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Editing Soil

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[[File:soil_preview.png|thumb|270px|right|Probably not enough for 80 dwarves.]]'''Soil''' is the name for the various kinds of ground that can be [[farming|planted]] on (both above and below ground) without [[irrigation]] using [[water]].  In ''Dwarf Fortress'', the category of "Soil" includes all types of sand, [[clay]], ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
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'''Soil''' is the name for the various kinds of ground that can be [[farming|planted]] on (both above and below ground) without [[irrigation]] using [[water]].  In ''Dwarf Fortress'', the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
  
 
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Building a [[farm plot]] or [[road]] or removing a [[construction]] on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
 
Building a [[farm plot]] or [[road]] or removing a [[construction]] on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
  
===Trees and Shrubs===
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'''Trees and Shrubs'''
Once you discover the [[cavern]]s, subterranean trees, shrubs and mosses will begin to grow on any subterranean soil. Any kind of vegetation implicitly has some soil under it, even if it grew on [[mud]]dy stone; clearing the growth (such as by building a [[road]]) will thus create a soil floor, even in a stone [[layer]].  It will typically correspond to the lowest soil layer in the local [[biome]]; if that happens to be useful clay or sand, an enterprising player can use [[irrigation]] and some patience to move their sand/clay collection [[zones]] closer to the [[magma]].
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Once you discover the [[cavern]]s, subterranean trees and shrubs will begin to grow on any subterranean soil.
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== Kaleidoscopic soil ==
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Removal of the {{token|SOIL|imat}} and {{token|SOIL_SAND|imat}} [[token]]s from all soils in the world's [[raw file]]s (or substituting said tokens with nonfunctional ones) causes the existing soil tiles to glitch, rapidly changing their appearance and the material they are composed of. [[Mining]] such tiles may be spontaneously cancelled, and will otherwise yield random [[stone]]s, [[gem]]s, [[metal]] boulders, and [[Duplicated raws|boulders of generated materials]], and leave behind a floor composed of the original layer material, which will behave like a stone floor.
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The change can be reverted by re-adding the tokens into their proper positions. The mined resources will remain, and the mined-out areas will turn into stone ones until the tokens are removed again.
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[[File:Glitched_soil.gif|thumb|center|465px|The soil before and after the removal of soil tokens from the raws.]]
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