v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

User:Bumber

From Dwarf Fortress Wiki
Revision as of 03:42, 2 March 2016 by Bumber (talk | contribs) (Rewording)
Jump to navigation Jump to search

Climbing Safety

Non-climbable walls are as easy as putting a floor jutting out on the side you don't want them climbing from.

z + 1 _ _ _
z + 0 g _ _

Goblins don't get in, dwarves don't get out. It works because you can't grab onto the side of a floor tile. No tile may be grabbed from the bottom, with the sole exception of tree branches.

Don't try to substitute the floors for walls or fortifications:

z + 2
z + 1 _
z + 0 g

They'll climb diagonally upwards and over.

This, however, is a safe overhang:

z + 2 _ _ _ _
z + 1 _
z + 0 g _ _ _

Any combination of floors/fortifications/walls works for the top, as long as they protrude out at least two tiles.

Safe fortifications:

z + 2 _ _
z + 1 _ _
z + 0 g _

The ceiling prevents archers from jumping off the wall and charging the enemy. Creatures cannot jump up z-levels. They can jump straight through fortifications while hanging on the side, although not necessarily will always.Bug:8160

Potentially unsafe:

z + 2 _ _ _
z + 1
z + 0 g