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− | {{Quality| | + | {{Quality|Exceptional|12:06, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | The '''site finder''' is a menu on the [[embark screen]] that helps the player search for embark | + | The '''site finder''' is a menu on the [[embark screen]] that helps the player search for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. |
− | [[Image:DF2012_Site_Finder.png]] | + | [[Image:DF2012_Site_Finder.png]] |
− | The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). | + | The highlighted feature can be switched by using {{k|↑}} and {{k|↓}}, the setting can be selected using {{k|←}} and {{k|→}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). |
+ | |||
+ | A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - if we use the example of a 2x2 location with a river, no aquifer, and multiple deep and shallow metals, it is quite possible that there is no such site on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size. | ||
The search will check the entire world. If there are multiple sites that match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. | The search will check the entire world. If there are multiple sites that match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. | ||
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More information on some of the settings can be found on the [[World generation]] page. | More information on some of the settings can be found on the [[World generation]] page. | ||
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== Savagery == | == Savagery == | ||
− | Range: N/A, | + | Range: N/A, Low, Medium, High |
+ | |||
+ | These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page. | ||
− | == | + | == Evil == |
− | Range: N/A, | + | Range: N/A, Low, Medium, High |
− | + | These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions]] page. | |
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area. | ||
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Range: N/A, Low, Medium, High | Range: N/A, Low, Medium, High | ||
− | This, along with other factors, determines the terrain type to look for. | + | This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts. Low drainage areas include swamps and marshes. |
− | |||
== Flux Stone == | == Flux Stone == | ||
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It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux. | It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux. | ||
− | == | + | == Aquifer == |
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate must have | + | Controls whether a candidate must have an [[aquifer]]. |
== River == | == River == | ||
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Controls whether a candidate must have a [[river]]. | Controls whether a candidate must have a [[river]]. | ||
+ | |||
+ | == Shallow Metal == | ||
+ | Range: N/A, None, Yes, Multiple | ||
+ | |||
+ | Controls whether a site must have shallow [[metal]](s). | ||
+ | |||
+ | Metals appear to be classified as "shallow" if they occur within the first 2 stone layers, except for Sand Deserts and Shallow Oceans which count the first ''5'' stone layers. | ||
+ | |||
+ | == Deep Metal == | ||
+ | Range: N/A, None, Yes, Multiple | ||
+ | |||
+ | Controls whether a site must have deep [[metal]](s). | ||
== Soil == | == Soil == | ||
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Controls how much [[soil]] a site is allowed. | Controls how much [[soil]] a site is allowed. | ||
− | + | == Clay == | |
− | |||
− | == Clay | ||
Range: N/A, No, Yes | Range: N/A, No, Yes | ||
− | Controls whether a candidate | + | Controls whether a candidate must have [[clay]]. |
− | |||
{{Category|Interface}} | {{Category|Interface}} |