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=Useful links=
 
*[[DF2014:Status_icon]]
 
*[[DF2014:Material_science]]
 
 
=Important Forum Posts=
 
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 
= Epic forum posters worth following =
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 
 
= About me =
 
 
* I think Dwarf Fortress is the best game of all times.
 
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 
 
= Articles I have written for the DF wiki =
 
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Refuse]]
 
 
= Things to do =
 
* rewrite [[Stone_management]] from scratch
 
* rewrite [[Stockpile]]
 
* Add stockpile settings info to the article of each item which can have its own stockpile
 
* Upload images of most creatures
 
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 
* Add butchering yields of creatues
 
* Find out how often a creature can be sheared
 
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 
* rewrite [[Notes]], make [[Routes]]
 
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 
 
= ☼Forum fiber thread☼ =
 
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 
 
 
=Signatures in DF forum=
 
=Signatures in DF forum=
I collect funny signatures from the DF forums
 
 
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
Line 66: Line 20:
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Quotes=
+
=Sandbox=
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
 
  
=Iron and fuel needed for a full set of armor=
+
[[File:Double-slit-name.png‎|frame|right|The two name-giving slits are highlighted]]
  
{|
+
QuantumMenace has developed a very easy method how to dig through an [[DF2012:Aquifer|aquifer]] of an unknown depth commonly known as the '''double-slit method'''. Its name derives from two channeled-out slits at the sides of a 2×2 area.
|Eqipment
+
 
|Steel bars
+
The slits are used to break into the aquifer layer below, hence their ramps are flooded (blue). Water can be pumped from one slit to another slightly faster than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
|Iron bars
+
 
|flux
+
== Draining an aquifer ==
|fuel (ingredient)
+
 
|fuel (iron ore smelting)
+
Before we will have a look at the double-slit method itself, it is good to know these basic things about the aquifers and how to drain them.
|fuel (steel bar production)
+
 
|fuel (item production)
+
Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels.  
|-
+
 
|Helm
+
=== Draining across multiple z-levels ===
|1
+
 
|1
+
QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. Once one of the lower aquifer levels has been cracked open, it can absorb all of the water being produced by the aquifer level above it.  
|1
+
 
|1
+
{|class="wikitable1"
|0.25
+
|-valign="top"
|1
+
| [[Image:Aquifer draining.png|left|350px|]]
|1
 
|-
 
|Breastplate
 
|3
 
|3
 
|3
 
|3
 
|0.75
 
|3
 
|1
 
|-
 
|Gauntlets
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Greaves
 
|2
 
|2
 
|2
 
|2
 
|0.5
 
|2
 
|1
 
|-
 
|High Boots
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Shield
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Short sword, Battle axe, Spear
 
|1
 
|1
 
|1
 
|1
 
|0.25
 
|1
 
|1
 
|-
 
|Sum
 
|10
 
|10
 
|10
 
|10
 
|2.5
 
|10
 
|7
 
 
|}
 
|}
  
= Sandbox =
+
=== Drain within one z-level ===
  
== Personal preferences of dwarves ==
+
The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it (which is already secured) and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water.
=== Stone ===
 
cassiterite
 
cinnabar
 
claystone
 
cryolite
 
diorite
 
earthenware
 
saltpeter
 
periclase
 
garnierite
 
  
=== Metal ===
+
{|class="wikitable1" style="padding-top: 2em"
adamantine
+
|-valign="top"
aluminum
+
| [[Image:Aquifer_pump_scheme.png|left|600px|Water flow between the two slits.]]
bismuth
+
|}
bismuth bronze
 
bronze
 
lay pewter
 
platinum
 
zinc
 
  
=== Gem ===
+
== Tutorial embark setup ==
almandine
+
The double-slit method will be presented in a form of a play-along tutorial. Train it on an embark which you don't intend to play after you've made it through the aquifer. Try to embark at some forested place near the ocean where multi-level aquifers are almost guaranteed. Take this embark setup:
crystal glass
 
black opal
 
brown jasper
 
brown zircon
 
pifire opal
 
prase
 
red grussular
 
red spinel
 
yellow diamond
 
yellow grossular
 
  
=== Refuse ===
+
* 1 Proficient Miner
bat ray tooth
+
* 4 Proficient Carpenters
giant albatross tooth
+
* 2 Proficient Wood cutter
giant cockatiel bone
 
giant nautilus shell
 
giant pond turtle shell
 
green tree frog tooth
 
llama wool
 
panda tooth
 
salmon bone
 
snapping turtle shell
 
  
=== Color ===
+
You can sell the anvil, one pick, and all quivers, splints and crutches to buy loads of wooden logs. It will save you time cutting down trees.
buff
 
