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* Sometimes, the dwarves end up parking on the ice in cold regions, on arrival to a new settlement area. Needless to say, in places where ice can melt, this is quite dangerous and might result in a lot of [[fun]] when retrieving all the necessary stuff.
 
* Sometimes, the dwarves end up parking on the ice in cold regions, on arrival to a new settlement area. Needless to say, in places where ice can melt, this is quite dangerous and might result in a lot of [[fun]] when retrieving all the necessary stuff.
 
* If embarked on the source of a river, there will be a delta-looking feature that water flows '''from'''. i.e., the source tiles for the head of a river are not at the border of the map, but rather the network of 1-2 tile wide rivulets that converge into the river proper. If you wish to dam this at the source you will need to either go downstream far enough from the source tiles and dam as usual, or use a [[screw pump]] to pump out enough water to wall off the tile. Given the volume of water it outputs, this is difficult and can lead to [[Losing|FUN.]]
 
* If embarked on the source of a river, there will be a delta-looking feature that water flows '''from'''. i.e., the source tiles for the head of a river are not at the border of the map, but rather the network of 1-2 tile wide rivulets that converge into the river proper. If you wish to dam this at the source you will need to either go downstream far enough from the source tiles and dam as usual, or use a [[screw pump]] to pump out enough water to wall off the tile. Given the volume of water it outputs, this is difficult and can lead to [[Losing|FUN.]]
* This guide can teach you how to block one z level river. Repetition of the same process slowly one after another for deep rivers works out as well. Just that it requires quite some time. Here is the link to the guide:- https://steamcommunity.com/sharedfiles/filedetails/?id=3016032201
 
  
 
== Wildlife ==
 
== Wildlife ==

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