v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Bumber"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Trees)
Line 39: Line 39:
 
z+0 →↖█→g
 
z+0 →↖█→g
 
}}
 
}}
Lastly, always be wary of trees. It goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls. A paved road around your walls can hold back the wooden menace.
+
Lastly, always be wary of trees. It goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls. A paved road around your walls is an effective way of holding back the wooden menace.

Revision as of 03:55, 2 March 2016

Climbing Safety

Non-climbable walls are as easy as putting a floor jutting out on the side you don't want creatures climbing from.

z + 1 _ _ _
z + 0 g _ _

Goblins don't get in, dwarves don't get out. This works because you can't hold onto the side of a floor tile. No tile may be held from the bottom, with the sole exception of tree branches.

Don't try to substitute the floors for walls or fortifications:

z + 2
z + 1 _
z + 0 g

They'll climb diagonally upwards and over.

This, however, is a safe overhang:

z + 2 _ _ _ _
z + 1 _
z + 0 g _ _ _

Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles.

Safe minimalist fortifications:

z + 2 _ _
z + 1 _ _
z + 0 g _

The roof prevents archers from jumping off the wall and charging the enemy.

Creatures cannot jump up z-levels. They can jump straight through fortifications while hanging on the side, although not necessarily will always.Bug:8160

Potentially unsafe:

z + 2 _ _ _
z + 1
z + 0 g

Lastly, always be wary of trees. It goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls. A paved road around your walls is an effective way of holding back the wooden menace.