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  • ...}}. On the next page, highlight a civilization that shows up on the map as mostly blue omegas {{DFtext|Ω|1:7:1}}, and {{k|Enter}}.'''}} ...{{DFtext|Ω|1:7:1}}, human are mostly {{DFtext|#|1:7:1}}, and [[elven]] are mostly {{DFtext|î|1:7:1}}. Also, on the next character creation page, their sites
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...}}. On the next page, highlight a civilization that shows up on the map as mostly blue omegas {{DFtext|Ω|1:7:1}}, and {{k|Enter}}.'''}} ...{{DFtext|Ω|1:7:1}}, human are mostly {{DFtext|#|1:7:1}}, and [[elven]] are mostly {{DFtext|î|1:7:1}}. Also, on the next character creation page, their sites
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...h a single kick (which is not to say that a badger can't get lucky, but it mostly seems to be limited to bruises and scratches). However, [[children]] are v ...would know its name. He filled it with fury, such that none would think it harmless. And He granted several of them tremendous size and insatiable anger far be
    4 KB (601 words) - 19:26, 9 May 2014
  • ...h a single kick (which is not to say that a badger can't get lucky, but it mostly seems to be limited to bruises and scratches). However, [[children]] are v ...would know its name. He filled it with fury, such that none would think it harmless. And He granted several of them tremendous size and insatiable anger far be
    3 KB (576 words) - 23:11, 18 February 2012
  • ...wn stories of their ancestors in any reasonable fashion; this inability is mostly blamed on their near constant state of inebriation. Also unfortunate to wou ...hough much stouter and more dense. The exceptions to this comparison come mostly from two places: the legs and the head. Dwarves, for whatever reason, lack
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...e strikes at the head. Fighting such beasts with random attacks will prove mostly futile until the monster has been knocked over, either due to spinal injuri ...om actually doing any damage with it, but if you continually auto-attack a harmless creature with it your wrestling-skill will be legendary in no time.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...ing up/down/diagonal). Wild animals assigned to a chain appear to be quite harmless. Members of your fortress will simply ignore them, however visitors (carava .... By relieving your prisoners of their weapons they can be rendered mostly harmless, perfect for your aspiring warriors to wail upon.
    9 KB (1,552 words) - 03:12, 20 December 2022
  • ...ing up/down/diagonal). Wild animals assigned to a chain appear to be quite harmless. Members of your fortress will simply ignore them, however visitors (carava .... By relieving your prisoners of their weapons they can be rendered mostly harmless, perfect for your aspiring warriors to wail upon.
    8 KB (1,327 words) - 19:42, 18 March 2019
  • ...ing up/down/diagonal). Wild animals assigned to a chain appear to be quite harmless. Members of your fortress will simply ignore them, however visitors (carava .... By relieving your prisoners of their weapons they can be rendered mostly harmless, perfect for your aspiring warriors to whale upon.
    9 KB (1,554 words) - 19:04, 31 August 2023
  • ...after all categories. A giant blob made of smoke with webs is still pretty harmless and very fragile, despite it having webs, and a no-frills humanoid made of ...owders are incredibly fragile, most of which usually don't do any damage - mostly dying to [[Cat|kittens]] playfully scratching them, or babies punching them
    25 KB (3,814 words) - 04:03, 20 December 2022
  • ...e civilians are unlikely to go. Mind that while training spikes are mostly harmless to armored adult dwarves, such traps are perilous for small animals, babies ...g material is currently unknown (since the bug which made coins completely harmless has been fixed), though [[coin]]s ([[DF2014:Exploit#Infinite_Adamantine_.2F
    15 KB (2,534 words) - 21:07, 1 February 2023
  • ...harmless. They are a good source of meat, fat, and especially [[shell]]s (mostly for [[artifact]] requirements) in a pinch. They can cripple and may kill an ...y [[elf|fools]] would ride into battle on something as slow and relatively harmless as a giant snail.
    1 KB (226 words) - 17:28, 12 May 2024
  • ...harmless. They are a good source of meat, fat, and especially [[shell]]s (mostly for [[artifact]] requirements) in a pinch. They can cripple and may kill an ...y [[elf|fools]] would ride into battle on something as slow and relatively harmless as a giant snail.
    1 KB (223 words) - 03:29, 20 December 2022
  • ...after all categories. A giant blob made of smoke with webs is still pretty harmless and very fragile, despite it having webs, and a no-frills humanoid made of ...owders are incredibly fragile, most of which usually don't do any damage - mostly dying to [[Cat|kittens]] playfully scratching them, or babies punching them
    25 KB (3,814 words) - 15:38, 26 January 2024
  • ...e civilians are unlikely to go. Mind that while training spikes are mostly harmless to armored adult dwarves, such traps are perilous for small animals, babies ...g material is currently unknown (since the bug which made coins completely harmless has been fixed), though [[coin]]s ([[DF2014:Exploit#Infinite_Adamantine_.2F
    15 KB (2,533 words) - 03:18, 20 December 2022
  • ...harmless. They are a good source of meat, fat, and especially [[shell]]s (mostly for [[artifact]] requirements) in a pinch. They can cripple and may kill an ...y [[elf|fools]] would ride into battle on something as slow and relatively harmless as a giant snail.
