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  • ...the [[outpost liaison]], purchased from dwarven [[caravan]]s. Above ground crops cannot be planted by dwarves and must be purchased from [[human]] or [[elf| Several plants listed below are not strictly crops as such as they have no seeds and couldn't be planted even if you wanted to
    8 KB (1,041 words) - 04:04, 8 September 2017
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ===Crops=== [[Farming#Above Ground Farming|Above ground]] crops are a more varied and, in some cases, valuable commodity. However, they are
    16 KB (2,557 words) - 23:07, 8 April 2014
  • [[Image:Df-crops-diagram.png|thumb|100px|Flowchart - ''click to englarge'']] ...r, with some small luck, purchased from dwarven [[caravan]]s. Above ground crops and seeds may be purchased from [[human]] or [[elf|elven]] caravans or gath
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...000 (just short of 2 years), though there is no way to tell if a dwarf has cave adaptation simply by looking at their various stats. ...of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun
    6 KB (963 words) - 23:53, 5 March 2020
  • There are six types of seeds that can be used to plant crops underground (in [[soil]] or in stone that has been muddied by [[irrigation] * [[Cave wheat]] seeds
    5 KB (787 words) - 21:54, 14 December 2011
  • CAVE Minimum Natural Cave Size
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and [[seed]]s may be purchased from human or elven caravans or gathered by A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
    8 KB (1,210 words) - 19:16, 1 August 2019
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • ...the plump helmet crop as a main component of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (358 words) - 03:05, 20 July 2013
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...it for use. After it's done, {{k|q}}uery the new field and decide on your crops for each season. The crop display will show every crop that can possibly b ...n be used to increase the value of the clothing your fortress produces. [[Cave wheat]] can be used to provide fodder for luxury prepared meals, and to mak
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (906 words) - 13:45, 24 April 2024
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (899 words) - 19:01, 24 April 2024
  • ...the mature plants are harvested promptly, it is not hard to grow multiple crops of either plant each season from the same plot. |Cave wheat
    4 KB (597 words) - 19:47, 30 June 2015
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...hich aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || style="text-align:center;" | [[File:cave_wheat_seeds_sprit
    25 KB (3,547 words) - 17:53, 18 April 2024
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || No || Yes || Yes || Yes || No || 135
    15 KB (2,292 words) - 03:55, 20 December 2022

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