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- 06:00, 24 August 2014 diff hist +298 Undead →Destruction
- 05:51, 24 August 2014 diff hist +123 Undead
- 05:25, 24 August 2014 diff hist +366 Undead Beheading appears to kill undead sometimes and sometimes not - possibly related to the neck being cut off rather than the head?
- 20:58, 21 August 2014 diff hist +1 m Material definition token →Material Properties
- 20:57, 21 August 2014 diff hist +398 Material definition token →Material Properties: ITEM_REACTION_PRODUCT
- 20:42, 21 August 2014 diff hist +143 Corpse
- 20:39, 21 August 2014 diff hist +12 m Corpse
- 20:38, 21 August 2014 diff hist +109 Corpse changes to zombies
- 17:14, 19 August 2014 diff hist +96 Siege
- 15:42, 19 August 2014 diff hist +89 Level of conflict
- 02:19, 15 August 2014 diff hist +26 m DF2014 Talk:Plant token →Woodless trees
- 02:16, 15 August 2014 diff hist +29 m DF2014 Talk:Plant token →Woodless trees
- 02:15, 15 August 2014 diff hist +356 DF2014 Talk:Plant token →Woodless trees: new section
- 08:23, 13 August 2014 diff hist +112 Siege
- 08:16, 13 August 2014 diff hist +1,184 Siege bandit sieges and a few updates
- 01:26, 5 August 2014 diff hist +46 Metal Divine metal's solid density should be 1 g/cm³. (1000 g/cm³ is five times heavier than slade!!!)
- 17:09, 3 August 2014 diff hist +1 m Plant token →Tree Tokens
- 17:01, 3 August 2014 diff hist +96 m Plant token →Tree Tokens
- 17:00, 3 August 2014 diff hist +670 Plant token →Tree Tokens: Incorporating some stuff from discussion page. LIGHT_BRANCHES and BRANCHES appear to be the same thing, likewise for HEAVY_BRANCHES and DIRECTED_BRANCHES.
- 01:09, 3 August 2014 diff hist +459 Level of conflict →Levels