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  • ...mine, only carve large (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. Live constantly tunneling. Churn up the soil as you go and visit the surface only rarely to collect the stuff you need..
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ===Finding Trees=== ...ground muddy soil once the appropriate cavern level is breached. Some rare trees will only grow in certain biomes, or ones with a particular alignment, or u
    8 KB (1,361 words) - 14:28, 23 November 2016
  • ...layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, a ...urface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|<}} or {{K|>}}.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...Enter}} twice to designate a single tile). Note that the tiles containing trees have no designations, since you can't dig stairs if there's a tree in the w ...e others dig around underground. Use {{K|t}} to select {{DFtext|Chop Down Trees|white}} and move the cursor ten tiles northwest of the wagon. Press {{K|En
    9 KB (1,575 words) - 18:43, 8 December 2011
  • ...verns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them. The top of the first cavern usually resides about 10-11 z-levels below the surface.
    13 KB (2,226 words) - 19:31, 31 July 2012
  • == Other Designations: cutting trees, gathering plants == Choose the "chop down trees" designation {{k|t}}, and mark a big swath around the wagon. Then do it aga
    44 KB (7,730 words) - 22:36, 15 September 2019
  • * If your fortress is at a site with no [[tree]]s on the surface, like a [[desert]] or [[glacier]], you can make [[bin]]s, [[bucket]]s, [[cr ...ig down quite a ways, but if the main part of your fortress is up near the surface there's a long round trip of anyone involved.
    25 KB (4,489 words) - 18:43, 8 December 2011
  • ...rse requires mining, and thus picks. Wood can be had with an axe assuming trees are present, and axes, like picks, can similarly be brought at embark or ma ...ing weapons is that a training battle axe is perfectly capable of chopping trees, and is made with nothing more than a carpentry workshop and a log. While
    43 KB (7,388 words) - 23:13, 18 February 2012
  • First, go one level beneath the surface ({{K|>}} to go down a level), since we'll be growing underground crops (whe == Surface farming ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...ure above a [[magma|magma pipe]] and [[engraving|engrave]] every available surface. The temple should be as opulent as possible. In the temple, build a retr ...ld not be exposed to the caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS.
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...your dwarves may need to wander the open countryside to collect herbs, cut trees, hunt, fish, and while outside the bounds of your fortress they can find th ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...devoid of trees, and lacking a river. Very hot climates may see all their surface water quickly evaporate, making finding a water supply more dangerous, as u Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate".
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ch saplings can safely form and mature into [[tree|trees]]. Since planting trees is not possible, a more indirect approach must be used. This technique may ...a group within the span of a month of in game time. After it is clear cut trees will show up slightly more frequently and steadily at time progresses. It's
    3 KB (573 words) - 06:09, 5 July 2012
  • * Saplings, which will grow into trees unless trampled to death first. ...lation to the lowest level on your site, and the absolute elevation at the surface says nothing about the number of usable z-levels available.
    9 KB (1,481 words) - 14:52, 22 February 2015
  • Now it's time to see what's down deep below the surface. This will only involve one miner, and we want to keep the other two busy. ...ed]], all of it safely underground rather than on the (possibly) dangerous surface. The spore-spreading can present a bit of a problem, since when a sapling
    12 KB (2,122 words) - 18:45, 8 December 2011
  • *'''Trees:''' Forested or Heavily Forested ...iff near the wagon, [[channel]] out a small rectangle (perhaps 3x3) on the surface with {{K|d}}-{{K|h}} to create a sort of pit with ramps on the edges, then
    54 KB (9,560 words) - 12:51, 18 May 2013
  • TREES trees
    311 KB (47,240 words) - 11:27, 4 October 2011
  • # Surface crops or anything made from them. * If there are few or no [[tree]]s on the surface you'll probably want to order lots of [[wood]] for import. You might also
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...rkuta's leaders). Have them haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, '''Usefulness:''' Medium. Surface plants can be grown at any time of the year, and some are more useful than
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...is assumes a woodland embark. If embarking to an impoverished site without trees, you will need to bring 3 logs or 1.5 bituminous coal for every iron ore. I ...wood, but can be skipped if you're embarking to an area where there are no trees (or if you're going to DIY it).
