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Difference between revisions of "User:Andux"

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m (updated Tweak for 0.34.04)
m (updated Tweak for 0.34.05)
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==0.34.xx==
 
==0.34.xx==
 
[http://dffd.wimbli.com/file.php?id=3271 Tweak for 0.31.01–0.34.04] (mainly just [[Utility:Tweak/Tile_Edit|Tile Edit]] works at this point)
 
[http://dffd.wimbli.com/file.php?id=3271 Tweak for 0.31.01–0.34.04] (mainly just [[Utility:Tweak/Tile_Edit|Tile Edit]] works at this point)
* For 0.31.04+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it.
+
* For 0.31.05+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it.
 
* Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all.
 
* Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all.
 
* Versions 0.31.09–11 were skipped due to computer issues (and subsequent distractions).
 
* Versions 0.31.09–11 were skipped due to computer issues (and subsequent distractions).

Revision as of 01:14, 7 March 2012


0.34.xx

Tweak for 0.31.01–0.34.04 (mainly just Tile Edit works at this point)

  • For 0.31.05+, you may need to rename Dwarf Fortress.exe to dwarfort.exe for Tweak to recognize it.
  • Support for 0.31.05 SDL currently has serious issues, and 0.31.06 SDL is not supported at all.
  • Versions 0.31.09–11 were skipped due to computer issues (and subsequent distractions).
  • Based on jweather's release with 40d offsets.

0.31.xx

Save Tools — Tools to (de/re)compress and extract data from .sav/.dat files.

  • Undat2 allows save-modifying tools such as DF World Tinker to be used without disabling save compression altogether.
  • Now includes support for (de/re)compressing 40d-style .dat files.
  • Note that while undat2 and redat2 still work on 0.34.xx saves, isra and fbex will need to be updated.

dfmarmot — A DFHack-based tool for operating on groups of map tiles.

  • Allows tiles within a user-defined area to be modified in several ways:
    • Liquids can be created, and will flow and react to temperatures as normal.
    • Temperatures can be changed to any value (and, unlike with Tile Edit, changes will always take effect immediately).
    • Tiles can be revealed without revealing the entire map, or hidden as desired.
    • A full listing of available commands can be viewed by entering the ? command.
  • Also allows for viewing data on the current tile or block, or retrieving info about any mineral veins, spatter, etc. in the current block.
  • Source includes some Pascal units for interfacing with DFHack via the C language bindings.
    • Included: DFHack (base), DFHContext, DFHCreatures, DFHGui, DFHMaps, DFHMaterials, DFHTranslation, DFHTypes, DFHVeg (vegetation, required by maps), DFHWorld
    • Available upon request: DFHItems, DFHTileTypes
    • Unfinished: DFHProcess (memrange struct/allocator), shiny new cross-referenced package documentation, testing of all the fiddly bits.
  • Requires the legacy version of DFHack.

Other stuff