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  • ...od requires a [[brewer]], a [[still]], and a working [[farm plot]]. Most [[crops]] can be brewed into valuable alcohol. ...her plants]] and brew them at a [[still]] in the same way you would with [[crops]].
    7 KB (1,146 words) - 18:49, 16 April 2019
  • Once the [[cave river]] has been discovered, underground ''rough'' muddy tiles will spontan
    874 bytes (135 words) - 04:30, 3 July 2012
  • ...l|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] which are generally only available through trading with Elves. :* 6 bags containing 5x dimple cup, cave wheat, plump helmet, sweet pods, pig tail, and quarry bush [[seed]]s
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...l|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available through [[trading]] with Elves. :* 6 bags containing 5 [[seed]]s of each of [[dimple cup]], [[cave wheat]], [[plump helmet]], [[sweet pod]], [[pig tail]], and [[quarry bush]]
    31 KB (5,144 words) - 04:58, 1 March 2024
  • Ever want Cave dragons, Giant cave spiders, or even Helmet snakes for pets?<br /> ...world. Enjoy killing the local elephant population with your army of Giant cave spiders.
    40 KB (5,447 words) - 22:14, 26 July 2021
  • [[Image:cave-wheat-flour.jpg|thumb|right|A burlap [[bag]] filled with flour.]] .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf life if kept free of [[vermin]]. It is als
    3 KB (436 words) - 22:33, 27 October 2013
  • Not enough mountain cave locations Not enough mountain cave locations after location check
    17 KB (2,578 words) - 09:02, 28 October 2019
  • ...l|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available through [[trading]] with Elves. :* 6 bags containing 5 [[seed]]s of each of [[dimple cup]], [[cave wheat]], [[plump helmet]], [[sweet pod]], [[pig tail]], and [[quarry bush]]
    33 KB (5,542 words) - 03:21, 20 December 2022
  • Ever want Cave dragons, Giant cave spiders, or even Helmet snakes for pets?<br /> ...world. Enjoy killing the local elephant population with your army of Giant cave spiders.
    39 KB (5,344 words) - 04:00, 26 September 2013
  • be heard deep within the cave. "Cave weevils. Cave weevils on my crops. My pig tails, all of my pig tails are gone. But this season will be diff
    73 KB (12,832 words) - 19:31, 5 December 2022
  • However, there's more to be considered: the crops from your fields will be taken to the food stockpile; from there, they may It is not guaranteed that the [[cave river]] will flood when you find it, but this often happens. It's also not
    16 KB (2,124 words) - 20:32, 6 February 2014
  • ...et_pod|sweet pods]], [[pig_tail|pig tails]], [[dimple_cup|dimple cups]], [[cave wheat]], [[quarry_bush|quarry bushes]] and, of course, [[plump_helmet|plump One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
    15 KB (2,558 words) - 18:54, 28 July 2021
  • ...red an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wh :''Main article: [[Giant cave spider]]''
    10 KB (1,741 words) - 04:52, 3 April 2012
  • ..., and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s. These factor One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
    15 KB (2,627 words) - 06:44, 14 February 2024
  • ..., and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[cave wheat]], [[quarry bush]]es and, of course, [[plump helmet]]s. These factor One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water. This can be used to
    16 KB (2,691 words) - 03:30, 20 December 2022
  • '''Cave Crab''' - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting. It can al '''Cave Bulb''' - Milled into spice, or brewed into a drink, this is a grand additi
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...ing through winter, in the previous version you could not. Also, different crops can be planted in different seasons. Plump Helmet is the only one I've seen ...'t available otherwise. One thing to be aware of is that you will not find cave-dwelling plants above-ground, so I won't be pulling any Plump Helmets above
    76 KB (13,750 words) - 14:55, 24 November 2021
  • * [[Cave wheat]] ...e row (shown in blue in the floor plan) over a [[river]]; the outside or [[cave river]] can both be used, while channels, ponds, and flooded areas cannot.
    1 KB (169 words) - 15:49, 8 December 2011
  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...so 6 bags max with this approach. Even if you don't plan on growing much [[cave wheat]], starting with 1 seed and getting the free bag, and planting that o
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...red an exploit, going from making sweetpod syrup instead of sugar, growing crops in winter, or even underground, as the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...anging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...ou have [[revealed tile|discovered]] a [[underground pool|cave pool]] or [[cave river]], certain (muddy/muddied) areas underground will spawn [[tower-cap]] ...ks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
    5 KB (799 words) - 20:42, 22 February 2012
  • ...[[seed]]s take only about 25 days to grow, rather than the 42 required for cave wheat, and they can be planted in any season.
