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Tileset repository

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Square tilesets

These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed below. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.

haowan

Haowan Curses 1440x450.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author haowan
Dated
Tile Size 18x18
Resolution 1440x450
Versions
Comments An enlarged version of a square version of the default set.

Herrbdog

Herrbdog 144.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated
Tile Size 12x12
Resolution 960x300
Versions
Comments A larger version of this tileset is available below.

Lord Nightmare

CGA8x8thick.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8x8
Resolution 640x400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8x8 CGA tileset
CGA8x8thin.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8x8
Resolution 640x400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8x8
Resolution 640x400
Versions
Comments The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.

maus

Nostalgia 720x225.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author maus
Dated
Tile Size 9x9
Resolution 720x225
Versions
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also available here, and is really nice on a widescreen monitor. An NES palette is available here.

Markavian

Mkv solidcurses stairs 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated
Tile Size 12x12
Resolution 960x300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12x12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated
Tile Size 12x12
Resolution 960x300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12x12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Savok

Savok's Tileset
Curses 720x225 8d6752.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated
Tile Size 9x9
Resolution 720x225
Versions
Comments Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.
Note: This tileset is no longer updated due to the creation of this tileset.

Tocky

Df tock10 1.PNG
Tocky square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tocky
Dated
Tile Size 10x10
Resolution 800x250 native, 800x500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.

Unknown

Tileset unknown 960x300 02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated
Tile Size 12x12
Resolution 960x300
Versions
Comments This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a "standard" for square sets, as it provides excellent "square" characters at a decent resolution.
Unknown 12x12 v2
Unknown curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated
Tile Size 12x12
Resolution 960x300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT

Yayo

yayo's c64 Tileset
Yayo c64 640x200.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated
Tile Size 8x8
Resolution 640x200
Versions
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version below. :)
yayo's Tunur Tileset
Yayo tunur 1040x325.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated
Tile Size 13x13
Resolution 1040x325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)

Zaratustra

Zaratustra's 8x8 tileset
Zaratustra msx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 8x8
Resolution 640x200 or 640x400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.

For use with graphics sets

These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at graphics sets. The target resolution is always 1280x400 for these. If your screen is too small for these, turn on BLACK_SPACE!

Guybrush

Guybrush Tileset
the wilderness...
Guybrush square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Guybrush
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

GuybrushASCII curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog, modified by Guybrush
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact

Herrbdog

Herrbdog 16x16 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832

Kaishaku

Kai-1280x400-v2 7512b5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kaishaku
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.

Klokjammer

Kjammer square 16x16 v02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.


Kjammer square 16x16 v00.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).

Marble Dice

Md curses 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Marble Dice
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.

PTTG

PTTGV2tiles.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PTTG
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.

Sappho

Sapphos square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sappho
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.

Savok

Savok curses 1280x400 517caa.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see this map at DFMA (note: a little outdated)
In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.
Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.

Super Foul Egg

SFE Curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Super Foul Egg
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site

Tahin

Tahin 16x16 rounded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tahin
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. To Marble Dice: I hope you don't take offense to my using your font as a base for this one. If you want me to remove it for whatever reason, I will.

Winterwing

Lucida Console with Dystopian Rhetoric objects
Winterwing Curses 16x16 lucon.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Winterwing
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Like usual, lucida console with cleartype. Creative, huh. :)

Yayo

Yayo c64 1280x400 83b157.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Name: Yayo's C64; The 16x16 version of Yayo's tileset.

Zaratustra

Zaratustra 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 16x16
Resolution 1280x400
Versions
Comments Because everyone is making one.

Non-square tilesets

These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.

Eagle of Fire

Eofshaded800x600pb9 f64ded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Eagle of Fire
Dated
Tile Size 10x12
Resolution 800x600
Versions
Comments Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.

Lord Nightmare

MDA8x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8x14
Resolution 640x350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.


MDA9x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 9x14
Resolution 720x350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
EGA8x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8x14
Resolution 640x350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.

Thanks to Zaratustra for poking me into getting this done, and for related help.

EGA9x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 9x14
Resolution 720x350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
VGA8x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM?
Dated
Tile Size 8x16
Resolution 640x400
Versions
Comments The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
Lord Nightmare-Fixedsys-02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Microsoft
Dated
Tile Size 8x15
Resolution 640x375
Versions
Comments v2.2 - (v1.0 is here) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
Lord Nightmare-Fixedsys-03.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Microsoft
Dated
Tile Size 8x16
Resolution 640x400
Versions
Comments v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
Lord Nightmare Freehand 10x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated
Tile Size 10x16
Resolution 800x400
Versions
Comments v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
Vintl01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Victor-Sirius
Dated
Tile Size 10x16
Resolution 800x400
Versions
Comments The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.

Kein

Kein's Tileset
Kein 640x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated
Tile Size 8x12
Resolution 640x300
Versions
Comments Kein's 640x300, everything completely shaded, kept mostly traditional looking.

Lumin

Lumin Graphical 1280x800.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lumin
Dated
Tile Size 16x32
Resolution 1280x800
Versions
Comments Ideas used from several others on this page. I've also added more detail and color to some objects.

Sergius

Sleroux 800x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sergius
Dated
Tile Size 10x12
Resolution 800x300
Versions
Comments Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).

Thom

Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated
Tile Size 20x24
Resolution 1600x800
Versions
Comments Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...
I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]
Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :)
. . .Note: Winterwing's tileset is now lost. --Savok

UncleSporky

UncleSporky Tileset
UncleSporky Tileset
UncleSporky curses 800x600.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author UncleSporky
Dated
Tile Size 10x12
Resolution 800x300
Versions
Comments

Zaratustra

Zaratustra megazeux2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 8x14
Resolution 640x350
Versions
Comments EGA font with added Megazeux modifications.
Zaratustra custom800x300ca3.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 10x12
Resolution 800x300, 800x600 (non-reccomended)
Versions
Comments Has an appropriate object tileset for v0.23.130.23a (now outdated).

Tiny tilesets

Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.

herrbdog

herrbdog's 7x7 tileset
Herrbdog 7x7 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author herrbdog
Dated
Tile Size 7x7
Resolution 560x175
Versions
Comments

Lord Nightmare

Lord Nightmare 6x6font01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated
Tile Size 6x6
Resolution 480x150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.
Lord Nightmare's 6x6 v2
Lord Nightmare 6x6font02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated
Tile Size 6x6
Resolution 480x150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.

Markavian

Mkv curses 480x150.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated
Tile Size 6x6
Resolution 480x150
Versions
Comments The first version the tiny tileset, superceded by the version below.
Markavian's 6x6 v2
Mkv curses 480x150 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated
Tile Size 6x6
Resolution 480x150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12x12 and 6x6 v2.zip.

Zaratustra

Zaratustra's 4x6
Zaratustra's 5x6
Zaratustra custom 4x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 4x6
Resolution 320x150
Versions
Comments
Zaratustra custom 5x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 5x6
Resolution 400x150, 800x300, 800x600
Versions
Comments