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  • ...sion. For a current example, what do we gain by linking [[Main:Mead]] to [[cv:Mead]] and linking [[DF2012:Mead]] to [[DF2012:Alcohol]]? ...procedure, I recommend we drop the mummery and allow mainspace to link to cv:(best target). Double redirects ''may'' work (sometimes, but [[Main:Mead]]
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...is the result of fixing this by making it into a double redirect through [[cv:Fruit]]. ...s buggy, so a nonexistent [[Main:Fruit]] would actually redirect to what [[cv:Fruit]] redirects to - the problem is that it ignores sections at the momen
    106 KB (16,866 words) - 21:23, 6 May 2024
  • ...and [[Creature_token#ATTACK|attacks]]. They may either be embedded inside creatures (when using {{token|APPLY_CURRENT_CREATURE_VARIATION|c}}) or be defined as Creature variations can be contrasted with the other types of templates for creatures: [[Tissue_definition_token|tissue templates]], [[Material_definition_token|
    12 KB (1,937 words) - 16:12, 2 April 2024
  • ...and [[Creature_token#ATTACK|attacks]]. They may either be embedded inside creatures (when using {{token|APPLY_CURRENT_CREATURE_VARIATION|c}}) or be defined as Creature variations can be contrasted with the other types of templates for creatures: [[Tissue_definition_token|tissue templates]], [[Material_definition_token|
    9 KB (1,457 words) - 03:17, 20 December 2022
  • ...er works|leather works]]. Leather [[cv:trade good|crafts]] are made at a [[cv:Craftsdwarf's_workshop|craftsdwarf's workshop]]. Although most of these ite ...|Animal people]]. Obtaining leather this way is rather dangerous, as these creatures are generally hostile to dwarves and are often armed with blowguns shooting
    3 KB (481 words) - 14:11, 29 December 2013
  • :Let's stick the raw lookup template for the individual creatures and such on their /raw page and pull that using the gamedata template on th ===Fun -> #REDIRECT [[cv:Fun]]===
    48 KB (7,920 words) - 22:50, 29 November 2023
  • ...en Caravan for a base value of 36, bred by allowing a Bearded Cavernkeet [[cv:egg|Egg]] to hatch, or by capturing them in the wild. ...y, and your Dwarves will automatically collect and place the eggs on any [[cv:stockpile|Stockpile]] where you've enabled Bearded Cavernkeet Eggs.
    2 KB (302 words) - 20:21, 11 September 2013
  • My "{{verify}}" was aimed toward the statement of them being "unnatural" creatures, not identical to regular wolves. Sorry for the confusion, though. --[[User == re: cv ==
    70 KB (11,951 words) - 00:05, 24 June 2020
  • ...ct; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}} *CV TEMPLATE NAME
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...ct; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}} *CV TEMPLATE NAME
    52 KB (7,911 words) - 13:53, 19 November 2021
  • {{Workshop|name=Tanner's shop|key=n|job=[[cv:tanning|Tanning]] * [[cv:Building material|Building material]] (non-[[cv:economic|economic]])
    2 KB (385 words) - 12:54, 28 June 2014
  • * 3 [[cv:block|blocks]] (non-economic) * 3 [[cv:throne|thrones]]
    2 KB (305 words) - 02:05, 5 July 2014
  • == cv == ...ly to the 40d legacy articles (which are currently being "corrected" using CV) and those that should go to the then truly "current version" 2010 articles
    30 KB (4,995 words) - 02:44, 18 January 2012
  • ...l randomly choose one of the creatures. In entities with multiple possible creatures, you can manipulate the chance of one creature being chosen by adding multi | Found on generated [[angel]] entities. Appears to draw from creatures with this HFID, which associates the entity with a historical figure of the
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...l randomly choose one of the creatures. In entities with multiple possible creatures, you can manipulate the chance of one creature being chosen by adding multi | Found on generated [[angel]] entities. Appears to draw from creatures with this HFID, which associates the entity with a historical figure of the
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...tever namespace is. And how to see a list of categories. Internal links to creatures also will not work. I thought creating a page would be easy, apparently not ...ven men]]) currently show them producing food products. Untamed egg-laying creatures don't actually produce eggs in this version (and probably wouldn't willingl
    35 KB (5,428 words) - 01:26, 26 June 2014
  • Couldn't we just change all main-space directs to [[cv:Example]]? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]] ...e is due to badly-behaved caching, in which case changing the redirects to cv would fix them temporarily but not permanently, just like editing them now
    43 KB (6,852 words) - 02:12, 5 December 2023
  • ...urrently known as "v0.31", but not for long.* As an aid, there is also a "cv" function, which is "current version" - this can be automatically updated w ...]]'''", which it does now (or should), so no edit is necessary there. ''("cv" = "current version", so "wound" redirects to 40d now, and will redirect to
    9 KB (1,452 words) - 16:17, 17 February 2012
  • ...dgehog men]], [[cv:Fox man|fox men]] nor [[cv:Echidna_man|echidna men]], [[cv:Armadillo_man|armadillo men]]. They also do not have any egg-shaped human r {{Creatures}}
    1 KB (157 words) - 03:24, 20 December 2022
  • ...hog men]], [[cv:Fox man|fox men]] nor [[cv:Echidna_man|echidna men]], or [[cv:Armadillo_man|armadillo men]]. They also do not have any egg-shaped [[human {{Creatures}}
    1 KB (202 words) - 01:11, 25 April 2024

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