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Editing User:Andux

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[[User:Andux|Andux]] ([[User talk:Andux|talk]] '''·''' [[Special:Contributions/Andux|contribs]] '''·''' [[Special:Emailuser/Andux|email]])
 
[[User:Andux|Andux]] ([[User talk:Andux|talk]] '''·''' [[Special:Contributions/Andux|contribs]] '''·''' [[Special:Emailuser/Andux|email]])
 
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==0.47.xx==
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==0.31.xx==
[http://dffd.bay12games.com/file.php?id=14727 <abbr title="Generated Raws EXtractor">grex</abbr>] &mdash; Command-line tool to extract generated raws from WORLD.SAV/DAT files.
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[http://meepo.dnsalias.org/files/tweak_core-xml-31xx.zip Tweak XML files for partial 0.31.01&ndash;25 support] (mainly just [[Utility:Tweak/Tile_Edit|Tile Edit]] at this point)
 +
* For 0.31.04+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it.
 +
* Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all.
 +
* Versions 0.31.09&ndash;11 were skipped due to computer issues (and subsequent distractions).
 +
* Also available as [http://dffd.wimbli.com/file.php?id=3271 a package with Tweak 1.3.0.0], based on [http://dffd.wimbli.com/file.php?id=666 jweather's release with 40d offsets].
  
==0.42.xx==
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----
[http://dffd.wimbli.com/file.php?id=5934 <abbr title="MADMAN Allows Dwarven Map AlteratioN">MADMAN</abbr>] &mdash; A standalone tool for operating on groups of map tiles.
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[http://dffd.wimbli.com/file.php?id=3895 Save Tools] &mdash;  Tools to (de/re)compress and extract data from .sav/.dat files.
* Implements much of dfmarmot's functionality, but includes support for 40d, legacy versions, and 0.34+.
 
** New functionality:
 
*** Can modify tile effects (smoke, steam, miasma, etc.), turning them into soothing mist ({{k|~}}) or another effect type ({{k|#}}).
 
*** {{k|Y}} can be used to make temporary changes (e.g., creating a chasm under an invading army); pressing enter again reverts changed tile data to its original state. Not recommended if your selection includes trees or shrubs; DF tends to throw out the associated plant data as soon as the tile type changes.
 
*** Offsets can now be specified relative to the DF executable's base address, which should solve a lot of issues encountered under recent versions of Windows.
 
* Stores offsets using an ini-based system which I still need to write documentation for.
 
** [[User:Andux/DFMem.INI|Latest dfmem.ini]] (0.42.06)
 
 
 
==0.34.xx==
 
[http://dffd.wimbli.com/file.php?id=3895 Save Tools] &mdash;  Tools to (de/re)compress and extract data from 0.31&ndash;34.xx .sav/.dat files.
 
 
* Undat2 allows save-modifying tools such as [http://dffd.wimbli.com/file.php?id=3184 DF World Tinker] to be used without disabling save compression altogether.
 
* Undat2 allows save-modifying tools such as [http://dffd.wimbli.com/file.php?id=3184 DF World Tinker] to be used without disabling save compression altogether.
* Includes support for (de/re)compressing 40d-style .dat files.
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* Now includes support for (de/re)compressing 40d-style .dat files.
  
 
----
 
----
[[/Scripts|Scripts for DFHack]]
 
 
----
 
[http://dffd.wimbli.com/file.php?id=3271 Tweak for 0.31.01&ndash;0.34.11] (mainly just [[Utility:Tweak/Tile_Edit|Tile Edit]] works at this point)
 
* For 0.31.05+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it.
 
* Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all.
 
* Versions 0.31.09&ndash;11 were skipped due to computer issues (and subsequent distractions).
 
* Based on [http://dffd.wimbli.com/file.php?id=666 jweather's release with 40d offsets].
 
 
==0.31.xx==
 
 
[http://dffd.wimbli.com/file.php?id=4326 dfmarmot] &mdash; A DFHack-based tool for operating on groups of map tiles.
 
[http://dffd.wimbli.com/file.php?id=4326 dfmarmot] &mdash; A DFHack-based tool for operating on groups of map tiles.
* Allows tiles within a user-defined area to be modified in several ways:
 
** Liquids can be created, and will flow and react to temperatures as normal.
 
** Temperatures can be changed to any value (and, unlike with Tile Edit, changes will ''always'' take effect immediately).
 
** Tiles can be revealed without revealing the entire map, or hidden as desired.
 
** A full listing of available commands can be viewed by entering the <tt>?</tt> command.
 
* Also allows for viewing data on the current tile or block, or retrieving info about any mineral veins, spatter, etc. in the current block.
 
 
* Source includes some Pascal units for interfacing with DFHack via the C language bindings.
 
* Source includes some Pascal units for interfacing with DFHack via the C language bindings.
** Included: <tt>DFHack</tt> (base), <tt>DFHContext</tt>, <tt>DFHCreatures</tt>, <tt>DFHGui</tt>, <tt>DFHMaps</tt>, <tt>DFHMaterials</tt>, <tt>DFHTranslation</tt>, <tt>DFHTypes</tt>, <tt>DFHVeg</tt> (vegetation, required by maps), <tt>DFHWorld</tt>
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** Included: <tt>DFHack</tt> (base), <tt>DFHContext</tt>, <tt>DFHGui</tt>, <tt>DFHMaps</tt>, <tt>DFHVeg</tt> (vegetation, required by maps)
** Available upon request: <tt>DFHItems</tt>, <tt>DFHTileTypes</tt>
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** Available upon request: <tt>DFHItems</tt>, <tt>DFHMaterials</tt>, <tt>DFHTypes</tt>
** Unfinished: <tt>DFHProcess</tt> (memrange struct/allocator), shiny new cross-referenced package documentation, testing of all the fiddly bits.
+
** Unfinished: <tt>DFHCreatures</tt>
* Requires the [http://www.bay12forums.com/smf/index.php?topic=58809.0 legacy version of DFHack].
 
  
 
==Other stuff==
 
==Other stuff==

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