sites to increase their population.
  
With non-monastic religions, as the amount of followers increases in a site, they will have a shrine dedicated to their religion, as well as a local [[priest]]. Priests will convert more of the population to their religion. Eventually, in [[town]]s, [[temple]]s will be built and a high priest will be selected. Once two temples in different cities have been built, a ''Holy city'' is selected from the existing temple towns and the highest priest is selected. These positions will typically have an utterly bizarre title (such as "great orange") that comes from the [[sphere]] which their deity is aligned with. Within adventure mode, they will also greet you in the strangest way ("Life is, in a word, death.").
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In the case of non-monastic religions, as the amount of followers increases in a site, they will have a shrine dedicated to their religion, as well as a local [[priest]]. Priests will convert more of the population to their religion. Eventually, in [[town]]s, [[temple]]s will be built and a high priest will be selected. Once two temples in different cities have been built, a ''Holy city'' is selected from the existing temple towns and the highest priest is selected. These positions will typically have an utterly bizarre title (such as "great orange") that comes from the [[sphere]] which their deity is aligned with. Within adventure mode, they will also greet you in the strangest way ("Life is, in a word, death.").
  
 
Religions will spread past cultural barriers, as an export of the religion map (available when selecting a religion from the entities list in legends mode) shows:
 
Religions will spread past cultural barriers, as an export of the religion map (available when selecting a religion from the entities list in legends mode) shows:

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