Wiki Downtime / Change Your Passwords!
This notice may be cached—the current version can be found here.

v0.34:Personality trait

From Dwarf Fortress Wiki
(Redirected from Personality)
Jump to: navigation, search
This article is about an older version of DF.

Dwarven personalities are determined by a set of traits. These traits are distinct from attributes.

Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.

Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:

Value Range Values in Range Probability Effect
91 - 100 10 0.4% Highest
76 - 90 15 2% Very High
61 - 75 15 8.5% High
40 - 60 21 78% Neutral
25 - 39 15 8.5% Low
10 - 24 15 2% Very Low
0 - 9 10 0.4% Lowest

The 40-60 range does not cause a report.

Traits are also influenced by species via the use of the PERSONALITY creature token. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.

Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.

Token Value Description Gameplay effects
ANXIETY (Nervousness) 91 - 100 is a nervous wreck More likely to go stark raving mad.
76 - 90 is always tense and jittery
61 - 75 is often nervous
25 - 39 has a calm demeanor
10 - 24 has a very calm demeanor
0 - 9 has an incredibly calm demeanor
ANGER (Rage) 91 - 100 is in a constant state of internal rage Prone to becoming enraged or throwing tantrums when unhappy. More likely to go berserk.
76 - 90 is very quick to anger
61 - 75 is quick to anger
25 - 39 is slow to anger Not prone to becoming enraged or throwing tantrums
10 - 24 is very slow to anger
0 - 9 never becomes angry
DEPRESSION (Depression) 91 - 100 is frequently depressed More likely to be stricken by melancholy.
76 - 90 is often sad and dejected
61 - 75 often feels discouraged
25 - 39 rarely feels discouraged
10 - 24 almost never feels discouraged
0 - 9 never feels discouraged
SELF_CONSCIOUSNESS (Neurosis) 91 - 100 is socially crippled by thoughts that everyone is watching and judging (him) Cannot gain Comedian experience
76 - 90 is concerned about rejection and ridicule
61 - 75 is self-conscious
25 - 39 is comfortable in social situations
10 - 24 is very comfortable in social situations
0 - 9 is absolutely unfazed by the opinions of others
IMMODERATION (Urge) 91 - 100 is ruled by irresistible cravings and urges
76 - 90 feels strong urges and seeks short-term rewards
61 - 75 occasionally overindulges
25 - 39 doesn't often experience strong cravings or urges
10 - 24 only rarely feels strong cravings or urges
0 - 9 never feels tempted to overindulge in anything
VULNERABILITY (Stress) 91 - 100 becomes completely helpless in stressful situations More susceptible to unhappy thoughts
76 - 90 cracks easily under pressure
61 - 75 doesn't handle stress well
25 - 39 can handle stress Less susceptible to unhappy thoughts
10 - 24 is confident under pressure
0 - 9 is impervious to the effects of stress
FRIENDLINESS (Friendly) 91 - 100 genuinely likes others and openly expresses positive feelings toward them
76 - 90 makes friends quickly
61 - 75 is very friendly
25 - 39 is somewhat reserved Cannot gain Conversationalist experience
10 - 24 is very distant and reserved
0 - 9 does not actively seek friendships and is incredibly distant and reserved
GREGARIOUSNESS (Company) 91 - 100 truly treasures the company of others
76 - 90 enjoys being in crowds
61 - 75 enjoys the company of others
25 - 39 tends to avoid crowds
10 - 24 prefers to be alone Will not throw parties
0 - 9 considers spending time alone much more important than associating with others
ASSERTIVENESS (Leadership) 91 - 100 loves to take charge and direct activities
76 - 90 is very assertive
61 - 75 is assertive
25 - 39 is unassertive Cannot gain Persuader experience
10 - 24 prefers that others handle the leadership roles
0 - 9 never speaks out or attempts to direct activities
