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Difference between revisions of "User:Doorkeeper/sandbox"

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<pre>{{#rreplace:Hello there|\s|}}</pre>
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= Infoboxes for raw objects =
  
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Currently designing new infoboxes for most objects w/ raws.
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* 3 {{#rreplace:Hello there|\s|}}
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Primary goals:
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* Extract more information out of the raws
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* Automatically reads from raw subpages like the current versions
* 6 {{#rreplace:Hello there|\s|}}
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* Display info in easy-to-read format
* 7 {{#rreplace:Hello there|\s|}}
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* Clean, organized, consistent design across all templates
* 8 {{#rreplace:Hello there|\s|}}
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* Support for custom objects or non-raw objects (e.g. generated creatures and mats)
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* 10 {{#rreplace:Hello there|\s|}}
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To do:
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* Design remaining objects: in-progress
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** Creature examples (cat, dragon)
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** Entity examples
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** Inorganic examples (metal, ceramic, milk of lime, mineral, soil)
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** Item examples (ammo, armor. food. gloves, helm, pants, shield, shoes, siegeammo, tool, toy, trapcomp, weapon)
* 16 {{#rreplace:Hello there|\s|}}
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** Material template examples
* 17 {{#rreplace:Hello there|\s|}}
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** Plant examples (aboveground crop, garden)
* 18 {{#rreplace:Hello there|\s|}}
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** Tissue template examples
* 19 {{#rreplace:Hello there|\s|}}
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* Finalize design/layout/structure: in-progress
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* Convert tables into templates: not started
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** Learn DFRawFunctions: in-progress
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* Testing: not started
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* 24 {{#rreplace:Hello there|\s|}}
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Notes:
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* Tables are getting too long/overkill
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** Cut "unnecessary" data
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** Split into smaller boxes per page (mini-infoboxes for unique creature materials/tissue?)
* 28 {{#rreplace:Hello there|\s|}}
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* Make auto-calculator for butchery returns
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* Condense color boxes into columns
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* Research generated creatures & hardcoded mats
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* 32 {{#rreplace:Hello there|\s|}}
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== Creature examples ==
* 33 {{#rreplace:Hello there|\s|}}
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* 34 {{#rreplace:Hello there|\s|}}
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{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
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|+ style="font-size: 125%; font-weight: bold;" | Dwarf
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|-
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| colspan="2" style="background: #000; font-size:xxx-large; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="color: {{fgcolor|3:0:0}}; font-weight: bold; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">☺</span>
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|-
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| colspan="2" style="font-size: 100%; text-align: center;" | Urist likes dwarves for their beards.
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|-
* 41 {{#rreplace:Hello there|\s|}}
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! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
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|-
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| style="font-weight: bold;" | Object
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| <code>CREATURE</code>
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|-
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| style="font-weight: bold;" | ID
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| <code>DWARF</code>
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|-
* 49 {{#rreplace:Hello there|\s|}}
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! colspan="4" style="padding: 0.1em 0.25em;" | Names
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|-
* 51 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | General name
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| dwarf, dwarves, dwarven
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|-
* 54 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | Baby name
* 55 {{#rreplace:Hello there|\s|}}
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| dwarven baby, dwarven babies
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|-
* 57 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | Child name
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| dwarven child, dwarven children
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<!-- overkill.
* 60 {{#rreplace:Hello there|\s|}}
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|-
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! colspan="4" style="padding: 0.1em 0.25em;" | Unique profession names
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|-
* 63 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Craftsman]]
* 64 {{#rreplace:Hello there|\s|}}
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| craftsdwarf, craftsdwarves
* 65 {{#rreplace:Hello there|\s|}}
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|-
