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  • api-ms-win-core-synch-l1-2-0.dll [C:2:0:1]
    931 KB (148,541 words) - 18:41, 1 December 2023
  • 2 lost after receiving wounds 2 lost after giving wounds
    795 KB (120,124 words) - 03:34, 25 February 2020
  • .... The Mountain King was raised by a Granite Boulder and grew strong upon a diet of booze, cave mushrooms and the blood of his enemies. At age 4 he killed a ...eir intense hatred of small, bearded people. This hatred continues to this day, resulting in nearly constant goblin raids against dwarven settlements. Unf
    40 KB (6,714 words) - 15:29, 27 July 2023
  • | Makes the creature need [[alcohol]] to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sobe | Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Seems to be a separate value from
    110 KB (16,814 words) - 00:51, 17 May 2024
  • | Makes the creature need [[alcohol]] to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sobe | Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Seems to be a separate value from
    102 KB (15,512 words) - 00:24, 25 January 2024
  • '''Alcohol''' is one of the staples of the dwarven diet; it quenches their [[thirst]] and gives them positive [[thought]]s. Healthy ...ts if they drink the same alcohol more than three times over the course of 2 years. Fortunately, this does not apply to the dwarf's favorite alcohol.
    6 KB (997 words) - 22:07, 18 October 2023
  • * 2 copper ore ** 5-10 dwarves per house (they had pretty big families back in the day)
    63 KB (10,491 words) - 16:07, 26 July 2021
  • '''Alcohol''' is one of the staples of the dwarven diet; it quenches their [[thirst]] and gives them positive [[thoughts]]. Healthy ...pection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put thes
    5 KB (713 words) - 16:22, 26 June 2012
  • * Make 1 ash and 2 charcoal from the wood. ** 5-10 dwarves per house (they had pretty big families back in the day)
    71 KB (11,875 words) - 16:34, 26 July 2021
  • * Make 1 ash and 2 charcoal from the wood. ** 5-10 dwarves per house (they had pretty big families back in the day)
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * Make 1 ash and 2 charcoal from the wood. ** 5-10 dwarves per house (they had pretty big families back in the day)
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...e layers we'll have 1 x large space and 4 x medium spaces to work with (so 2 + 8). In addition, there's a medium room in the middle layer across the cor ...units of alcohol (60 / 5 / 7 = 1.7143 seasons) and 45 units of food (45 / 2/ 7 = 3.2143 seasons). Clearly, it's best not to tarry setting up a food ind
    66 KB (11,344 words) - 05:14, 9 March 2017
  • ...nconscious creatures is false. --[[User:Ryke Masters|Ryke Masters]] 20:45, 2 December 2007 (EST) :Yeah, I'm pretty sure that statement is false. I'll remove it in a day unless anyone thinks it true. --[[User:Karlito|Karlito]] 00:55, 3 December
    7 KB (1,212 words) - 07:27, 29 April 2010
  • ...great ancient Arrositat (Throwerchills). It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon. ...an exciting new project that will hopefully add some variety to our winter diet.
    7 KB (1,117 words) - 08:50, 25 March 2009