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=Useful links=
 
*[[DF2014:Status_icon]]
 
*[[DF2014:Material_science]]
 
 
=Important Forum Posts=
 
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 
= Epic forum posters worth following =
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 
 
= About me =
 
 
* I think Dwarf Fortress is the best game of all times.
 
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 
 
= Articles I have written for the DF wiki =
 
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Refuse]]
 
 
= Things to do =
 
* rewrite [[Stone_management]] from scratch
 
* rewrite [[Stockpile]]
 
* Add stockpile settings info to the article of each item which can have its own stockpile
 
* Upload images of most creatures
 
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 
* Add butchering yields of creatues
 
* Find out how often a creature can be sheared
 
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 
* rewrite [[Notes]], make [[Routes]]
 
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 
 
= ☼Forum fiber thread☼ =
 
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 
 
 
=Signatures in DF forum=
 
=Signatures in DF forum=
I collect funny signatures from the DF forums
 
 
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
Line 66: Line 20:
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Quotes=
+
=Sandbox=
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
+
 
 +
== How to drill through an Aquifer ==
 +
 
 +
Hans Lemurson and QuantumMenace have developed a method how to drill through an aquifer of unknown thickness. In my opinion their [http://www.bay12forums.com/smf/index.php?topic=79224.0| original forum thread] describing this method is extremely hard to learn from, so before you end up like me spending days of figuring out what the DF gurus actually meant, here is a more newbie-friendly version.
 +
 
 +
Even in this newbie-friendly tutorial it won't harm if you first train this on an embark which you don't intend to play after you've made it through the aquifer. Therefore I suggest you take this embark setup:
 +
 
 +
=== Suggested embark setup ===
 +
* 1 Proficient Miner
 +
* 3 Proficient Masons
 +
* 1 Proficient Carpenter
 +
* 1 Proficient Woodcutter
 +
* 1 Proficient Mechanic
 +
 
 +
sell the anvil to buy:
 +
* 30+ stones (you will need 16 pieces of building material per aquifer level)
 +
* 4 logs (to build a [[DF2012:Carpenter's workshop|carpenter's workshop]] and a [[DF2012:Screw_pump|pump]])
 +
 
 +
Make sure you have at least:
 +
* 1 (battle) axe
 +
* 1 pick
 +
to cut down trees and mine
  
=Iron and fuel needed for a full set of armor=
+
=== Procedure ===
  
{|
+
==== Preparation ====
|Eqipment
+
 
|Steel bars
+
Using your logs of wood, you
|Iron bars
+
 
|flux
+
1. Build a carpenter's workshop
|fuel (ingredient)
+
 
|fuel (iron ore smelting)
+
Your carpenter will use this workshop to craft all the parts necessary to build a pump, i.e.:
|fuel (steel bar production)
+
 
|fuel (item production)
+
2. a [[DF2012:Block|block]]<br />
|-
+
3. an [[Corkscrew#Enormous_corkscrew|enormous corkscrew]]<br />
|Helm
+
4. a [[DF2012:Pipe section|pipe section]]
|1
+
 
|1
+
5. Dig a 2&times;2 staircase until you reach the aquifer layer.
|1
+
 
|1
+
==== Digging through the first layer of an aquifer ====
|0.25
+
 
|1
+
{|class="wikitable1"
|1
+
|-valign="top"
|-
+
| [[Image:Safe-layer.png‎|frame|left|Your last non-aquifer layer]]
|Breastplate
+
| [[Image:Aq01.png‎|frame|left|Your first aquifer layer]]
|3
 
|3
 
|3
 
|3
 
|0.75
 
|3
 
|1
 
|-
 
|Gauntlets
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Greaves
 
|2
 
|2
 
|2
 
|2
 
|0.5
 
|2
 
|1
 
|-
 
|High Boots
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Shield
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Short sword, Battle axe, Spear
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Sum
 
|10
 
|10
 
|10
 
|10
 
|2.5
 
|10
 
|7
 
 
|}
 
|}
  
= Sandbox =
+
1. Channel out one tile at each side of your staircase like this:
  
== Personal preferences of dwarves ==
+
{|class="wikitable1"
=== Stone ===
+
|-valign="top"
cassiterite
+
| [[Image:Aq02.png‎|frame|left|Your last non-aquifer layer]]
cinnabar
+
| [[Image:Aq03.png‎|frame|left|Your first aquifer layer]]
claystone
+
|}
cryolite
 
diorite
 
earthenware
 
saltpeter
 
periclase
 
garnierite
 
  
=== Metal ===
+
2. Build a floor replacing the stairs between the channels and build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled):
adamantine
 
aluminum
 
bismuth
 
bismuth bronze
 
bronze
 
lay pewter
 
platinum
 
zinc
 
  
=== Gem ===
+
{|class="wikitable1"
almandine
+
|-valign="top"
crystal glass
+
| [[Image:Aq04.png|frame|left|the floor on your last non-aquifer layer]]
black opal
+
| [[Image:Aq05.png|frame|left|the pump on your last non-aquifer layer]]
brown jasper
+
|}
brown zircon
 
pifire opal
 
prase
 
red grussular
 
red spinel
 
yellow diamond
 
yellow grossular
 
  
=== Refuse ===
+
3. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
bat ray tooth
 