* 66 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Fisherman]]
* 67 {{#rreplace:Hello there|\s|}}
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| fisherdwarf, fisherdwarves
* 68 {{#rreplace:Hello there|\s|}}
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|-
* 79 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Hammerman]]
* 70 {{#rreplace:Hello there|\s|}}
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| hammerdwarf, hammerdwarves
* 71 {{#rreplace:Hello there|\s|}}
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|-
* 72 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Spearman]]
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| speardwarf, speardwarves
* 74 {{#rreplace:Hello there|\s|}}
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|-
* 75 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Crossbowman]]
* 76 {{#rreplace:Hello there|\s|}}
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| marksdwarf, marksdwarves
* 77 {{#rreplace:Hello there|\s|}}
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|-
* 78 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Axeman]]
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| axedwarf, axedwarves
* 80 {{#rreplace:Hello there|\s|}}
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|-
* 81 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Swordsman]]
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| swordsdwarf, swordsdwarves
* 83 {{#rreplace:Hello there|\s|}}
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|-
* 84 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Maceman]]
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| macedwarf, macedwarves
* 86 {{#rreplace:Hello there|\s|}}
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|-
* 87 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Pikeman]]
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| pikedwarf, pikedwarves
* 89 {{#rreplace:Hello there|\s|}}
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|-
* 90 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Bowman]]
* 91 {{#rreplace:Hello there|\s|}}
+
| bowdwarf, bowdwarves
* 92 {{#rreplace:Hello there|\s|}}
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|-
* 93 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Master crossbowman]]
* 94 {{#rreplace:Hello there|\s|}}
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| Elite Marksdwarf, Elite Marksdwarves
* 95 {{#rreplace:Hello there|\s|}}
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|-
* 96 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | [[Master bowman]]
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| Elite Bowdwarf, Elite Bowdwarves
* 98 {{#rreplace:Hello there|\s|}}
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-->
* 99 {{#rreplace:Hello there|\s|}}
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|-
* 100 {{#rreplace:Hello there|\s|}}
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! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
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|-
* 102 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | Tile
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| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile||3:0:0}}
* 104 {{#rreplace:Hello there|\s|}}
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|-
* 105 {{#rreplace:Hello there|\s|}}
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| style="font-weight: bold;" | Soldier&nbsp;tile
* 106 {{#rreplace:Hello there|\s|}}
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| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile||0:0:1}}
* 107 {{#rreplace:Hello there|\s|}}
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|-
* 108 {{#rreplace:Hello there|\s|}}
+
| style="font-weight: bold;" | Child&nbsp;tile
* 109 {{#rreplace:Hello there|\s|}}
+
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile||4:0:0}}
* 110 {{#rreplace:Hello there|\s|}}
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|-
* 111 {{#rreplace:Hello there|\s|}}
+
! colspan="2" style="padding: 0.1em 0.25em;" | Age
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|-
* 113 {{#rreplace:Hello there|\s|}}
+
| style="font-weight: bold;" | Babyhood
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+
| Years 0-1
* 115 {{#rreplace:Hello there|\s|}}
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|-
* 116 {{#rreplace:Hello there|\s|}}
+
| style="font-weight: bold;" | Childhood
* 117 {{#rreplace:Hello there|\s|}}
+
| Years 1-12
* 118 {{#rreplace:Hello there|\s|}}
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|-
* 119 {{#rreplace:Hello there|\s|}}
+
| style="font-weight: bold;" | Adulthood
* 120 {{#rreplace:Hello there|\s|}}
+
| Years 12+
 +
|-
 +
| style="font-weight: bold;" | Max age
 +
| Years 150-170
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Average body size
 +
|-
 +
| style="font-weight: bold;" | Year 0
 +
| 3000&nbsp;cm<sup>3</sup>
 +
|-
 +
| style="font-weight: bold;" | Year 1, day 168
 +
| 15000&nbsp;cm<sup>3</sup>
 +
|-
 +
| style="font-weight: bold;" | Year 12 (max)
 +
| 60000&nbsp;cm<sup>3</sup>
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Body parts
 +
|-
 +
| colspan="2" | Necked humanoid, 2 eyes, 2 ears, nose, 2 lungs, heart, guts, organs, humanoid joints, throat, neck, spine, brain, skull, 5 fingers, 5 toes, mouth, tongue, facial features, teeth, ribcage
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Body tissue composition
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;">
 +
| style="vertical-align: top;" |
 +
* Skin
 +
* Fat
 +
* Muscle
 +
* Bone
 +
* Cartilage
 +
* Hair
 +
* Tooth
 +
* Eye
 +
* Nerve
 +
* Brain
 +
| style="vertical-align: top;" |
 +
* Lung
 +
* Heart
 +
* Liver
 +
* Gut
 +
* Stomach
 +
* Gizzard
 +
* Pancreas
 +
* Spleen
 +
* Kidney
 +
* Eyebrow
 +
| style="vertical-align: top;" |
 +
* Eyelash
 +
* Nail
 +
* Cheek whiskers
 +
* Chin whiskers
 +
* Moustache
 +
* Siderburns
 +
|}
 +
|-
 +
| style="font-weight: bold;" | Tissue layers
 +
| [[Vertebrate tissue layers]]
 +
|-
 +
| style="font-weight: bold;" | Tendons
 +
| Sinew, 200 healing rate
 +
|-
 +
| style="font-weight: bold;" | Ligaments
 +
| Sinew, 200 healing rate
 +
|-
 +
| style="font-weight: bold;" | Has nerves
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Blood material
 +
| [[Blood]], liquid
 +
|-
 +
| style="font-weight: bold;" | Blood display color
 +
| style="background-color: {{fgcolor|4:0:0}}; |
 +
|-
 +
| style="font-weight: bold;" | Blood color
 +
| style="background-color: #960018; color: white; text-align: center;" | Carmine
