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  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...[[Cave dragon]]s that can [[Building destroyer|break buildings]] and smash workshops. Unlike the squads, however, these 'groups' usually enter the map in a sin
    10 KB (1,636 words) - 14:39, 22 July 2014
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. ...the homes of various people. Keys. Clothes, outfits, uniforms and symbols. Workshops/etc. in towns related to professions, trade and resources.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...asy" creatures), that can [[Building destroyer|break buildings]] and smash workshops. Unlike the squads, however, these "groups" usually enter the map in a sing
    15 KB (2,568 words) - 14:36, 30 April 2024
  • ...the average number of barrels/bins you need has roughly halved compared to 40d. This means that you can put more of that precious wood towards beds in the ...eye on them just in case they try something crazy). Also keep in mind that workshops block certain squares, so if you ever notice that your jeweler dies after c
    10 KB (1,759 words) - 22:23, 26 July 2021
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...[cave dragon]]s, that can [[Building destroyer|break buildings]] and smash workshops. Unlike the squads, however, these 'groups' usually enter the map in a sing
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...}} , and the View Items in Buildings command {{k|t}}. Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting Most buildings are made from raw materials or blocks, although some workshops require some additional finished items as well.
    3 KB (409 words) - 22:23, 10 November 2010
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. ...the homes of various people. Keys. Clothes, outfits, uniforms and symbols. Workshops/etc. in towns related to professions, trade and resources.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • {{40d creaturelookup/0|item=[[Ash]] [[bar]]|wiki=no}} ...m out. If you only have one tile dug down for the magma below each of your workshops and ensure that said tile is beneath one of the inaccessible tiles of the m
    3 KB (503 words) - 13:16, 27 July 2012
  • ...rge [[Farming|farm plot]]s and don't go overboard with multiple [[Workshop|workshops]] constantly queued or set on perpetual repeat. * Consider running an older version of DF. While lacking features, 40d or a [[version]] of v0.31 ''may'' run faster than 2012. *Disputed* (See [ht
    15 KB (2,380 words) - 18:50, 28 July 2021
  • {{40d creaturelookup/0|butcher=no}} ...are useless as defense. Even their breath is able to destroy (deconstruct) workshops and turn paved stone roads into dirt.
    5 KB (886 words) - 17:54, 9 August 2012
  • {{40d stonelookup/0}}{{av}}{{quality|Exceptional|15:43, 29 April 2011 (UTC)}} ...ile with only bauxite designated for storage. Below it are three slots for workshops (only two are used in the picture). Draft a mason/mechanic into a one-man s
    4 KB (665 words) - 16:10, 25 December 2023
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim '''Usefulness:''' Medium-High. Tested in version .40d with 50 recruits standing in front of it when the floodgates opened, killed
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...anced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus s Accommodates up to 32x32 workshops, not that there's any reason for such a large workshop, right?
    21 KB (3,304 words) - 10:58, 22 July 2013
  • ...produce [[soap]]. In previous versions this function was handled at the [[40d:alchemist's laboratory|alchemist's laboratory]]. {{Workshops}}
    540 bytes (67 words) - 17:26, 8 December 2011
  • {{Main|40d:Stone management}}
    11 KB (1,872 words) - 03:23, 11 December 2011
  • {{40d creaturelookup/0}}
    3 KB (592 words) - 15:32, 5 March 2012

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