    825 bytes (114 words) - 02:16, 28 April 2024
  • .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf life if kept free of [[vermin]]. It is als ...us screen. Flour is more valuable than the raw [[crop]], (20☼ per unit for cave wheat flour and longland flour, 25☼ per unit for whip vine flour), and pr
    2 KB (339 words) - 16:51, 8 December 2011
  • ...anging from making [[dwarven syrup]] instead of [[dwarven sugar]], growing crops in winter, or even underground, at the one extreme, to justifying 'water wh Alternatively, by using a [[giant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...so an empty field will look identical to a fully planted field until your crops are ready for harvest. ...her 3×3 farm. Set it to produce [[sweet pod]]s in the spring and summer, [[cave wheat]] or [[pig tail]]s (your choice) in the fall (autumn), and [[plump he
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...d excessive amounts of time in {{DFtext|Dark|0:1}} areas may suffer from [[cave adaptation]]. When the "Soldiers Can Go Outdoors" or "Dwarves Stay Indoors" * To help dwarves avoid cave adaptation, use ''Outside Light Above Ground'' in high traffic areas, such
    4 KB (667 words) - 23:45, 8 November 2023
  • ...a few rooms from 3x3 to 6x6 squares wide (7x7 or larger will result in a [[cave-in]] unless you add [[support]]s), and connect them to the outside. Hit spa ...c, but the most reliable way is to farm. Farming requires water from the [[cave river]] (but it can be done from the outside one), which is usually a scree
    6 KB (1,176 words) - 20:59, 9 June 2014
  • *[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s *** Unharvested Crops: plants grown in a farm plot.
    11 KB (1,705 words) - 13:35, 7 March 2024
  • ...in value to underground crops and is much like an aboveground version of [[cave wheat]].
    442 bytes (57 words) - 16:04, 29 July 2012
  • ...in value to underground crops and is much like an aboveground version of [[cave wheat]]. It is notable for being the only crop featuring capitalization in
    703 bytes (92 words) - 03:39, 20 December 2022
  • * [[Cave wheat]]
    2 KB (329 words) - 15:54, 8 December 2011
  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...man, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only fla ...at can be modded. Being plants, they use many of the same tokens as edible crops, but differ in having a few tree-specific tokens.
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...processed|alcohol=[[Dwarven rum]]|rarity=Common|spring=1|summer=1|habitat=Cave|uses= *[[List of crops]]
    934 bytes (133 words) - 03:02, 26 July 2021
  • ...mple cup|seed=Dimple cup spawn|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|other_products= *[[List of crops]]
    551 bytes (74 words) - 03:02, 26 July 2021
  • '''Longland grass''' is the outdoor equivalent of [[cave wheat]], having the same exact products and same value in every case. It ca *[[List of crops]]
    707 bytes (95 words) - 15:48, 8 December 2011
  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
    4 KB (561 words) - 04:03, 20 December 2022
  • | [[Cave wheat]] || data-sort-value="beer Dwarven"| Dwarven beer || 2 || style="back
    14 KB (1,914 words) - 16:38, 31 March 2024
  • * [[Farming|Harvesting]] [[crops]], if the "All dwarves harvest" [[standing orders|order]] is on. This will ...creatures include stuff like all species of snakes, [[crundle]]s, [[giant cave spider]]s, [[creeping eye]]s, [[magma crab]]s and most [[megabeast]]s. Inor
    10 KB (1,631 words) - 19:26, 8 April 2023
  • *[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s *** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
    13 KB (2,044 words) - 11:13, 22 June 2014
  • * [[Farming|Harvesting]] [[crops]], if the "All dwarves harvest" [[standing orders|order]] is on. This will ...creatures include stuff like all species of snakes, [[crundle]]s, [[giant cave spider]]s, [[creeping eye]]s, [[magma crab]]s and most [[megabeast]]s. Inor
    12 KB (1,902 words) - 16:53, 22 February 2024
  • [[Silk]] cloth is produced from [[web]]s, whether they're from a [[vermin]] [[cave spider]] or a rampaging [[forgotten beast]]. If you have an idle loom, it w ...early all forts have access to, there are [[Plant fiber|seven above-ground crops]] which can be [[farm]]ed and used to produce cloth, with each cloth produc
    4 KB (637 words) - 03:15, 20 December 2022
  • .... It is equal in value to underground crops and is much like aboveground [[cave wheat]].
    428 bytes (54 words) - 16:02, 29 July 2012
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    2 KB (322 words) - 03:49, 20 December 2022
  • ...ce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. | [[Cave wheat]]
    5 KB (713 words) - 16:22, 26 June 2012
  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
    3 KB (421 words) - 21:56, 28 June 2014
  • ...diamond|diamond]]s were removed in version 0.27.169.32a, and it looks for "CAVE WHEAT" instead of "GRASS_WHEAT_CAVE").