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Generated materials from this creature
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;"
 +
| style="vertical-align: top;" |
 +
* Skin
 +
* Fat
 +
* Muscle
 +
* Bone
 +
* Cartilage
 +
* Hair
 +
* Tooth
 +
* Eye
 +
* Nerve
 +
* Brain
 +
| style="vertical-align: top;" |
 +
* Lung
 +
* Heart
 +
* Liver
 +
* Gut
 +
* Stomach
 +
* Gizzard
 +
* Pancreas
 +
* Spleen
 +
* Kidney
 +
* Leather
 +
| style="vertical-align: top;" |
 +
* Parchment
 +
* Tallow
 +
* Soap
 +
* Nail
 +
* Sinew
 +
* Blood
 +
* Pus
 +
* Sweat
 +
* Tears
 +
* Spit
 +
|}
 +
|-
 +
| style="font-weight: bold;" | Material name
 +
| dwarf ⟨''material''⟩
 +
<!-- overkill. may make butchered returns into a separate template.
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Butchered meat returns (average adult)
 +
|-
 +
| Meat
 +
|  
 +
|-
 +
| Prepared eye
 +
|  
 +
|-
 +
| Prepared brain
 +
|  
 +
|-
 +
| Prepared lung
 +
|  
 +
|-
 +
| Prepared heart
 +
|  
 +
|-
 +
| Chopped liver
 +
|  
 +
|-
 +
| Prepared intestines
 +
|
 +
|-
 +
| Tripe
 +
|  
 +
|-
 +
| Prepared gizzard
 +
|  
 +
|-
 +
| Sweetbread
 +
|  
 +
|-
 +
| Prepared spleen
 +
|  
 +
|-
 +
| Prepared kidney
 +
|
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Other butchered returns (average adult)
 +
|-
 +
| Fat
 +
|  
 +
|-
 +
| Bone
 +
|
 +
|-
 +
| Skull
 +
|  
 +
|-
 +
| Tooth
 +
|  
 +
|-
 +
| Ivory
 +
|  
 +
|-
 +
| Hoof
 +
|
 +
|-
 +
| Horn
 +
|
 +
|-
 +
| Shell
 +
|
 +
|-
 +
| Skin
 +
|
 +
|-
 +
| Scale
 +
|
 +
|-
 +
| Chitin
 +
|
 +
|-
 +
| Hair
 +
|
 +
|-
 +
| Feather
 +
|
 +
-->
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Infection]] behavior
 +
|-
 +
| style="font-weight: bold;" | Gets wound infections
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Gets infections from rot
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Pus material
 +
| [[Pus]], liquid
 +
|-
 +
| style="font-weight: bold;" | Pus display color
 +
| style="background-color: {{fgcolor|7:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Pus color
 +
| style="background-color: #FFFDD0; color: black; text-align: center;" | Cream
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Secretion]]s
 +
|-
 +
| style="font-weight: bold;" | Secretion&nbsp;1, trigger
 +
| Sweat, exertion
 +
|-
 +
| style="font-weight: bold;" | Secretion&nbsp;2, trigger
 +
| Tears, extreme emotion
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Interaction]]s
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;">
 +
| style="vertical-align: top;" |
 +
* Pet animal
 +
* Spit
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Attack]]s
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;"
 +
! Attack name
 +
! style="padding-left: 0.5em;" | Body part(s) used
 +
|-
 +
| style="text-align: left;" | Punch
 +
| style="padding-left: 0.5em;" | right hand, left hand
 +
|-
 +
| style="text-align: left;" | Kick
 +
| style="padding-left: 0.5em;" | right foot, left foot
 +
|-
 +
| style="text-align: left;" | Scratch
 +
| style="padding-left: 0.5em;" | left fingers (nail), right fingers (nail)
 +
|-
 +
| style="text-align: left;" | Bite
 +
| style="padding-left: 0.5em;" | head (tooth)
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Attribute]] modifiers
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;"
 +
! Attribute
 +
! Median
 +
! style="text-align: center;" | Bonus
 +
|-
 +
| Strength
 +
| 1250
 +
| style="text-align: center;" | +
 +
|-
 +
| Agility
 +
| 900
 +
| style="text-align: center;" | -
 +
|-
 +
| Toughness
 +
| 1250
 +
| style="text-align: center;" | +
 +
|-
 +
| Analytical&nbsp;ability
 +
| 1250
 +
| style="text-align: center;" | +
 +
|-
 +
| Focus
 +
| 1500
 +
| style="text-align: center;" | ++
 +
|-
 +
| Creativity
 +
| 1250
 +
| style="text-align: center;" | +
 +
|-
 +
| Patience
 +
| 1250
 +
| style="text-align: center;" | +
 +
|-
 +
| Memory
 +
| 1250
 +
| style="text-align: center;" | +
 +
|-
 +
| Spatial&nbsp;sense
 +
| 1500
 +
| style="text-align: center;" | ++
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Personality]] modifiers
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: center;"
 +
! style="text-align: left;" | Trait
 +
! Min
 +
! Median
 +
! Max
 +
|-
 +
| style="text-align: left;" | Immoderation
 +
| 0 || 55 (+5) || 100
 +
|-
 +
| style="text-align: left;" | Stress vulnerability
 +
| 0 || 45 (-5) || 100
 +
|-
 +
| style="text-align: left;" | Bashful
 +
| 0 || 45 (-5) || 100
 +
|-
 +
| style="text-align: left;" | Singleminded
 +
| 0 || 55 (+5) || 100
 +
|-
 +
| style="text-align: left;" | Greed
 +
| 0 || 55 (+5) || 100
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Movement
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: center;"
 +
! style="text-align: left;" | Gait
 +
! Min speed
 +
! Normal
 +
! Max speed
 +
|-
 +
| style="text-align: left;" | Walk
 +
| ? || ? || 30&nbsp;kph
 +
|-
 +
| style="text-align: left;" | Climb
 +
| ? || ? || 6&nbsp;kph
 +
|-
 +
| style="text-align: left;" | Swim
 +
| ? || ? || 6&nbsp;kph
 +
|-
 +
| style="text-align: left;" | Crawl
 +
| ? || ? || 12&nbsp;kph
 +
|}
 +
|-
 +
| style="font-weight: bold;" | Natural swimmer
 +
| Learned
 +
|-
 +
| style="font-weight: bold;" | Natural climber
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Stance climber
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Can jump
 +
| Yes
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Other characteristics
 +
|-
 +
| style="font-weight: bold;" | Creature class
 +
|
 +
* [[:Category:Mammal|Mammal]]
 +
* [[:Category:General poison|General poison]]
 +
|-
 +
| style="font-weight: bold;" | Internal body temperature
 +
| {{ct|10067}}
 +
|-
 +
| style="font-weight: bold;" | Active period
 +
| Diurnal
 +
<!-- should only appear when relevant
 +
|-
 +
| style="font-weight: bold;" | Inactive season
 +
| None
 +
-->
 +
|-
 +
| style="font-weight: bold;" | Smell trigger
 +
| 90
 +
|-
 +
| style="font-weight: bold;" | Visual field
 +
| 350°<br/>(Binocular vision:&nbsp;10°)
 +
|-
 +
| style="font-weight: bold;" | Low light vision
 +
| 10000
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Other flags
 +
|-
 +
| colspan="2" | <div style="list-style: none; padding: 0; margin: 0; text-align: left;">
 +
* {{token|INTELLIGENT|creature}}
 +
* {{token|STRANGE_MOODS|creature}}
 +
* {{token|TRANCES|creature}}
 +
* {{token|BENIGN|creature}}
 +
* {{token|CANOPENDOORS|creature}}
 +
* {{token|EQUIPS|creature}}
 +
* {{token|CAVE_ADAPT|creature}}
 +
* {{token|ALCOHOL_DEPENDENT|creature}}
 +
* {{token|SPOUSE_CONVERSION_TARGET|creature}}
 +
</div>
 +
|}
 +
 
