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  • ...[[flood|effects]] on [[water pressure]]. Depending on what you are [[trap design|trying to do]], this may actually count as a benefit. ...[[bridge]] or [[floodgate]]s operated by a [[lever]]. An oversight in your design that is flooding your fortress is all but impossible for your dwarves to fi
    7 KB (1,110 words) - 19:38, 10 August 2013
  • ...used for a particular purpose, it is not really that important to use this design for your first fortress. Therefore, feel free to put any of the areas descr [[Bedroom design|Designing living quarters]] is largely a matter of personal preference and
    82 KB (14,401 words) - 12:46, 20 June 2018
  • The first design challenge is to provide the proper level of lethality. Do '''not''' use ac The second design challenge is access control. If you want your entire fortress to <strike>s
    13 KB (2,134 words) - 12:33, 6 October 2015
  • The '''archery tower''' is a common and useful piece of [[defense design]]. It is basically a pillbox in the form of a [[tower]], useful for spottin ...ssed step-by-step in the article on [[mega construction]], this particular design is about as basic as it gets. As shown, it assumes entry from an undergrou
    4 KB (551 words) - 18:53, 23 November 2013
  • ==== Design Constraints: Which skills do I need, really? ==== There is no universal design constraint on which skills to start with. Ultimately the answer to "What sk
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ==Design tips== {{main|Bedroom design}}
    4 KB (718 words) - 13:58, 8 March 2012
  • == Style and Design == {{Category|Design}}
    24 KB (4,334 words) - 01:36, 23 December 2017
  • ...'' of more or less complexity, depending on the situation and the player's design. ...]] or [[magma]], or running [[minecart|rail systems]]. Some complex [[trap design]]s incorporate machine components. You do ''not'' need machinery of this c
    20 KB (3,249 words) - 22:52, 8 April 2014
  • ...n-understandable logic system requires NOT, AND and OR gates, but having a design for either a NAND or a NOR gate is enough to build any of the other gates. ...There is, however, a fully functional fluid preserving "rotation sensor" design. With the advent of [[Minecart]]s, compact fluid-less power->signal convert
    13 KB (2,225 words) - 21:34, 23 June 2017
  • '''Difficulty:''' Easy to Moderate, depending on design. More info at [[trap design]]
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...gement of living conditions ([[bedroom design]]) is a big part of fortress design; some players lavish their dwarves' rooms and see it as an easy way to incr See [[Bedroom design]] and [[noise]] for information on planning for your dwarves sleep, and [[A
    4 KB (642 words) - 20:35, 19 May 2014
  • As such, it's a good idea to design all these workshops and their [[stockpile]]s around each other. Farms can It's often efficient to design your stockpiles around workshops to ensure they have the materials they nee
    4 KB (634 words) - 01:34, 31 July 2014
  • == Custom tileset design ==
    34 KB (4,670 words) - 21:10, 13 February 2015
  • :* [[Defense design]] :* [[Trap design]]
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...rossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortress defense]], and have a host of ancillary uses. For example, using b Bridges benefit from two [[quality]] modifiers--one for the [[architect]]'s design, and one for the builder's creation. High-quality bridges can inspire happy
    14 KB (2,333 words) - 12:57, 30 June 2018
  • A '''sally port''' is a type of large and extremely effective [[trap design|trap]]. In essence, a sally port is a long corridor leading into your fortr All of these design ideas can be combined to build one truly all-purpose trap!
    6 KB (703 words) - 20:09, 31 January 2014
  • ...ensive strategy]], acting like a [[stupid dwarf trick|megaproject]] [[trap design|trap]] that can dispose of almost anything that threatens you from the surf ...beast]]s are unable to destroy the walls created by erect bridges, so this design works against most everything, even otherwise unassailable megabeasts.
    10 KB (1,833 words) - 22:09, 20 July 2014
  • A pit trap is a type of large and extremely effective [[trap design|trap]]. In essence, a pit trap is a multiple z-level drop with optional nas All of these design ideas can be combined to build one truly all-purpose trap!
    6 KB (696 words) - 22:58, 8 April 2014
  • BONUS : Improve on this design by breeding wild non-[[grazer]]s in some room for your dwarves to slaughter ...different goblins for differently skilled military dwarves. Make an arena design with dropping bridges and cage traps to stop the fight if it is going badly
    12 KB (1,928 words) - 19:22, 24 July 2014
  • Building Design Design New World with Advanced Parameters
    248 KB (37,728 words) - 00:28, 8 August 2013

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