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Editing Ruin

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In ASCII mode, mountain hall ruins will appear as {{Raw Tile|μ|0:0:1}}, hillocks ruins will appear as {{Raw Tile|μ|7:0}}, both of those will appear as {{Raw Tile|μ|5:0}} if taken over by night creatures. Fortress ruins will appear as {{Raw Tile|μ|7:1}}, or {{Raw Tile|μ|5:1}} if taken over by night creatures. Ruins of [[forest retreat]]s will appear as {{Raw Tile|μ|6:1}} or {{Raw Tile|₧|6:1}}, depending on what kind of terrain/biome they are on, and will appear as {{Raw Tile|μ|5:0}} or {{Raw Tile|₧|5:0}} respectively if taken over by night creatures. Ruins of a [[dark fortress]] will appear as {{Raw Tile|μ|0:1}} or {{Raw Tile|μ|5:1}}, or {{Raw Tile|μ|5:1}} if taken over by a night creature. Dark put ruins appear as {{Raw Tile|ª|0:1}}, or {{Raw Tile|ª|5:0}} if taken over. Human town ruins appear as {{Raw Tile|μ|7:0}}, or {{Raw Tile|μ|5:1}} if taken over. Hamlet ruins appear as {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} or {{Raw Tile|Æ|6:0}} depending on the land; or {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} if taken over. Castle ruins appear as {{Raw Tile|○|5:1}} if taken over.
 
In ASCII mode, mountain hall ruins will appear as {{Raw Tile|μ|0:0:1}}, hillocks ruins will appear as {{Raw Tile|μ|7:0}}, both of those will appear as {{Raw Tile|μ|5:0}} if taken over by night creatures. Fortress ruins will appear as {{Raw Tile|μ|7:1}}, or {{Raw Tile|μ|5:1}} if taken over by night creatures. Ruins of [[forest retreat]]s will appear as {{Raw Tile|μ|6:1}} or {{Raw Tile|₧|6:1}}, depending on what kind of terrain/biome they are on, and will appear as {{Raw Tile|μ|5:0}} or {{Raw Tile|₧|5:0}} respectively if taken over by night creatures. Ruins of a [[dark fortress]] will appear as {{Raw Tile|μ|0:1}} or {{Raw Tile|μ|5:1}}, or {{Raw Tile|μ|5:1}} if taken over by a night creature. Dark put ruins appear as {{Raw Tile|ª|0:1}}, or {{Raw Tile|ª|5:0}} if taken over. Human town ruins appear as {{Raw Tile|μ|7:0}}, or {{Raw Tile|μ|5:1}} if taken over. Hamlet ruins appear as {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} or {{Raw Tile|Æ|6:0}} depending on the land; or {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} if taken over. Castle ruins appear as {{Raw Tile|○|5:1}} if taken over.
  
Barring abandonment, ruins typically appear when a [[civilization]] which is at [[war]] with another civilization doesn't {{token|LIKES_SITE|e|x}} the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as [[forgotten beast]]s and [[titan]]s also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally [[fun]] depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either [[world generation]] or gameplay.
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Barring abandonment, ruins typically appear when a [[civilization]] which is at [[war]] with another civilization doesn't [[Entity token|[LIKES_SITE:x]]] the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as [[forgotten beast]]s and [[titan]]s also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally [[fun]] depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either [[world generation]] or gameplay.
  
 
See the [[map legend]] for more information on map symbols.
 
See the [[map legend]] for more information on map symbols.

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