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Difference between revisions of "User:Bumber"

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(Page Created, Climbing Safety)
 
m (Rewording)
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z+0 →→g█___
 
z+0 →→g█___
 
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The inner pair of walls might as well be the floors from the first picture. It's merely an example of what can't be climbed.
+
Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles.
  
 
Safe fortifications:
 
Safe fortifications:

Revision as of 03:42, 2 March 2016

Climbing Safety

Non-climbable walls are as easy as putting a floor jutting out on the side you don't want them climbing from.

z + 1 _ _ _
z + 0 g _ _

Goblins don't get in, dwarves don't get out. It works because you can't grab onto the side of a floor tile. No tile may be grabbed from the bottom, with the sole exception of tree branches.

Don't try to substitute the floors for walls or fortifications:

z + 2
z + 1 _
z + 0 g

They'll climb diagonally upwards and over.

This, however, is a safe overhang:

z + 2 _ _ _ _
z + 1 _
z + 0 g _ _ _

Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles.

Safe fortifications:

z + 2 _ _
z + 1 _ _
z + 0 g _

The ceiling prevents archers from jumping off the wall and charging the enemy. Creatures cannot jump up z-levels. They can jump straight through fortifications while hanging on the side, although not necessarily will always.Bug:8160

Potentially unsafe:

z + 2 _ _ _
z + 1
z + 0 g