 +
{{-}}
 +
 
 +
== Material templates ==
 +
 
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Stone (default)
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>MATERIAL_TEMPLATE</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>STONE_TEMPLATE</code>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Names
 +
|-
 +
| style="font-weight: bold;" | Solid
 +
| stone, stone
 +
|-
 +
| style="font-weight: bold;" | Liquid
 +
| magma, magma
 +
|-
 +
| style="font-weight: bold;" | Gas
 +
| boiling magma, boiling magma
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Color]]
 +
|-
 +
| style="font-weight: bold;" | Solid&nbsp;display&nbsp;color
 +
| style="background-color: {{fgcolor|7:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Solid&nbsp;color
 +
| style="background-color: #808080; color: white; text-align: center;" | Gray
 +
|-
 +
| style="font-weight: bold;" | Liquid&nbsp;display&nbsp;color
 +
| style="background-color: {{fgcolor|6:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Liquid&nbsp;color
 +
| style="background-color: #FFA500; color: black; text-align: center;" | Orange
 +
|-
 +
| style="font-weight: bold;" | Gas&nbsp;display&nbsp;color
 +
| style="background-color: {{fgcolor|6:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Gas&nbsp;color
 +
| style="background-color: #FFA500; color: black; text-align: center;" | Orange
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Temperature]]
 +
|-
 +
| style="font-weight: bold;" | Specific heat
 +
| 800
 +
|-
 +
| style="font-weight: bold;" | Ignite point
 +
| N/A
 +
|-
 +
| style="font-weight: bold;" | Melting point
 +
| {{ct|11500}}
 +
|-
 +
| style="font-weight: bold;" | Boiling point
 +
| {{ct|14000}}
 +
|-
 +
| style="font-weight: bold;" | Heatdam point
 +
| N/A
 +
|-
 +
| style="font-weight: bold;" | Colddam point
 +
| N/A
 +
|-
 +
| style="font-weight: bold;" | Fixed temperature
 +
| None
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Density]]
 +
|-
 +
| style="font-weight: bold;" | Solid density
 +
| 2670&nbsp;kg/m<sup>3</sup>
 +
|-
 +
| style="font-weight: bold;" | Liquid density
 +
| 3300&nbsp;kg/m<sup>3</sup>
 +
<!-- unused in-game, hidden until it's functional.
 +
|-
 +
| style="font-weight: bold;" | Molar mass
 +
| 36000&nbsp;kg/mol
 +
-->
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Stress properties
 +
|-
 +
| colspan="2" |
 +
{| style="text-align: center; width: 100%;"
 +
!
 +
! Yield<br/>(kPa)
 +
! Fracture<br/>(kPa)
 +
! Strain&nbsp;at&nbsp;yield<br/>(kPa)
 +
|-
 +
! style="text-align: left;" | Impact
 +
| 120000 || 120000 || 100
 +
|-
 +
! style="text-align: left;" | Compressive
 +
| 120000 || 120000 || 100
 +
|-
 +
! style="text-align: left;" | Tensile
 +
| 15000 || 15000 || 100
 +
|-
 +
! style="text-align: left;" | Torsion
 +
| 15000 || 15000 || 100
 +
|-
 +
! style="text-align: left;" | Shear
 +
| 15000 || 15000 || 100
 +
|-
 +
! style="text-align: left;" | Bending
 +
| 15000 || 15000 || 100
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Other properties
 +
|-
 +
| style="font-weight: bold;" | Material&nbsp;value
 +
| 1
 +
|-
 +
| style="font-weight: bold;" | Max edge
 +
| 1000
 +
|-
 +
| style="font-weight: bold;" | Absorption
 +
| 0
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Flags
 +
|-
 +
| colspan="2" | <div style="list-style: none; padding: 0; margin: 0; text-align: left;">
 +
* {{token|ITEMS_HARD|material definition}}
 +
* {{token|ITEMS_QUERN|material definition}}
 +
* {{token|REACTION_CLASS:CAN_GLAZE|material definition}}
 +
</div>
 +
|}
 +
 
 +
{{-}}
 +
 
 +
== Inorganic examples ==
 +
 
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Sandstone
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; font-weight: bold; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="background: {{bgcolor|6:7:0}}; color: {{fgcolor|6:7:0}}; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">#</span>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>INORGANIC</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>SANDSTONE</code>
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Wall tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|#|6:7:0}}
 +
|-
 +
| style="font-weight: bold;" | [[Boulder]] tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|•|6:0:0}}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Material properties
 +
|-
 +
| style="font-weight: bold;" | Material template
 +
| [[Stone]]
 +
|-
 +
| style="font-weight: bold;" | Solid name
 +
| sandstone, sandstone
 +
|-
 +
| style="font-weight: bold;" | Melting point
 +
| {{ct|12070}}
 +
|-
 +
| style="font-weight: bold;" | Solid density
 +
| 2400&nbsp;kg/m<sup>3</sup>
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Inorganic properties
 +
|-
 +
| style="font-weight: bold;" | Classification
 +
| Stone
 +
|-
 +
| style="font-weight: bold;" | Rock layer
 +
| Sedimentary
 +
|-
 +
| style="font-weight: bold;" | Shallow sedimentary ocean
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Deep sedimentary ocean
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Can support aquifer
 +
| Yes
 +
|}
 +
 
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Onyx
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; font-weight: bold; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="background: {{bgcolor|0:7:1}}; color: {{fgcolor|0:7:1}}; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">☼</span>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>INORGANIC</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>ONYX</code>
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Wall tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|☼|0:7:1}}
 +
|-
 +
| style="font-weight: bold;" | [[Rough gem]] tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|☼|0:0:1}}
 +
|-
 +
| style="font-weight: bold;" | [[Cut gem]] tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|♦|0:0:1}}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Material properties
 +
|-
 +
| style="font-weight: bold;" | Material template
 +
| [[Stone]]
 +
|-
 +
| style="font-weight: bold;" | Solid name
 +
| onyx, onyxes
 +
|-
 +
| style="font-weight: bold;" | Solid density
 +
| 2650&nbsp;kg/m<sup>3</sup>
 +
|-
 +
| style="font-weight: bold;" | Solid color
 +
| style="background-color: #000000; color: white; text-align: center;" | Black
 +
|-
 +
| style="font-weight: bold;" | Solid display color
 +
| style="background-color: {{fgcolor|0:0:1}};" |
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Inorganic properties
 +
|-
 +
| style="font-weight: bold;" | Classification
 +
| Gem
 +
|-
 +
| style="font-weight: bold;" | Material value multiplier
 +
| x2
 +
|-
 +
| style="font-weight: bold;" | Environment
 +
| Sedimentary
 +
|-
 +
| style="font-weight: bold;" | Inclusion type
 +
| Small cluster
 +
|-
 +
| style="font-weight: bold;" | Frequency
 +
| 100
 +
<!-- absent on all gems. should know to hide when it's gem
 +
|-
 +
| style="font-weight: bold;" | Can support aquifer
 +
| No
 +
-->
 +
|}
 +
 
