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Tool token

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Revision as of 18:24, 29 October 2014 by Zarathustra30 (talk | contribs) (Added WOOD_MAT and FURNITURE from 0.34.08. Also needs INVERTED_TILE, but am unsure of exact behavior)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Token Arguments Description
NAME
  • singular
  • plural
Name of the tool. Required.
HARD_MAT Permits the tool to be made from any "hard" material, such as stone.
METAL_MAT Permits the tool to be made from any metal.
METAL_WEAPON_MAT Permits the tool to be made from any weapons-grade metal.
WOOD_MAT Permits the tool to be made from any wood.
UNIMPROVABLE Prevents the tool from being improved. Used on honeycombs.
VALUE
  • num
Defines the item value of the tool. Required.
TILE
  • num
Defines the tile used to represent the tool. Required.
TOOL_USE
  • tool use, see below
Defines the task performed using the tool.
FURNITURE Allows item to be stored in a furniture stockpile.
ADJECTIVE
  • adjective
Adjective preceding the material name (e.g. "large copper dagger")
SIZE / WEIGHT
  • size
Volume of tool in mL or cubic centimeters. Required.
CONTAINER_CAPACITY
  • amount
How much the item can contain. Defaults to 0.
SHOOT_FORCE
  • value
Required for weapons.
SHOOT_MAXVEL
  • value
Required for weapons.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this tool. Required for weapons.
RANGED
  • Skill token
  • Ammo item token
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the tool two-handed. Required for weapons.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required for weapons.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. Required for weapons.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required for weapons.

Valid tool uses (and the default tools used for these tasks) are as follows:

ID Token Usage
0 LIQUID_COOKING cauldron
1 LIQUID_SCOOP ladle
2 GRIND_POWDER_RECEPTACLE mortar
3 GRIND_POWDER_GRINDER pestle
4 MEAT_CARVING carving knife
5 MEAT_BONING boning knife
6 MEAT_SLICING slicing knife
7 MEAT_CLEAVING meat cleaver
8 HOLD_MEAT_FOR_CARVING carving fork
9 MEAL_CONTAINER bowl
10 NEST_BOX nest box
11 LIQUID_CONTAINER jug
12 FOOD_STORAGE large pot
13 HIVE hive
14 SMALL_OBJECT_STORAGE pouch
15 TRACK_CART minecart
16 HEAVY_OBJECT_HAULING wheelbarrow