ACTIVITY_LEVEL (Activeness) 91 - 100 is constantly active and energetic
76 - 90 is very energetic and active
61 - 75 is very active
25 - 39 is relaxed
10 - 24 lives life at a leisurely pace
0 - 9 can't be bothered with frantic, fast-paced living
EXCITEMENT_SEEKING (Thrillseeking) 91 - 100 lives for risk and excitement More likely to join adventurers
76 - 90 is a risk-taker and a thrill-seeker
61 - 75 loves a good thrill
25 - 39 is not a risk-taker
10 - 24 doesn't need thrills or risks in life
0 - 9 is entirely averse to risk and excitement
CHEERFULNESS (Optimism) 91 - 100 often feels filled with joy
76 - 90 can be very happy and optimistic
61 - 75 is often cheerful
25 - 39 is rarely happy or enthusiastic
10 - 24 is a pessimist
0 - 9 is never optimistic or enthusiastic about anything
IMAGINATION (Imagination) 91 - 100 is bored by reality and has a wonderful imagination Is more likely to create better engravings (theory) Verify
76 - 90 is incredibly creative
61 - 75 has a fertile imagination
25 - 39 isn't given to flights of fancy
10 - 24 is grounded in reality
0 - 9 is interested only in facts and the real world
ARTISTIC_INTEREST (Artistic) 91 - 100 can easily become absorbed in art and the beauty of the natural world Gains a better happy thought when looking at engravings (theory) Verify
76 - 90 greatly appreciates art and natural beauty
61 - 75 appreciates art and natural beauty
25 - 39 does not have a great aesthetic sensitivity
10 - 24 is not interested in art
0 - 9 is completely uninterested in art
EMOTIONALITY (Emotion) 91 - 100 has a profound understanding of (his) own feelings
76 - 90 has a great awareness of (his) own emotions
61 - 75 has a good awareness of (his) own emotions
25 - 39 tends not to openly express emotions
10 - 24 is mostly unaware of (his) own emotions and rarely expresses them
0 - 9 does not display (his) own emotions and has no awareness of them
ADVENTUROUSNESS (Adventure) 91 - 100 is highly adventurous and loves fresh experiences
76 - 90 is eager for new experiences
61 - 75 likes to try new things
25 - 39 prefers familiar routines
10 - 24 is uncomfortable with change
0 - 9 is resistant to change
INTELLECTUAL_CURIOSITY (Thinking) 91 - 100 is entranced by riddles and puzzles and loves to debate issues and ideas
76 - 90 loves new and fresh ideas
61 - 75 is open-minded to new ideas
25 - 39 dislikes intellectual discussions
10 - 24 regards intellectual exercises as a waste of energy
0 - 9 is completely uninterested in ideas and debates over intellectual issues
LIBERALISM (Rebelliousness) 91 - 100 revels in chaos and disorder Receives unhappy thought from talking to noblesVerify
76 - 90 loves to defy convention
61 - 75 is put off by authority and tradition
25 - 39 admires tradition Receives happy thought from talking to noblesVerify
10 - 24 prefers stability and security to ambiguity and disorder
0 - 9 is an ardent believer in convention and traditional society
TRUST (Trusting) 91 - 100 is naturally trustful of everybody
76 - 90 is very trusting
61 - 75 is trusting
25 - 39 is slow to trust others
10 - 24 does not trust others
0 - 9 sees others as selfish and conniving
STRAIGHTFORWARDNESS (Honesty) 91 - 100 is incredibly frank and candid in dealings with others Cannot gain Flatterer experience.
76 - 90 is very straightforward with others
61 - 75 is candid and sincere in dealings with others
25 - 39 is guarded in relationships with others Cannot gain Consoler experience
Can gain Liar experience.
10 - 24 is not straightforward when dealing with others
0 - 9 believes that some deception is necessary in relationships with others
ALTRUISM (Helpfulness) 91 - 100 is truly fulfilled by assisting those in need Receives happy thought from rescuing wounded
76 - 90 finds helping others very rewarding