 +
{{-}}
 +
 
 +
== Items ==
 +
 
 +
 
 +
 
 +
{{-}}
 +
 
 +
== Plants ==
 +
 
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Plump helmet
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; font-weight: bold; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="color: {{fgcolor|5:0:0}}; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">♠</span>
 +
|-
 +
| colspan="2" style="font-size: 100%; text-align: center;" | Urist likes plump helmets for their rounded tops.
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>PLANT</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>MUSHROOM_HELMET_PLUMP</code>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Names
 +
|-
 +
| style="font-weight: bold;" | Plant name
 +
| plump helmet, plump helmets, plump helmet
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Shrub tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|:|5:0:0}}
 +
|-
 +
| style="font-weight: bold;" | Dead shrub tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|:|0:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Picked tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|♠|5:0:0}}
 +
|-
 +
| style="font-weight: bold;" | Dead picked tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|⌐|0:0:1}}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Shrub characteristics
 +
|-
 +
| style="font-weight: bold;" | Available seasons
 +
|
 +
{| style="font-size: 80%; min-width: 0%; text-align: center;"
 +
| style="font-weight:bold; border:1px solid; background:#afa; color:#000" | Spring
 +
| style="font-weight:bold; border:1px solid; background:#ffa; color:#000" | Summer
 +
| style="font-weight:bold; border:1px solid; background:#faa; color:#000" | Autumn
 +
| style="font-weight:bold; border:1px solid; background:#fff; color:#000" | Winter
 +
|}
 +
|-
 +
| style="font-weight: bold;" | Biome
 +
|
 +
* Subterranean water
 +
|-
 +
| style="font-weight: bold;" | Underground depth
 +
| 1-3
 +
|-
 +
| style="font-weight: bold;" | Wet or dry
 +
| Both
 +
|-
 +
| style="font-weight: bold;" | Frequency
 +
| 100
 +
|-
 +
| style="font-weight: bold;" | Cluster size
 +
| 5
 +
|-
 +
| style="font-weight: bold;" | Shrub drown level
 +
| 4
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Farming]]
 +
|-
 +
| style="font-weight: bold;" | Grow duration
 +
| 30000 [[Time|tick]]s
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Basic material properties
 +
|-
 +
| style="font-weight: bold;" | Material value
 +
| x2
 +
|-
 +
| style="font-weight: bold;" | Produces
 +
| Drink, seed
 +
|-
 +
| style="font-weight: bold;" | Edibility
 +
|
 +
* Vermin
 +
* Raw
 +
* Cooked
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Drink properties
 +
|-
 +
| style="font-weight: bold;" | Solid name
 +
| frozen dwarven wine
 +
|-
 +
| style="font-weight: bold;" | Liquid name
 +
| dwarven wine
 +
|-
 +
| style="font-weight: bold;" | Gas name
 +
| boiling dwarven wine
 +
|-
 +
| style="font-weight: bold;" | Display color
 +
| style="background-color: {{fgcolor|5:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Material value
 +
| x2
 +
|-
 +
| style="font-weight: bold;" | Drinkability
 +
|
 +
* Vermin
 +
* Raw
 +
* Cooked
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Seed properties
 +
|-
 +
| style="font-weight: bold;" | Seed name
 +
| plump helmet spawn
 +
|-
 +
| style="font-weight: bold;" | Display color
 +
| style="background-color: {{fgcolor|4:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Material value
 +
| x1
 +
|-
 +
| style="font-weight: bold;" | Edibility
 +
|
 +
* Vermin
 +
* Cooked
 +
|}
 +
 
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Mangrove
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; font-weight: bold; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="color: {{fgcolor|2:0:0}}; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">♣</span>
 +
|-
 +
| colspan="2" style="font-size: 100%; text-align: center;" | Urist likes mangroves for their roots.
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>PLANT</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>MANGROVE</code>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Names
 +
|-
 +
| style="font-weight: bold;" | Plant name
 +
| mangrove, mangroves, mangrove
 +
|-
 +
| style="font-weight: bold;" | Sapling name
 +
| mangrove sapling
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Map tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" |{{Tile|♣|2:0:0}}
 +
|-
 +
| style="font-weight: bold;" | Sapling tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|τ|2:0:0}}
 +
|-
 +
| style="font-weight: bold;" | Dead sapling tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|τ|0:0:1}}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Tree characteristics
 +
|-
 +
| style="font-weight: bold;" | Biome
 +
|
 +
* Mangrove swamp
 +
|-
 +
| style="font-weight: bold;" | Trunk period
 +
| 10
 +
|-
 +
| style="font-weight: bold;" | Heavy branch density
 +
| 25
 +
|-
 +
| style="font-weight: bold;" | Branch density
 +
| 50
 +
|-
 +
| style="font-weight: bold;" | Max trunk height
 +
| 4&nbsp;tiles
 +
|-
 +
| style="font-weight: bold;" | Heavy branch radius
 +
| 1&nbsp;tiles
 +
|-
 +
| style="font-weight: bold;" | Branch radius
 +
| 2&nbsp;tiles
 +
|-
 +
| style="font-weight: bold;" | Trunk branching
 +
| 2&nbsp;tiles
 +
|-
 +
| style="font-weight: bold;" | Max trunk diameter
 +
| 1
 +
|-
 +
| style="font-weight: bold;" | Trunk width period
 +
| 200
 +
|-
 +
| style="font-weight: bold;" | Root density
 +
| 5
 +
|-
 +
| style="font-weight: bold;" | Root radius
 +
| 3
 +
<!-- overkill.
 +
|-
 +
| style="font-weight: bold;" | Twigs side branches
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Twigs above branches
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Twig below branches
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Twigs side heavy branches
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Twigs above heavy branches
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Twig below heavy branches
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Twigs side trunks
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Twigs above trunks
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Twig below trunks
 +
| No
 +
-->
 +
|-
 +
| style="font-weight: bold;" | Sapling drown level
 +
| 4
 +
|-
 +
| style="font-weight: bold;" | Tree drown level
 +
| 7
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Leaf properties
 +
|-
 +
| style="font-weight: bold;" | Display color
 +
| style="background-color: {{fgcolor|2:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Color
 +
| style="background-color: #00ff00; color: #000; text-align: center;" | Green
 +
|-
 +
| style="font-weight: bold;" | Material value multiplier
 +
| x1
 +
|-
 +
| style="font-weight: bold;" | Edibility
 +
| Not&nbsp;edible
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Flower properties
 +
|-
 +
| style="font-weight: bold;" | Display color
 +
| style="background-color: {{fgcolor|7:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Color
 +
| style="background-color: #ffffff; color: #000; text-align: center;" | White
 +
|-
 +
| style="font-weight: bold;" | Material value multiplier
 +
| x1
 +
|-
 +
| style="font-weight: bold;" | Edibility
 +
| Not&nbsp;edible
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Fruit properties
 +
|-
 +
| style="font-weight: bold;" | Display color
 +
| style="background-color: {{fgcolor|4:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Color
 +
| style="background-color: #ff0000; color: #fff; text-align: center;" | Red
 +
|-
 +
| style="font-weight: bold;" | Material value multiplier
 +
| x1
 +
|-
 +
| style="font-weight: bold;" | Edibility
 +
| Not&nbsp;edible
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Growths
 +
|-
 +
! colspan="2" style="background-color: #eee; padding: 0.1em 0.25em;" | Leaves
 +
|-
 +
| style="font-weight: bold;" | Growth name
 +
| mangrove leaf, mangrove leaves
 +
|-
 +
| style="font-weight: bold;" | Growth density
 +
| 1000
 +
|-
 +
| style="font-weight: bold;" | Growth host tile
 +
| Branches & twigs, sapling
 +
|-
 +
| style="font-weight: bold;" | Overworld tile
 +
| N/A
 +
|-
 +
| style="font-weight: bold;" | Item tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|♠|2:0:0}}
 +
|-
 +
| style="font-weight: bold;" | Growth timing
 +
| All-year-round
 +
|-
 +
| style="font-weight: bold;" | Growth drops
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Growth priority
 +
| 1
 +
|-
 +
! colspan="2" style="background-color: #eee; padding: 0.1em 0.25em;" | Flowers
 +
|-
 +
| style="font-weight: bold;" | Growth name
 +
| mangrove flower, mangrove flowers
 +
|-
 +
| style="font-weight: bold;" | Growth density
 +
| 1000
 +
|-
 +
| style="font-weight: bold;" | Growth host tile
 +
| Branches & twigs
 +
|-
 +
| style="font-weight: bold;" | Overworld tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|♣|7:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Item tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|♣|7:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Growth timing
 +
| 50000-119999 ticks
 +
<!-- should only appear if different from GROWTH_TIMING.
 +
|-
 +
| style="font-weight: bold;" | Growth display timing
 +
| 50000-119999 ticks
 +
-->
 +
|-
 +
| style="font-weight: bold;" | Growth drops
 +
| No
 +
|-
 +
| style="font-weight: bold;" | Growth priority
 +
| 2
 +
|-
 +
! colspan="2" style="background-color: #eee; padding: 0.1em 0.25em;" | Fruit
 +
|-
 +
| style="font-weight: bold;" | Growth name
 +
| mangrove fruit, mangrove fruits
 +
|-
 +
| style="font-weight: bold;" | Growth density
 +
| 1000
 +
|-
 +
| style="font-weight: bold;" | Growth host tile
 +
| Branches & twigs
 +
|-
 +
| style="font-weight: bold;" | Overworld tile
 +
| N/A
 +
|-
 +
| style="font-weight: bold;" | Item tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|•|4:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Growth timing
 +
| 120000-300000 ticks
 +
|-
 +
| style="font-weight: bold;" | Growth display timing
 +
| 0
 +
|-
 +
| style="font-weight: bold;" | Growth drops
 +
| Yes, no cloud
 +
|-
 +
| style="font-weight: bold;" | Growth priority
 +
| 0
 +
|}
 +
 
