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  • <type>entity rampaged in site</type> conspiracy to slow labor
    795 KB (120,124 words) - 03:34, 25 February 2020
  • <pre>!This program cannot be run in DOS mode. Go to Combat Training
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...onsolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, core-items, Reqs, Bloa ...opment, and the broader arcs are still frequently referred to in reference to current development.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...nturer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. :''See [[Adventure Mode quick reference]] to quickly look up key commands.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...nturer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Guide]]. :''See [[Adventure Mode quick reference]] to quickly look up key commands.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...re looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.'' ...uational Awareness|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' follows the principle of learning from one's mistakes.}}
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...re looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.'' ...uational Awareness|you'll remember how you lost]].'' In a big way, ''Dwarf Fortress'' uses the principle of learning from one's mistakes.}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...ess mode]] for those who have never played before and quickly want to jump in head-first.'' ...re looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.''
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ess mode]] for those who have never played before who quickly want to jump in head-first.'' ...re looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.''
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...omeone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]]
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...omeone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]]
    49 KB (8,347 words) - 15:27, 26 September 2023
  • '''''Your First Fortress?''''' ...couple of months or years, check out the aptly named guide on [[your first fortress]]. It includes a basic starting build aimed at being fail-safe.''
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...omeone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]]
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...omeone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]]
    43 KB (7,388 words) - 23:13, 18 February 2012
  • Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creatur | Creature needs alcohol to get through the working day.
    40 KB (5,917 words) - 22:41, 3 September 2021
  • This is a list of frequently asked questions related to [[Adventurer mode]]. === I keep getting maimed! How can I fight without getting seriously hurt? ===
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. === I keep getting maimed! How can I fight without getting seriously hurt? ===
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ''Not to be confused with [[Cave]].'' ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters.
    26 KB (3,975 words) - 09:57, 10 January 2023
  • :''Not to be confused with [[Cave]].'' ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters.
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...ics of combat - as they're all figured out. For now, you may want to refer to [[Combat skill]]s, [[Armor]] and/or [[Weapon]]s) for specific information o : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...mply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it Mining can only be done in pre-existing stone or soil. NOTE: Constructed [[wall]]s, [[stairs]] or [[r
    11 KB (1,815 words) - 03:43, 20 December 2022
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los ...ring things for yourself. However, this wiki serves as an excellent place to speed up the learning process.
    22 KB (3,741 words) - 23:10, 14 May 2024
  • ...ics of combat - as they're all figured out. For now, you may want to refer to [[Combat skill]]s, [[Armor]] and/or [[Weapon]]s) for specific information o : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...humb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.<br><small>''Art by kruggsmash''</small>]] ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...mply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it Mining can only be done in pre-existing stone or soil. Constructed [[wall]], [[stairs]] or [[ramp|ram
    8 KB (1,318 words) - 04:14, 20 May 2015
  • :''Back to the [[../|main tutorial page]]'' ...r, the dwarven [[caravan]] from your parent civilization will come to your fortress for [[trading]], so you should have things set up for them before then.
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    12 KB (2,067 words) - 00:34, 31 March 2015
  • This guide aims to get you started with the game, and to survive the first [[winter]] with happy, fed dwarves. Note: this is not the ...goods and skills. A build that seems to work is to set your initial party to have the following skills:
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    13 KB (2,044 words) - 11:13, 22 June 2014
  • ...ry design]]'''. See '''[[trapper]]''' for catching vermin-sized creatures in animal traps. * For a basic overview of how the different machine parts work and work together, see [[machinery]].
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    10 KB (1,652 words) - 05:04, 14 January 2012
  • ...screw pump both accepts and transfers power using either tile of the pump, in all orthogonal directions, including above and below. ...ll be displayed by clicking on the pump. In the premium edition of ''Dwarf Fortress'' (v50), a pump has detailed graphics, which visually shows the orientation
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    9 KB (1,424 words) - 20:25, 23 June 2017
  • ...gs every aspiring dwarven slavemaster should know, but might not even know to look for. ==Quick guide to controls==
    8 KB (1,251 words) - 13:32, 5 May 2014

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