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Difference between revisions of "User:Bumber"

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(→‎Keybind Patcher: Mostly obsolete)
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It can be found here: http://www.bay12forums.com/smf/index.php?topic=158043
 
It can be found here: http://www.bay12forums.com/smf/index.php?topic=158043
  
It is rendered mostly obsolete by PyLNP's merge feature.
+
It is rendered mostly obsolete by PyLNP's keybind loading feature.
  
 
== Climbing Safety ==
 
== Climbing Safety ==

Revision as of 03:42, 2 September 2016

Keybind Patcher

Patches interface.txt from a new version of DF with a custom changes file, saving the hassle of re-doing keybindings each version.

It can be found here: http://www.bay12forums.com/smf/index.php?topic=158043

It is rendered mostly obsolete by PyLNP's keybind loading feature.

Climbing Safety

Non-climbable walls are as easy as putting a floor jutting out on the side you don't want creatures climbing from.

z + 1 _ _ _
z + 0 g _ _

Goblins don't get in, dwarves don't get out. This works because you can't hold onto the side of a floor tile. No tile may be held from the bottom, with the sole exception of tree branches.

Don't try to substitute the floors for walls or fortifications:

z + 2
z + 1 _
z + 0 g

They'll climb diagonally upwards and over.

This, however, is a safe overhang:

z + 2 _ _ _ _
z + 1 _
z + 0 g _ _ _

Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles.

Safe minimalist fortifications:

z + 2 _ _
z + 1 _ _
z + 0 g _

The roof prevents archers from jumping off the wall and charging the enemy.

Creatures cannot jump up z-levels. They can jump straight through fortifications while hanging on the side, although not necessarily will always.Bug:8160

Potentially unsafe:

z + 2 _ _ _
z + 1
z + 0 g

Lastly, always be wary of trees. It goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls. A paved road around your walls is an effective way of holding back the wooden menace.

Mass Transit Rail System

WIP

http://www.bay12forums.com/smf/index.php?topic=147077.45

Stockpile Organization Project

TBD

A proposed overhaul to the stockpile screen layout, as well as proper bin/hauling behavior.