giant albatross tooth
 
giant cockatiel bone
 
giant nautilus shell
 
giant pond turtle shell
 
green tree frog tooth
 
llama wool
 
panda tooth
 
salmon bone
 
snapping turtle shell
 
  
=== Color ===
+
{|class="wikitable1"
buff
+
|-valign="top"
midnight blue
+
| [[Image:Aq06.png|frame|left|1. Designate these two tiles to be dug]]
sandy taupe
+
| [[Image:Aq07.png|frame|left|2. First build the wall on the south (expect a lot of cancellation spam)]]
scarlet
+
|-valign="top"
silver
+
| [[Image:Aq08.png|frame|left|3. Then the wall on the north]]
 +
| [[Image:Aq09.png|frame|left|4. Then these two walls (build them one by one)]]
 +
|}
  
=== Material ===
+
4. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
jackal leather
 
pine wood
 
rope reed fiber fabric
 
glumprong wood
 
  
=== Finished good ===
+
{|class="wikitable1"
cabochons
+
|-valign="top"
gems
+
| [[Image:Aq10.png|frame|left|1. Start with the southern one]]
 +
| [[Image:Aq11.png|frame|left|2. Proceed until you achieve this]]
 +
|}
  
==== Ammo ====
+
5. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
bolts
 
  
==== Armor ====
+
{|class="wikitable1"
breastplates
+
|-valign="top"
greaves
+
| [[Image:Aq12.png|frame|left|1. Pump and floor deconstructed]]
shoes
+
| [[Image:Aq13.png|frame|left|2. Stairs built]]
 +
|}
  
==== Weapon ====
+
6. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
crossbows
 
short swords
 
spears
 
  
==== Crafts ====
+
{|class="wikitable1"
coins
+
|-valign="top"
figurines
+
|[[Image:Aq14.png|frame|left|1. Dig a channel to the left and right and build a water pump between them (e.g. pumping from the east) and start pumping]]
goblets
+
|[[Image:Aq15.png|frame|left|2. Don't dig under your stairs. Instead, build a wall in place of the south-eastern channel tile.]]
quivers
+
|-valign="top"
rings
+
|[[Image:Aq16.png|frame|left|3. Proceed walling off the the third quadrant]]
 +
|[[Image:Aq17.png|frame|left|4. Until it looks like this. You mustn't dig the wall under the stairs.]]
 +
|}
  
==== Furniture ====
+
7. Now for the last quadrant. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water while pumping, but it isn't dangerous.
anvils
 
coffins
 
grates
 
thrones
 
  
=== Likes ===
+
{|class="wikitable1"
aplaca for their long necks
+
|-valign="top"
flies for their ability to annoy
+
|[[Image:Aq18.png|frame|left|1. Designate these two aquifer walls to be dug.]]
guineafowl for their social nature
+
|[[Image:Aq19.png|frame|left|2. Proceed with the northern wall.]]
jabberers for their frightening beaks
+
|-valign="top"
nether-caps for their coldness to the touch
+
|[[Image:Aq20.png|frame|left|3. Then bulid these other three walls.]]
opah for their coloration
+
|[[Image:Aq24.png|frame|left|4. Deconstruct the pump and the floors and construct Up/Down stairs there.]]
rats for their friendliness
+
|}
reindeer for their large herds
 
water buffalos for their water wallowing
 
white-browed gibbons for their ability to swing through the trees
 
yaks for their shaggy hair
 
  
=== Consumables ===
+
8. We will now deal with the last piece of aquifer.
aye-aye
 
black mamba
 
cave lobster
 
demon rat
 
dwarven ale
 
dwarven sugar
 
dwarven wine
 
fisher berry wine
 
gutter cruor
 
horse's milk
 
Longland flour
 
mackerel
 
monarch butterfly
 
pig's milk
 
plump helmet
 
quarry bush leaves
 
red panda
 
sewer brew
 
strawberry wine
 
sun berries
 
swamp whiskey
 
sweet pod seeds
 
tapir cheese
 
tuber beer
 
wheat flour
 
wild strawberry seeds
 
  
=== Don't likes ===
+
{|class="wikitable1"
jumping spiders
+
|-valign="top"
large roaches
+
|[[Image:Aq21.png|frame|left|1. Deconstruct the wall marked with the "C" to gain access to the last aquifer tile. Aquifers don't leak diagonally, so we are safe here.]]
moon snails
+
|[[Image:Aq22.png|frame|left|2. Mine the last piece of the aquifer on this level.]]
purring maggot
+
|-valign="top"
slugs
+
|[[Image:Aq23.png|frame|left|3. It will produce 7 units of water wetting the ground a bit.]]
worms
+
|[[Image:Aq25.png|frame|left|4. Dig downstairs to check whether there is another aquifer layer below.]]
 
+
|-valign="top"
== Stockpile settings ==
+
|[[Image:Aq26.png|frame|left|5. Construct up/down stairs on top of the downstairs to have an access to this level once the ramps are removed.]]
 +
|[[Image:Aq27.png|frame|left|6. Deconstruct the redundant walls.]]
 +
|}
  
=== Stockpile of Cages ===
+
9. If you see there is another aquifer layer below, you can repeat the steps in sections 1-8.
In [[]]
 

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