v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...d potentially rare materials. Some furniture can only be made from certain materials. For example, [[bed]]s can only be made of wood. A few unusual types of fur
    7 KB (1,129 words) - 15:44, 8 December 2011
  • [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. Note that [[block]]s made out of flux materials cannot be used in the production of pig iron or steel.
    599 bytes (102 words) - 17:52, 3 March 2014
  • In order to make steel from scratch, the following materials are needed: The following steps are performed to produce two steel bars from the above materials at a normal smelter:
    3 KB (396 words) - 12:45, 22 October 2019
  • ...e more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employ ...tyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of dem
    4 KB (631 words) - 02:48, 2 July 2012
  • ...]s and [[well]]s. They can also be used in place of raw [[stone]] or other materials to construct nearly any other type of building. {{Category|Materials}}
    4 KB (780 words) - 16:13, 17 September 2021
  • ...s in [[dwarves]] utilizing these rooms. If a room contains items made from materials a [[dwarf]] favors, the room will have a higher perceived quality to that d ...rade good]]s waiting to be sold to a caravan, unused furniture, or obscure materials saved for [[strange mood]]s. Careful and timely placement of storage rooms
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...furniture/siege ammo submenu of the stockpile settings menu) but with all materials still permitted. It may be useful to construct several glass furnaces so th {{Category|Materials}}
    2 KB (305 words) - 15:52, 8 December 2011
  • ...nnot be used to directly make items made of stone, gem, plant, or creature materials. It is, however, possible to create creature/plant items (such as meat, fis
    7 KB (1,169 words) - 16:43, 9 May 2022
  • ...he ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy u <!-- [[Category:Metals]][[Category:Materials]] -->
    5 KB (749 words) - 21:36, 11 May 2022
  • | All other materials ([[wood]], [[silver]], etc.) || 50 ...and any other material not listed. The net effect of non-standard "other" materials on artifact weapons is not known.''
    14 KB (1,953 words) - 18:03, 27 January 2014
  • ...g the rest of his materials and produce an artifact using '''all''' of the materials gathered. It is suspected that this method is what resulted in the creation
    6 KB (959 words) - 20:08, 19 October 2023
  • ...w]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. {{Category|Materials}}
    3 KB (496 words) - 19:43, 13 August 2020
  • Unlike most intermediate materials, [[cloth]] has [[quality]] values. Higher [[skill|ranks]] in the [[weaver]] {{Category|Materials}}
    2 KB (401 words) - 02:07, 8 July 2013
  • ...different color across it (e.g. {{Raw Tile|┼|0:7:1}}). Doors of different materials use different tiles. Glass doors (or portals) use the symbol {{Raw Tile|O|2
    5 KB (922 words) - 15:41, 8 December 2011
  • These tokens are types of materials, used to specify for example what material an item is made of. Unless noted For materials with no subtype, use NO_RACEGLOSS or NO_MATGLOSS; otherwise, use USE_RACEGL
    3 KB (377 words) - 22:26, 27 December 2011
  • Nobles with extraordinary preferences or preferences for items or materials that are too hard to produce (particularly rare [[gem]]s) will be a problem
    6 KB (996 words) - 13:38, 26 June 2016
  • ...terial, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished produ {{Category|Materials}}
    4 KB (687 words) - 10:50, 19 December 2018
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are *MATGLOSS - defines materials.
    4 KB (612 words) - 04:45, 6 January 2023
  • *Stores the following materials:
    4 KB (625 words) - 14:31, 11 July 2022
  • * [[Preferences]] - along with materials, creatures, and plants, dwarves can also like certain shapes.
    394 bytes (59 words) - 15:38, 11 April 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)