    28 KB (4,491 words) - 19:27, 27 January 2018
  • ...low the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers using only stairs. Instead, use [[ramp]]s. ...r to [[farm]], and that requires [[water]], which isn't to be found on the surface of a glacier. Also, water is needed at [[hospital]]s for cleaning and to g
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...with the exception of deserts. Like the overwhelming majority of overland trees, acacia [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    395 bytes (55 words) - 16:29, 8 December 2011
  • ...near rivers and pools of water. Like the overwhelming majority of overland trees, mangrove [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    547 bytes (76 words) - 17:07, 8 December 2011
  • Put a [[weapon rack]] on the surface near your entrance and make it a training room by designating it as a barra ...o cut trees, providing mutual support and finishing off a large section of trees and getting back to safety that much faster. Actually training them in axe
    29 KB (4,905 words) - 20:28, 25 July 2012
  • ...ground trees modeled in dwarf fortress. Logs from [[wood cutter|cut]] ash trees are brown and produce brown products. {{Category|Surface trees}}
    602 bytes (88 words) - 16:33, 8 December 2011
  • ...in [[Surroundings#Good|good]] aligned areas. Unlike other [[above ground]] trees, it yields cream colored logs when cut down. *Good/evil plants/trees don't appear (feather trees, [[glumprong]]s, [[sliver barb]]s, and [[Sun berry|sun berries]]){{Bug|4133
    751 bytes (112 words) - 16:50, 8 December 2011
  • ...eed one and building one are two different things. Draining water from the surface can flood your fortress if you aren't careful, and building a well only to ..., [[murky pool]], or [[cavern]] lakes can provide water under a well. The surface of a brook tile will have to be channeled out, but it works just fine. Mur
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...Inside|6:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channelling out the roof above the desired plot and then ...Therefore fully fertilizing a farm would require burning a large amount of trees each season. The table on the right illustrates the effect of the formula o
    12 KB (2,023 words) - 01:41, 16 October 2023
  • Underground life can be even more dangerous than surface life. Dig down to a cavern, and expect to be fending off hordes of smaller, ...tention!) running into HFS, or accidentally mining out a new tunnel to the surface that you don't close, and lets in a horde of goblins.
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...tree]]s, you will have to bring wood with you, or rely on [[subterranean]] trees or [[trading|trade]] to get wood for beds. Because beds may only be built [[indoors]], a bed on the surface will need to have a [[floor]] or [[wall]] built above it before it can be c
    2 KB (437 words) - 16:34, 8 December 2011
  • ...of the map except when conserving valuable surface terrain (such as [[tree|trees]] on a map that is mostly rock). It is easier to free trapped miners when ...e is mostly continuous ramp, but occasionally a break appears on an uneven surface, by a river channel, etc.
    32 KB (4,689 words) - 15:05, 19 July 2012
  • ...h will be included in later development (unless they are just cutting down trees that have already died naturally). ...n also be dangerous, if your underground regions are less secure than your surface.
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...heds leaves in [[calendar|Autumn]]. Like the vast majority of above ground trees, alder [[wood]] is brown and produces brown products. {{Category|Surface trees}}
    355 bytes (48 words) - 16:30, 8 December 2011
  • *Good/evil plants/trees don't appear ([[feather tree]]s, glumprongs, [[sliver barb]]s, and [[Sun be {{Category|Surface trees}}
    584 bytes (83 words) - 06:17, 14 December 2011
  • ...[tropical]] [[forest|forests]]. Like the overwhelming majority of overland trees, mango tree [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    361 bytes (45 words) - 17:07, 8 December 2011
  • ...reas of any [[tropical]] biome. Like the overwhelming majority of overland trees, palm [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    374 bytes (50 words) - 11:01, 13 February 2012
  • ...d in any coniferous [[forest]]. Like the overwhelming majority of overland trees, pine [[wood]] is brown and produces brown products. {{Category|Surface trees}}
    336 bytes (43 words) - 17:17, 8 December 2011
  • ...t broadleaf [[forest|forests]]. Like the overwhelming majority of overland trees, rubber tree [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    377 bytes (47 words) - 17:22, 8 December 2011
  • ...any [[biome]] that has trees. Like the overwhelming majority of overland trees, willow [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    404 bytes (56 words) - 20:56, 24 August 2020
  • ...ng shrubs also serves to provide a supply of [[seed]]s for use in planting surface [[crop]]s, such as [[longland grass]] and [[wild strawberry|wild strawberri Underground shrubs, unlike those found on the surface, appear as color-coded colons rather than green quotation marks – {{tile|
    3 KB (485 words) - 02:15, 29 April 2024
  • ...k|d}} {{k|o}} {{k|h}}) outside radiating away from your front door to the trees. Your dwarves will stick to the paths somewhat, and probably trample fewer ** In any central stairways dig up to the surface. Any dwarves moving through that central stairway will receive their daily
    10 KB (1,759 words) - 22:23, 26 July 2021
  • ...ark screen or caravans) things that available at depth 1. Defaults to 0:0 (surface only). These tokens are used only for trees.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • ..., and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> '''Trees and Shrubs'''
    4 KB (637 words) - 20:48, 19 October 2016
  • :* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below). ...[[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.
    33 KB (4,750 words) - 21:22, 6 February 2014
  • ...in temperate broadleaf forests. Like the overwhelming majority of overland trees, its wood is brown and produces brown products. {{Category|Surface trees}}
    292 bytes (36 words) - 16:35, 8 December 2011
  • ...[[biome|tropical rainforests]]. Like the overwhelming majority of overland trees, cacao tree [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    374 bytes (46 words) - 16:39, 8 December 2011
  • ...in [[biome|tropical]] forests. Like the overwhelming majority of overland trees, candlenut [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    321 bytes (38 words) - 16:39, 8 December 2011
  • ...of [[biome|temperate forests]]. Like the overwhelming majority of overland trees, chestnut [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    334 bytes (41 words) - 16:42, 8 December 2011
  • ...ndings#Savage|savage]] regions. Like the overwhelming majority of overland trees, highwood [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    372 bytes (46 words) - 16:59, 8 December 2011
  • ...[tropical]] [[forest|forests]]. Like the overwhelming majority of overland trees, kapok [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    349 bytes (43 words) - 09:01, 23 May 2012

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