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Difference between revisions of "User:Jifodus"

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(→‎Memory: Automatic Address & Offset finder)
(Link to repository for my project source code)
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* Compare a tile with a tracked tile.
 
* Compare a tile with a tracked tile.
 
* Dump the raw bits of Designation, Occupancy, Pathfinding and Unknowns.
 
* Dump the raw bits of Designation, Occupancy, Pathfinding and Unknowns.
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 +
===Source Code===
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I'm going to be dumping the source code for some of my projects in my new mercurial repository located at: http://75.127.91.201/phg/df/
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To clone the repository you'll need a mercurial client which you can get from: http://www.selenic.com/mercurial/wiki/
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The repository currently contains the source code to my [http://www.bay12games.com/forum/index.php?topic=24897.msg282605#msg282605 Automatic Address & Offset finder], [http://www.bay12games.com/forum/index.php?topic=22167.msg239976#msg239976 TelnetFortress], and a couple unfinished projects: a help editor, a map editor, and the next version of TelnetFortress which would be contained in an OpenGL wrapper and access the screen buffer directly. I'll probably be adding more of my DF related projects to the repository sometime when I have the time.
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If a particular project in the repository doesn't list a license, it is probably going to be under an MIT license. Also PM me on the forums so that I can properly add the license info.
  
 
[[Category:Hacking]]
 
[[Category:Hacking]]

Revision as of 08:21, 11 February 2009

My work analyzing DF's formats:

Memory research

CMV file format

Dwarf Fortress Utility Framework

Map block info

Memory

I'm removing the memory lists since they are now unneeded. For Gibbed's Dwarf Fortress Tweak's configuration check out http://www.geocities.com/jifodus/tables/dwarvis/. The line you'll need to stick inside DwarfFortress.Versions.xml can be found commented out at the bottom of each core.xml file.

You also may try using my Automatic Address & Offset finder, which is capable of generating the configuration for Tweak with little to no knowledge required.

Tools

tile_tool

I wrote a tool that allows nearly complete editing of a tile's data. It's designed for analyzing a tile's data. Since it's not designed for mass editing, therefore I don't recommend using it for adding more than a couple tiles of water or magma. Or build multiple buildings on top of each other. Use '?' for in-tool help.

http://www.geocities.com/jifodus/tile_tool.zip (61KB)

Mar 04, 2008: http://www.geocities.com/jifodus/auto-update_tile_tool.zip (75KB) - Alternate version that is usable as soon as configuration gets uploaded for it. Source code: http://www.geocities.com/jifodus/tile_tool_src.zip (14KB)

Editable information:

  • Liquid Level
  • Designation Flags
  • Occupancy Flags
  • Temperature
  • Tile #
  • Unknown Values

Additional features:

  • Track tile data.
  • Compare a tile with a tracked tile.
  • Dump the raw bits of Designation, Occupancy, Pathfinding and Unknowns.

Source Code

I'm going to be dumping the source code for some of my projects in my new mercurial repository located at: http://75.127.91.201/phg/df/

To clone the repository you'll need a mercurial client which you can get from: http://www.selenic.com/mercurial/wiki/

The repository currently contains the source code to my Automatic Address & Offset finder, TelnetFortress, and a couple unfinished projects: a help editor, a map editor, and the next version of TelnetFortress which would be contained in an OpenGL wrapper and access the screen buffer directly. I'll probably be adding more of my DF related projects to the repository sometime when I have the time.

If a particular project in the repository doesn't list a license, it is probably going to be under an MIT license. Also PM me on the forums so that I can properly add the license info.