 +
{| style="float: left;"
 +
|
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Meadow-grass
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; font-weight: bold; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="color: {{fgcolor|2:0:1}}; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">.,`'</span>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>PLANT</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>MEADOW-GRASS</code>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Names
 +
|-
 +
| style="font-weight: bold;" | Plant name
 +
| meadow-grass
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Grass tiles
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|.,`'|2:0:1}}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Grass colors
 +
|-
 +
| style="font-weight: bold;" | Main color
 +
| style="background-color: {{fgcolor|2:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Alt color
 +
| style="background-color: {{fgcolor|2:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Dry color
 +
| style="background-color: {{fgcolor|6:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Dead color
 +
| style="background-color: {{fgcolor|6:0:0}};" |
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Grass characteristics
 +
|-
 +
| style="font-weight: bold;" | Biome
 +
|
 +
* Temperate grassland
 +
* Temperate savanna
 +
* Temperate shrubland
 +
* Any temperate forest
 +
|-
 +
| style="font-weight: bold;" | Wet or dry
 +
| Both
 +
|}
 +
|-
 +
|
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Wormy tendril
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; font-weight: bold; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="color: {{fgcolor|5:0:1}}; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">≥≤⌐¬</span>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>PLANT</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>WORMY TENDRILS</code>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Names
 +
|-
 +
| style="font-weight: bold;" | General name
 +
| wormy tendril, wormy tendrils, wormy tendril
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Grass tiles
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|≥≤⌐¬|5:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Alt grass tiles
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|≤≥¬⌐|5:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Alt period
 +
| 200
 +
|-
 +
| style="font-weight: bold;" | Alt period offset
 +
| 100
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Grass colors
 +
|-
 +
| style="font-weight: bold;" | Main color
 +
| style="background-color: {{fgcolor|5:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Alt color
 +
| style="background-color: {{fgcolor|5:0:1}};" |
 +
|-
 +
| style="font-weight: bold;" | Dry color
 +
| style="background-color: {{fgcolor|5:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Dead color
 +
| style="background-color: {{fgcolor|0:0:1}};" |
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Grass characteristics
 +
|-
 +
| style="font-weight: bold;" | Biome
 +
|
 +
* Not freezing
 +
* Mountain
 +
* Tundra
 +
|-
 +
| style="font-weight: bold;" | Wet or dry
 +
| Both
 +
|-
 +
| style="font-weight: bold;" | Alignment
 +
| Evil
 +
|}
 +
|}
 +
 
 +
{{-}}
 +
 
 +
= Navbox =
 +
 
 +
<div style="margin-left:auto; margin-right:auto;">
 +
{{#eval:
 +
{{#rreplace:{{#rreplace:{{#rreplace:{{#rreplace:{{#rreplace:{{#rreplace:
 +
@start@
 +
{{{1|}}}
 +
@end@
 +
|\n>>([^\n]*)(\n)|{{#delay:navbox/header|\1|bg={{{headerbg|#bbbbdb}}}}}<tr><td>\2}}
 +
|\n>([^\n]*)(\n)|</td></tr><tr>{{#delay:navbox/left|\1|bg={{{sidebg|#bbbbbb}}}}}<td>\2}}
 +
|@start@(\n)|<table class="collapsible collapsed infobox" style="float:none; background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em auto; padding: 2px; text-align: center; width: 60%;">\1}}
 +
|(\n)@end@|\1</td></tr></table>}}
 +
|<tr><td></td></tr>|}}
 +
|<td>|<td style="vertical-align:middle;">}}
 +
}}<!-- end #eval -->
 +
</div>
 +
 