    876 bytes (133 words) - 23:19, 26 November 2013
  • ...me blows for you. Drunks will usually attempt low-skill [[wrestling]] and (mostly) damage-less punches. Don't expect them to last long when you meet that [[G * Deer: You might see these running away from you in the woods. They're harmless but good wrestling practice if you feel like strangling a defenseless anima
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...e strikes at the head. Fighting such beasts with random attacks will prove mostly futile until the monster has been knocked over, either due to spinal injuri ...#Skills_and_associated_attributes|Skills and Associated Attributes]] for a mostly complete list.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • Dwarves need to be provided with [[food]] and [[drink]] (mostly in the form of [[alcohol]]). A dwarf will get [[negative thoughts]] for dri ...ll always be hostile and a source of frequent attacks. Wildlife is usually harmless, but depending on the fortress's location, more fierce [[bear]]s, [[unicorn
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...on of spitting, treated as a "natural ability" by most creatures. Spitting mostly occurs in [[Adventure mode]], when NPCs encounter people that they hate, ty ...e very dangerous spit indeed; appropriate [[modding]] can turn this mostly harmless expression of spite into a deadly weapon.
    1,001 bytes (163 words) - 03:59, 20 December 2022
  • ...on of spitting, treated as a "natural ability" by most creatures. Spitting mostly occurs in [[Adventure mode]], when NPCs encounter people that they hate, ty ...e very dangerous spit indeed; appropriate [[modding]] can turn this mostly harmless expression of spite into a deadly weapon.
    1,022 bytes (165 words) - 00:47, 21 December 2022
  • ...d are not aggressive, so can be hunted for food: they do have a ''mostly'' harmless bite however, causing mild pain and swelling. They only appear one a time,
    1 KB (195 words) - 05:41, 11 January 2023
  • '''Bobcats''' are small and mostly harmless carnivorous predators found in many [[biome]]s. They can be [[animal traini
    599 bytes (86 words) - 21:23, 9 July 2013
  • '''Usefulness:''' Moderate, increasing with each bonus you fill. Mostly for those who want to build the best possible defenses. Can also double as ...at of [[intelligent undead]] and their abilities. Most would be relatively harmless or a minor inconvenience, but some are potentially lethal to your dwarves.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...oids encountered in cavern areas. Despite their appearance they are mostly harmless, although will prove to be an annoyance due to spamming cancelled jobs, and
    537 bytes (70 words) - 17:07, 15 December 2011
  • ...r with elongated body with somewhat flattened thorax and straight abdomen. Mostly found in light caves, houses and other dry places] [DESCRIPTION:This spider is reddish brown and completely harmless to dwarfs. This species has completely lost its eyes.]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • '''Hoary marmots''' are small, furry creatures, mostly harmless, but they can get into your fortress interrupting your dwarves. Easily best
    638 bytes (85 words) - 16:59, 8 December 2011
  • ...d are not aggressive, so can be hunted for food: they do have a ''mostly'' harmless bite however, causing mild pain and swelling. They only appear one a time,
    1 KB (189 words) - 03:27, 20 December 2022
  • Only seems to happen with multiple miners, and is mostly harmless. The miner will just find another tile to dig out after a moment of though
    381 bytes (65 words) - 08:09, 1 January 2012
  • ...e before the continuation of the Army Arc. Again, this release is made up mostly of small changes that people wanted and some bug fixes for the worst proble * fixed problem causing dwarves to target harmless insane people while making evil creatures spare them and babies
    3 KB (493 words) - 15:05, 12 March 2014
  • ...fallen [[goblinite]] from or during an ongoing siege. Kobold ambushes are mostly notable for being much more annoying than kobold thieves, and should not be ...f [[undead]] in non-evil [[biome|biomes]]. The necromancers themselves are harmless, being regular old unarmed humanoids; however, very bad things will happen
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...o [WEATHER:NO] in [[d_init.txt]]. Disabling weather is a quick and largely harmless fix to improve [[FPS|framerate]] on older machines if required. ...eep the billowing parts out of buildings, but the movement of the cloud is mostly dependent on which tiles are marked "outside." Clouds will not propagate in
    23 KB (3,493 words) - 06:23, 21 August 2023
  • ...nounced with "An ambush! Drive them out!". The necromancers themselves are harmless, being regular old unarmed humanoids; however, very bad things will happen ...fallen [[goblinite]] from or during an ongoing siege. Kobold ambushes are mostly notable for being much more annoying than kobold thieves, and should not be
    8 KB (1,303 words) - 20:44, 31 May 2014
  • ...oids encountered in cavern areas. Despite their appearance they are mostly harmless, although will prove to be an annoyance due to spamming cancelled jobs, and
    539 bytes (70 words) - 01:56, 28 April 2013
  • The '''Whitetip reef shark''' is a [[fish]]. Mostly harmless, but it can be a danger to swimmers.