    3 KB (489 words) - 14:42, 21 March 2022
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    2 KB (357 words) - 01:44, 28 April 2024
  • ...ot because of the [[miasma]] it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Also * Brewer's stock: [[List of crops|brewable plants]].
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...man, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only fla ...at can be modded. Being plants, they use many of the same tokens as edible crops, but differ in having a few tree-specific tokens.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • '''Longland grass''' is the above ground version of [[cave wheat]], having the same exact products and same value in every case. It ca *[[List of crops]]
    473 bytes (63 words) - 14:57, 8 December 2011
  • ...statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For
    4 KB (591 words) - 21:35, 5 December 2023
  • Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/ ...ing covered up again, it will remain this way. This allows growing outdoor crops inside safely.
    4 KB (571 words) - 14:51, 9 January 2023
  • ...statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For
    3 KB (561 words) - 03:58, 20 December 2022
  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
    19 KB (3,127 words) - 11:07, 1 May 2024
  • [[Silk]] cloth is produced from [[web]]s, whether they're from a [[vermin]] [[cave spider]] or a rampaging [[forgotten beast]]. If you have an idle loom, it w ...early all forts have access to, there are [[Plant fiber|seven above-ground crops]] which can be [[farm]]ed and used to produce cloth, with each cloth produc
    4 KB (652 words) - 14:47, 8 March 2024
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    1 KB (255 words) - 22:55, 11 December 2011
  • ...tdoors to provide a slow (but steady) supply of wood. Once you reach the [[cave river]], any [[Engraver|unsmoothed]] muddy tiles will spawn [[tower-cap]] m ...ks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
    4 KB (644 words) - 15:57, 8 December 2011
  • ...es without arms are unable to [[haul]] items, but are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where The most common long-term syndrome is probably the bite of a [[cave spider]], which causes long-term mild dizziness. The dwarf seems fine and w
    13 KB (2,237 words) - 12:11, 8 November 2015
  • ...ves and I was going to flooding some new farms to the eastern beach of the cave river. When suddenly more immigrants appear! Yeah, 5 masons, 7 carpenters, ...ood to build their houses; at least the dwarves dig into the rock and grow crops inside. We simply kill the goblins off, and then turn around and exterminat
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...till a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about pe ...which dictate what can be grown when during the year. (See the [[List of crops]].)
    10 KB (1,623 words) - 19:09, 26 October 2021
  • ...dn't go on like this... so she went straight to the only bridge across the cave river and dropped it out from under herself, frustrating the sheriff, who d ...nd. Lost a dwarf to starvation, but made it to spring and finally got some crops in the ground. My early spring migrants doubled my population, bringing all
    18 KB (3,300 words) - 20:25, 23 June 2017
  • * Underground [[shrub]]s. These are wild growing versions of the underground crops your farmer is growing. * [[Cave moss]] and [[floor fungus]], underground versions of [[grass]].
    12 KB (2,122 words) - 18:45, 8 December 2011
  • ...prefer to consume [[dwarven beer]], but do not due to a bug (it looks for "CAVE WHEAT" instead of "GRASS_WHEAT_CAVE").
    3 KB (521 words) - 16:24, 4 September 2021
  • ...te rot because of the miasma it spreads when in an enclosed place like a [[cave]], any garbage item that can rot will be stored in a refuse stockpile. Many * Brewer's stock: [[List of crops|brewable plants]].
    21 KB (3,445 words) - 14:21, 24 June 2022
  • *[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s *** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
    14 KB (2,188 words) - 04:00, 20 December 2022
  • *[[Cave wheat]]
    2 KB (240 words) - 15:02, 8 December 2011
  • The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you {{K|d}}esignate with the "gather {{K|p}} ...priate to your surroundings can appear as a shrub. Once you discover the [[cave river]], shrubs (and [[tower-cap]]s) will start to grow on any muddy rough
    1 KB (200 words) - 20:41, 12 August 2022
  • *[[Cave wheat]] *[[Crops]]
    1 KB (155 words) - 15:49, 8 December 2011
  • | [[Cave wheat]] || data-sort-value="beer Dwarven"| Dwarven beer || 2 || style="back
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...sh and turtles even in a siege. Dwarves can also safely work here to avoid cave adaptation. Furthermore, with a good supply of stone you can just mine stra
    11 KB (1,807 words) - 15:09, 28 July 2021
  • * [[Cave wheat]]
    2 KB (348 words) - 15:15, 8 December 2011
  • ...ude such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).
    1 KB (255 words) - 21:51, 18 February 2012

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