 +
<div style="margin:0 auto;">
 +
{| class="collapsible collapsed infobox hlist" style="float:none; background-color:#f9f9f9; border: 1px solid #aaa; font-size:90%; margin: 1em auto; text-align:center; padding: 2px; text-align: center; width: 60%;"
 +
! colspan="2" style="font-weight:normal; border: 1px solid #aaa; padding:0.2em 0.5em; background:#bbbbdb;" | <div class="plainlinks" style="font-size:90%; float:left;">[[Template:Materials|V]] · [[Template talk:Materials|T]] · [{{fullurl:Template:Materials|action=edit}} E]</div><div style="font-weight:bold; text-align:center; margin:0 6em;">[[Materials]] navbox concept</div>
 +
|-
 +
| colspan="2" style="padding:0.2em 0.5em; text-align:center; background:#cdcde5; border: 1px solid #aaa;" | See also: [[Material token]] · [[Material definition token]]
 +
|-
 +
! style="padding:0.25em 1em; width:1%; white-space:nowrap; background:#cdcde5; border: 1px solid #aaa;" | Inorganis
 +
| style="background:transparent; text-align: left; padding:0.2em 0.5em;" |
 +
<ol style="list-style-type: '&nbsp;&middot;';">
 +
<li>[[Stone]]</li>
 +
<li>[[Metal]]</li>
 +
<li>[[Soil]]</li>
 +
<li>[[Wood]]</li>
 +
</ol>
 +
|-
 +
! style="padding:0.25em 1em; width:1%; white-space:nowrap; background:#cdcde5; border: 1px solid #aaa;" | Organics
 +
| style="background:transparent; text-align: left; padding:0.2em 0.5em;" | [[Skin]] · [[Fat]] · [[Muscle]] · [[Bone]]
 +
|-
 +
| colspan="2" style="padding:0.2em 0.5em; text-align:center; background:#cdcde5; border: 1px solid #aaa;" | Other templates: [[Template:Creatures|Creatures]] · [[Template:Plants|Plants]] · [[Template:Stone|Stone]] · [[Template:World|World]]
 +
|}
 +
</div>
 +
 
 +
{{navbox|headerbg=#ffccbb|sidebg=#ccffbb|
 +
>> [[Material]]s
 +
> Inorganics
 +
* [[Stone]]
 +
* [[Metal]]
 +
* [[Soil]]
 +
* [[Wood]]
 +
> Organics
 +
[[Skin]] · [[Fat]] · [[Muscle]] · [[Bone]]
 +
}}

Revision as of 06:54, 30 December 2021

Infoboxes for raw objects

Currently designing new infoboxes for most objects w/ raws.

Primary goals:

  • Extract more information out of the raws
  • Automatically reads from raw subpages like the current versions
  • Display info in easy-to-read format
  • Clean, organized, consistent design across all templates
  • Support for custom objects or non-raw objects (e.g. generated creatures and mats)

To do:

  • Design remaining objects: in-progress
    • Creature examples (cat, dragon)
    • Entity examples
    • Inorganic examples (metal, ceramic, milk of lime, mineral, soil)
    • Item examples (ammo, armor. food. gloves, helm, pants, shield, shoes, siegeammo, tool, toy, trapcomp, weapon)
    • Material template examples
    • Plant examples (aboveground crop, garden)
    • Tissue template examples
  • Finalize design/layout/structure: in-progress
  • Convert tables into templates: not started
    • Learn DFRawFunctions: in-progress
  • Testing: not started

Notes:

  • Tables are getting too long/overkill
    • Cut "unnecessary" data
    • Split into smaller boxes per page (mini-infoboxes for unique creature materials/tissue?)
  • Make auto-calculator for butchery returns
  • Condense color boxes into columns
  • Research generated creatures & hardcoded mats

Creature examples

Dwarf
Urist likes dwarves for their beards.
Object ID
Object CREATURE
ID DWARF
Names
General name dwarf, dwarves, dwarven
Baby name dwarven baby, dwarven babies
Child name dwarven child, dwarven children
Appearance
Tile
Soldier tile
Child tile
Age
Babyhood Years 0-1
Childhood Years 1-12
Adulthood Years 12+
Max age Years 150-170
Average body size
Year 0 3000 cm3
Year 1, day 168 15000 cm3
Year 12 (max) 60000 cm3
Body parts
Necked humanoid, 2 eyes, 2 ears, nose, 2 lungs, heart, guts, organs, humanoid joints, throat, neck, spine, brain, skull, 5 fingers, 5 toes, mouth, tongue, facial features, teeth, ribcage
Body tissue composition
  • Skin
  • Fat
  • Muscle
  • Bone
  • Cartilage
  • Hair
  • Tooth
  • Eye
  • Nerve
  • Brain
  • Lung
  • Heart
  • Liver
  • Gut
  • Stomach
  • Gizzard
  • Pancreas
  • Spleen
  • Kidney
  • Eyebrow
  • Eyelash
  • Nail
  • Cheek whiskers
  • Chin whiskers
  • Moustache
  • Siderburns
Tissue layers Vertebrate tissue layers
Tendons Sinew, 200 healing rate
Ligaments Sinew, 200 healing rate
Has nerves Yes
Blood material Blood, liquid
Blood display color
Blood color Carmine
Generated materials from this creature
  • Skin
  • Fat
  • Muscle
  • Bone
  • Cartilage
  • Hair
  • Tooth
  • Eye
  • Nerve
  • Brain
  • Lung
  • Heart
  • Liver
  • Gut
  • Stomach
  • Gizzard
  • Pancreas
  • Spleen
  • Kidney
  • Leather
  • Parchment
  • Tallow
  • Soap
  • Nail
  • Sinew
  • Blood
  • Pus
  • Sweat
  • Tears
  • Spit
Material name dwarf ⟨material
Infection behavior
Gets wound infections Yes
Gets infections from rot Yes
Pus material Pus, liquid
Pus display color
Pus color Cream
Secretions
Secretion 1, trigger Sweat, exertion
Secretion 2, trigger Tears, extreme emotion
Interactions
  • Pet animal
  • Spit
Attacks
Attack name Body part(s) used
Punch right hand, left hand
Kick right foot, left foot
Scratch left fingers (nail), right fingers (nail)
Bite head (tooth)
Attribute modifiers
Attribute Median Bonus
Strength 1250 +
Agility 900 -
Toughness 1250 +
Analytical ability 1250 +
Focus 1500 ++
Creativity 1250 +
Patience 1250 +
Memory 1250 +
Spatial sense 1500 ++
Personality modifiers
Trait Min Median Max
Immoderation 0 55 (+5) 100
Stress vulnerability 0 45 (-5) 100
Bashful 0 45 (-5) 100
Singleminded 0 55 (+5) 100
Greed 0 55 (+5) 100
Movement
Gait Min speed Normal Max speed
Walk ? ? 30 kph
Climb ? ? 6 kph
Swim ? ? 6 kph
Crawl ? ? 12 kph
Natural swimmer Learned
Natural climber No
Stance climber No
Can jump Yes
Other characteristics
Creature class
Internal body temperature 10067 °U
Active period Diurnal
Smell trigger 90
Visual field 350°
(Binocular vision: 10°)
Low light vision 10000
Other flags