61 - 75 finds helping others rewarding
25 - 39 does not go out of (his) way to help others Receives unhappy thought from rescuing wounded
10 - 24 dislikes helping others
0 - 9 views helping others as an imposition on (his) time
COOPERATION (Compromising) 91 - 100 sacrifices (his) own needs to get along with others Cannot gain Intimidator experience
76 - 90 dislikes confrontations
61 - 75 is willing to compromise with others
25 - 39 doesn't like to compromise with others Cannot gain Pacifier experience
10 - 24 would rather intimidate others than compromise with them
0 - 9 would never deny (his) own needs just to compromise with somebody else
MODESTY (Modesty) 91 - 100 would never claim to be better than somebody else
76 - 90 finds immodesty distasteful
61 - 75 is modest
25 - 39 is immodest
10 - 24 is very willing to compare (himself) favorably with others
0 - 9 would never shy away from an opportunity to say (he) is better than somebody else
SYMPATHY (Compassion) 91 - 100 is incredibly compassionate and feels the pain of others
76 - 90 is easily moved to pity
61 - 75 is compassionate
25 - 39 is not easily moved to pity
10 - 24 is not affected by the suffering of others
0 - 9 would never let an objective judgement be tempered by mercy or pity
SELF_EFFICACY (Confidence) 91 - 100 is incredibly confident
76 - 90 is very confident
61 - 75 is confident
25 - 39 lacks confidence
10 - 24 does not feel effective in life
0 - 9 always feels as if (he) is not in control of (his) life
ORDERLINESS (Organization) 91 - 100 loves to make lists and keep schedules Gains more Organizer experience (theory) Verify
76 - 90 tries to live a well-organized life
61 - 75 is organized
25 - 39 is disorganized
10 - 24 is very disorganized
0 - 9 is completely disorganized
DUTIFULNESS (Lawfulness) 91 - 100 has a profound sense of duty and obligation
76 - 90 has a strong sense of duty
61 - 75 has a sense of duty
25 - 39 finds rules confining
10 - 24 dislikes contracts and regulations
0 - 9 hates rules, contracts and other confining elements in (his) life
ACHIEVEMENT_STRIVING (Excellence) 91 - 100 constantly strives for perfection
76 - 90 thinks it is incredibly important to strive for excellence
61 - 75 strives for excellence
25 - 39 doesn't go out of (his) way to do more work than necessary
10 - 24 very rarely does more work than necessary
0 - 9 does the bare minimum necessary to accomplish the task at hand
SELF_DISCIPLINE (Perseverance) 91 - 100 will persist in the face of any difficulty until the task is complete Affects duration of breaksVerify
76 - 90 possesses great willpower
61 - 75 is self-disciplined
25 - 39 is occasionally given to procrastination
10 - 24 has very little self-discipline
0 - 9 rarely completes tasks and is often overcome by distractions
CAUTIOUSNESS (Cautiousness) 91 - 100 thinks through every alternative and its consequences before acting
76 - 90 is extremely cautious
61 - 75 takes time when making decisions
25 - 39 often does the first thing that comes to mind
10 - 24 acts impulsively
0 - 9 always acts without considering alternatives or thinking through possibilities

[edit] Trait value distribution

To clarify how trait values are assigned, 16,000 dwarves were examined. The normalized traits (those with a mean value of 50) provided 432,000 data points; the results are shown below.

Plot of trait distribution.
Traits
Value Range Original Averaged Proposed Cumulative
0 to 9 0.3863% 0.3822% 0.3875% 0.3875%
10 to 24 1.8995% 1.928% 1.925% 2.3125%
25 to 39 8.5086% 8.4666% 8.4625% 10.775%
40 to 60 78.4465% 78.4465% 78.45% 89.225%
61 to 75 8,4245% 8.4666% 8.4625% 97.6875%
76 to 90 1.9565% 1.928% 1.925% 99.6125%
91 to 100 0.378% 0.3822% 0.3875% 100%

[edit] Understanding the results

The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox
Advertisement