    283 bytes (41 words) - 15:23, 8 December 2011
  • ...t to your fortress, mostly flying idly over it in the skies. (They are not harmless, however, and can be agitated, with entire flocks of enraged azure birds at
    2 KB (258 words) - 00:55, 26 April 2024
  • ...''' {{Tile|ñ|0:1}} is a procedurally generated [[night creature]] which is mostly known for attacking unwary [[adventurer mode|adventurers]] who [[Adventurer Bogeymen dissolve into harmless smoke shortly after being killed. Severed body parts can be picked up, but
    25 KB (3,597 words) - 03:10, 20 December 2022
  • ...e#Skills_by_Associated_Attributes|Skills and Associated Attributes]] for a mostly complete list. ...Wrestling skills and related attributes is to go find a small, relatively-harmless animal and wrestle with it repeatedly. You can wrestle hitting {{k|b}} for
    22 KB (3,745 words) - 00:18, 21 December 2022
  • ...[[cavern]] areas. Despite their appearance, they are benign, and so mostly harmless, although will sometimes cause job cancellations,{{bug|3348}} and occasiona
    2 KB (299 words) - 08:41, 27 March 2023
  • ...o [WEATHER:NO] in [[d_init.txt]]. Disabling weather is a quick and largely harmless fix to improve [[FPS|framerate]] on older machines if required. ...eep the billowing parts out of buildings, but the movement of the cloud is mostly dependent on which tiles are marked "outside." Clouds will not propagate in
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...Ability, Creativity, Patience, Linguistic Ability, and Musicality are all mostly or completely useless, so turning them down gives you enough points to do a ...le to one-shot enemies with a blow to the head and you want to render them harmless as quickly as possible. If you get an '''Easy''' or '''Tricky''' shot to th
    24 KB (4,160 words) - 19:28, 25 April 2016
  • ...[[cavern]] areas. Despite their appearance, they are benign, and so mostly harmless, although will sometimes cause job cancellations,{{bug|3348}} and occasiona
    2 KB (364 words) - 16:50, 17 March 2024
  • ...e#Skills_by_Associated_Attributes|Skills and Associated Attributes]] for a mostly complete list. ...Wrestling skills and related attributes is to go find a small, relatively-harmless animal and wrestle with it repeatedly. You can wrestle hitting {{k|b}} for
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...''' {{Tile|ñ|0:1}} is a procedurally-generated [[night creature]] which is mostly known for attacking unwary [[adventurer mode|adventurers]] who [[Adventurer Bogeymen dissolve into harmless smoke shortly after being killed. Severed body parts can be picked up, but
    25 KB (3,629 words) - 10:02, 28 April 2024
  • ...nd one axe), a supply of initial food, seeds for once the planting begins (mostly plump helmet), a supply of booze to keep the dwarves happy until brewing is ..., leaving you with exponential wardog growth. Alone, the dogs are somewhat harmless, but in packs of twenty to thirty, nothing will be able to stand against yo
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...e civilians are unlikely to go. Mind that while training spikes are mostly harmless to armored adult dwarfs, such traps are perilous for small animals, babies
    13 KB (2,134 words) - 12:33, 6 October 2015
  • They wield wooden equipment, mostly spears and blowguns with a few carrying wooden shields as well which aren't Rodent men in [[Adventure Mode]] are nearly harmless as long as you're wearing clothing. They appear in both spear and shield an
    2 KB (261 words) - 12:58, 5 November 2020
  • '''Hoary marmots''' are small, furry creatures, mostly harmless, but they can get into your fortress interrupting your dwarves. Easily best
    648 bytes (87 words) - 19:56, 4 January 2013
  • ...fallen [[goblinite]] from or during an ongoing siege. Kobold ambushes are mostly notable for being much more annoying than kobold thieves, and should not be ...f [[undead]] in non-evil [[biome|biomes]]. The necromancers themselves are harmless, being regular old unarmed humanoids; however, very bad things will happen
    10 KB (1,620 words) - 02:52, 20 December 2022
  • '''Usefulness:''' Moderate, increasing with each bonus you fill. Mostly for those who want to build the best possible defenses. Can also double as ...at of [[intelligent undead]] and their abilities. Most would be relatively harmless or a minor inconvenience, but some are potentially lethal to your dwarves.
    96 KB (15,752 words) - 04:01, 20 December 2022