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There are five different kinds of surface rivers: major rivers, rivers, minor rivers, streams and '''[[brook]]s'''. For most purposes, each kind will simply be referred to as rivers or brooks. The only differences between the first four types are their appearance on the world map, their width, and possibly their rate of flow.  
 
There are five different kinds of surface rivers: major rivers, rivers, minor rivers, streams and '''[[brook]]s'''. For most purposes, each kind will simply be referred to as rivers or brooks. The only differences between the first four types are their appearance on the world map, their width, and possibly their rate of flow.  
  
=== River ===
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=== Rivers ===
Rivers are represented by dark blue {{Tile|≈|1:7:0}} and {{Tile|~|1:7:0}} [[water]] tiles stretching from one edge of the map to another, with banks bounded by [[ramp|downward slopes]] {{Tile|▼|1:7:1}}, or {{Tile|▒|3:7:1}} when frozen. Rivers come in a variety of sizes, from tiny brooks only three or four tiles wide, to major rivers spanning as wide as 40 tiles. If flow amounts are turned off in <code>[[d_init.txt]]</code>, river tiles will also be constantly blinking to indicate that the water has [[flow]]. Rivers are an effectively unlimited source of water, entering the map at the upstream end and leaving at the downstream end.
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Rivers are represented by dark blue {{Tile|≈|1:7:0}} and {{Tile|~|1:7:0}} [[water]] tiles stretching from one edge of the map to another, with banks bounded by [[ramp|downward slopes]] {{Tile|▼|1:1}}. Rivers come in a variety of sizes, from tiny brooks only three or four tiles wide, to major rivers spanning as wide as 40 tiles. If flow amounts are turned off in <code>[[d_init.txt]]</code>, river tiles will also be constantly blinking to indicate that the water has [[flow]]. Rivers are an effectively unlimited source of water, entering the map at the upstream end and leaving at the downstream end.
  
 
To determine which end of a river is downstream, you can carefully look at the ends of the river using {{k|k}}. The end that has multiple tiles of less than 7/7 water is the downstream end. (This strategy doesn't always work on freshly-generated maps, as the river can still be completely full of water.) Flow amounts can be enabled in [[d_init.txt]], which eliminates the need to use {{k|k}} but also removes flow indicators. A dwarfier method would be to [[unfortunate accident|kill something]], get its blood in the river, and observe the direction of the blood's movement.
 
To determine which end of a river is downstream, you can carefully look at the ends of the river using {{k|k}}. The end that has multiple tiles of less than 7/7 water is the downstream end. (This strategy doesn't always work on freshly-generated maps, as the river can still be completely full of water.) Flow amounts can be enabled in [[d_init.txt]], which eliminates the need to use {{k|k}} but also removes flow indicators. A dwarfier method would be to [[unfortunate accident|kill something]], get its blood in the river, and observe the direction of the blood's movement.

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