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- 05:18, 27 July 2015 diff hist +4 m Main Page/Quote/list
- 00:39, 27 July 2015 diff hist -3 m Creature token →C
- 00:07, 27 July 2015 diff hist +2 Creature token →C
- 20:58, 26 July 2015 diff hist +4 m Vault
- 20:35, 26 July 2015 diff hist +70 Creature
- 23:39, 2 December 2014 diff hist +1,157 Herbalist added fruit gathering info
- 21:12, 30 October 2014 diff hist +382 Plant token new infos about growth harvesting
- 22:25, 29 August 2014 diff hist +9 Plant token spelling
- 01:46, 29 August 2014 diff hist -7 Civilization →Unnamed, Primitive Civilizations
- 01:44, 29 August 2014 diff hist +609 Civilization
- 01:25, 29 August 2014 diff hist +163 Surroundings
- 17:19, 28 August 2014 diff hist -334 Adamantine →Processing: resolved bug
- 17:11, 28 August 2014 diff hist +73 Item token
- 16:53, 28 August 2014 diff hist +185 Plant token update with more infos
- 23:42, 25 August 2014 diff hist -179 Ghost →Bugs: are fixed as of .40.10
- 05:26, 25 August 2014 diff hist +200 Entity token Found in string dump, not used by any existing entities.
- 23:03, 24 August 2014 diff hist +71 Known bugs and issues changes in .40.10, hopefully
- 17:09, 24 August 2014 diff hist -163 Elf some plant products are no longer brought, bug 7863
- 06:17, 24 August 2014 diff hist -22 Personality traits, values, and goals →Beliefs: typo fixed in .40.05
- 06:12, 24 August 2014 diff hist +122 Undead need to verify other bugs
- 06:00, 24 August 2014 diff hist +298 Undead →Destruction
- 05:51, 24 August 2014 diff hist +123 Undead
- 05:25, 24 August 2014 diff hist +366 Undead Beheading appears to kill undead sometimes and sometimes not - possibly related to the neck being cut off rather than the head?
- 20:58, 21 August 2014 diff hist +1 m Material definition token →Material Properties
- 20:57, 21 August 2014 diff hist +398 Material definition token →Material Properties: ITEM_REACTION_PRODUCT
- 20:42, 21 August 2014 diff hist +143 Corpse
- 20:39, 21 August 2014 diff hist +12 m Corpse
- 20:38, 21 August 2014 diff hist +109 Corpse changes to zombies
- 17:14, 19 August 2014 diff hist +96 Siege
- 15:42, 19 August 2014 diff hist +89 Level of conflict
- 02:19, 15 August 2014 diff hist +26 m DF2014 Talk:Plant token →Woodless trees
- 02:16, 15 August 2014 diff hist +29 m DF2014 Talk:Plant token →Woodless trees
- 02:15, 15 August 2014 diff hist +356 DF2014 Talk:Plant token →Woodless trees: new section
- 08:23, 13 August 2014 diff hist +112 Siege
- 08:16, 13 August 2014 diff hist +1,184 Siege bandit sieges and a few updates
- 01:26, 5 August 2014 diff hist +46 Metal Divine metal's solid density should be 1 g/cm³. (1000 g/cm³ is five times heavier than slade!!!)
- 17:09, 3 August 2014 diff hist +1 m Plant token →Tree Tokens
- 17:01, 3 August 2014 diff hist +96 m Plant token →Tree Tokens
- 17:00, 3 August 2014 diff hist +670 Plant token →Tree Tokens: Incorporating some stuff from discussion page. LIGHT_BRANCHES and BRANCHES appear to be the same thing, likewise for HEAVY_BRANCHES and DIRECTED_BRANCHES.
- 01:09, 3 August 2014 diff hist +459 Level of conflict →Levels
- 00:56, 3 August 2014 diff hist -15 m Object testing arena →Butchering
- 00:56, 3 August 2014 diff hist +85 Object testing arena →Spawning trees
- 00:51, 3 August 2014 diff hist +50 Object testing arena →Spawning trees: turns out you can make trees float in the air too
- 00:16, 3 August 2014 diff hist +11 m Underworld →Reaching Hell
- 00:13, 3 August 2014 diff hist +8 m Creature →Hidden Fun Stuff
- 03:57, 2 August 2014 diff hist +154 Plant token →Tree Tokens: tested periods, these apparently influence rate of growth
- 02:41, 2 August 2014 diff hist +11 Divine metal →Traits
- 02:35, 2 August 2014 diff hist +96 Divine metal
- 02:41, 1 August 2014 diff hist +83 m Plant token →Tree Tokens
- 02:24, 1 August 2014 diff hist +211 Plant token →Tree Tokens