Material templates

Stone (default)
Object ID
Object MATERIAL_TEMPLATE
ID STONE_TEMPLATE
Names
Solid stone, stone
Liquid magma, magma
Gas boiling magma, boiling magma
Color
Solid display color
Solid color Gray
Liquid display color
Liquid color Orange
Gas display color
Gas color Orange
Temperature
Specific heat 800
Ignite point N/A
Melting point 11500 °U
Boiling point 14000 °U
Heatdam point N/A
Colddam point N/A
Fixed temperature None
Density
Solid density 2670 kg/m3
Liquid density 3300 kg/m3
Stress properties
Yield
(kPa)
Fracture
(kPa)
Strain at yield
(kPa)
Impact 120000 120000 100
Compressive 120000 120000 100
Tensile 15000 15000 100
Torsion 15000 15000 100
Shear 15000 15000 100
Bending 15000 15000 100
Other properties
Material value 1
Max edge 1000
Absorption 0
Flags


Inorganic examples

Sandstone
#
Object ID
Object INORGANIC
ID SANDSTONE
Appearance
Wall tile #
Boulder tile
Material properties
Material template Stone
Solid name sandstone, sandstone
Melting point 12070 °U
Solid density 2400 kg/m3
Inorganic properties
Classification Stone
Rock layer Sedimentary
Shallow sedimentary ocean Yes
Deep sedimentary ocean No
Can support aquifer Yes
Onyx
Object ID
Object INORGANIC
ID ONYX
Appearance
Wall tile
Rough gem tile
Cut gem tile
Material properties
Material template Stone
Solid name onyx, onyxes
Solid density 2650 kg/m3
Solid color Black
Solid display color
Inorganic properties
Classification Gem
Material value multiplier x2
Environment Sedimentary
Inclusion type Small cluster
Frequency 100


Items


Plants

Plump helmet
Urist likes plump helmets for their rounded tops.
Object ID
Object PLANT
ID MUSHROOM_HELMET_PLUMP
Names
Plant name plump helmet, plump helmets, plump helmet
Appearance
Shrub tile :
Dead shrub tile :
Picked tile
Dead picked tile
Shrub characteristics
Available seasons
Spring Summer Autumn Winter
Biome
  • Subterranean water
Underground depth 1-3
Wet or dry Both
Frequency 100
Cluster size 5
Shrub drown level 4
Farming
Grow duration 30000 ticks
Basic material properties
Material value x2
Produces Drink, seed
Edibility
  • Vermin
  • Raw
  • Cooked
Drink properties
Solid name frozen dwarven wine
Liquid name dwarven wine
Gas name boiling dwarven wine
Display color
Material value x2
Drinkability
  • Vermin
  • Raw
  • Cooked
Seed properties
Seed name plump helmet spawn
Display color
Material value x1
Edibility
  • Vermin
  • Cooked
Mangrove
Urist likes mangroves for their roots.
Object ID
Object PLANT
ID MANGROVE
Names
Plant name mangrove, mangroves, mangrove
Sapling name mangrove sapling
Appearance
Map tile
Sapling tile τ
Dead sapling tile τ
Tree characteristics
Biome
  • Mangrove swamp
Trunk period 10
Heavy branch density 25
Branch density 50
Max trunk height 4 tiles
Heavy branch radius 1 tiles
Branch radius 2 tiles
Trunk branching 2 tiles
Max trunk diameter 1
Trunk width period 200
Root density 5
Root radius 3
Sapling drown level 4
Tree drown level 7
Leaf properties
Display color
Color Green
Material value multiplier x1
Edibility Not edible
Flower properties
Display color
Color White
Material value multiplier x1
Edibility Not edible
Fruit properties
Display color
Color Red
Material value multiplier x1
Edibility Not edible
Growths
Leaves
Growth name mangrove leaf, mangrove leaves
Growth density 1000
Growth host tile Branches & twigs, sapling
Overworld tile N/A
Item tile
Growth timing All-year-round
Growth drops No
Growth priority 1
Flowers
Growth name mangrove flower, mangrove flowers
Growth density 1000
Growth host tile Branches & twigs
Overworld tile
Item tile
Growth timing 50000-119999 ticks
Growth drops No
Growth priority 2
Fruit
Growth name mangrove fruit, mangrove fruits
Growth density 1000
Growth host tile Branches & twigs
Overworld tile N/A
Item tile
Growth timing 120000-300000 ticks
Growth display timing 0
Growth drops Yes, no cloud
Growth priority 0
Meadow-grass
.,`'
Object ID
Object PLANT
ID MEADOW-GRASS
Names
Plant name meadow-grass
Appearance
Grass tiles .,`'
Grass colors
Main color
Alt color
Dry color
Dead color
Grass characteristics
Biome
  • Temperate grassland
  • Temperate savanna
  • Temperate shrubland
  • Any temperate forest
Wet or dry Both
Wormy tendril
≥≤⌐¬
Object ID
Object PLANT
ID WORMY TENDRILS
Names
General name wormy tendril, wormy tendrils, wormy tendril
Appearance
Grass tiles ≥≤⌐¬
Alt grass tiles ≤≥¬⌐
Alt period 200
Alt period offset 100
Grass colors
Main color
Alt color
Dry color
Dead color
Grass characteristics
Biome
  • Not freezing
  • Mountain
  • Tundra
Wet or dry Both
Alignment Evil


Navbox