midnight blue
 
sandy taupe
 
scarlet
 
silver
 
  
=== Material ===
+
Make sure you have at least one (battle) axe and one 1 pick to cut down trees and mine.
jackal leather
 
pine wood
 
rope reed fiber fabric
 
glumprong wood
 
  
=== Finished good ===
+
== Procedure ==
cabochons
 
gems
 
  
==== Ammo ====
+
=== Preparation ===
bolts
 
  
==== Armor ====
+
Using your logs of wood, build a carpenter's workshop and craft all the parts necessary to build a pump, i.e.:
breastplates
 
greaves
 
shoes
 
  
==== Weapon ====
+
* a [[DF2012:Block|block]]<br />
crossbows
+
* an [[Trap_components#Enormous_corkscrew|enormous corkscrew]]
short swords
+
* a [[DF2012:Pipe section|pipe section]]
spears
 
  
==== Crafts ====
+
==== Find out what you are dealing with  ====
coins
 
figurines
 
goblets
 
quivers
 
rings
 
  
==== Furniture ====
+
===== Access the aquifer =====
anvils
 
coffins
 
grates
 
thrones
 
  
=== Likes ===
+
Dig a 2&times;2 staircase down to the aquifer
aplaca for their long necks
 
flies for their ability to annoy
 
guineafowl for their social nature
 
jabberers for their frightening beaks
 
nether-caps for their coldness to the touch
 
opah for their coloration
 
rats for their friendliness
 
reindeer for their large herds
 
water buffalos for their water wallowing
 
white-browed gibbons for their ability to swing through the trees
 
yaks for their shaggy hair
 
  
=== Consumables ===
+
{|class="wikitable1"
aye-aye
+
|-valign="top"
black mamba
+
| [[Image:Safe-layer.png‎|frame|left|Your last non-aquifer layer]]
cave lobster
+
| [[Image:Aq01.png‎|frame|left|Your first aquifer layer]]
demon rat
+
|}
dwarven ale
 
dwarven sugar
 
dwarven wine
 
fisher berry wine
 
gutter cruor
 
horse's milk
 
Longland flour
 
mackerel
 
monarch butterfly
 
pig's milk
 
plump helmet
 
quarry bush leaves
 
red panda
 
sewer brew
 
strawberry wine
 
sun berries
 
swamp whiskey
 
sweet pod seeds
 
tapir cheese
 
tuber beer
 
wheat flour
 
wild strawberry seeds
 
  
=== Don't likes ===
+
===== Check whether there is more than one level of the aquifer =====
jumping spiders
 
large roaches
 
moon snails
 
purring maggot
 
slugs
 
worms
 
  
== Stockpile settings ==
+
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq02.png‎‎|frame|left|Dig downstairs next to your 2&times;2 stairs.]]
 +
| [[Image:Aq03.png‎|frame|left|Dig up/down stairs into the aquifer below.]]
 +
|}
 +
 
 +
When digging the up/down stair into the aquifer, better pause the game and use {{K|.}} One-Step to see the revealed tile below the first aquifer level before it gets flooded.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq04.png‎‎|frame|left|The up/down stairs have just been dug and are not yet flooded.]]
 +
| [[Image:Aq05.png‎|frame|left|Check the description of the tile revealed below them.]]
 +
|}
 +
 
 +
If it says "Damp X" (X is the name of the stone/soil), it is another aquifer level and we proceed dealing with the upper aquifer levels. If it is regular stone (not damp), we will be dealing with the lowest aquifer level.
 +
 
 +
=== Dealing with the upper aquifer levels ===
 +
 
 +
We want to drain one level of the aquifer into another further below.
 +
 
 +
==== Drain the upper aquifer level to the lower one ====
 +
 
 +
We need access to the lower aquifer level and crack it open.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq06.png‎|frame|left|Dig down stairs left and right of your 2&times;2 stairs.]]
 +
| [[Image:Aq07.png‎|frame|left|Dig up/down stairs into the aquifer level below. They will quickly become flooded.]]
 +
|}
 +
 
 +
Now we will pump the water from one slit into the other. A pump can only be placed on a floor, not a staircase.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq08.png‎|frame|left|Construct two floor tiles instead of two up/down stairs between the slits.]]
 +
| [[Image:Aq09.png‎|frame|left|Build a screw pump there (e.g. pumping from the west).]]
 +
|}
 +
 
 +
Unfortunately, this pump won't work if there is stairs in its source tile.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq10.png‎|frame|left|Remove the downstairs from the source file (channel it out).]]
 +
| [[Image:Aq11.png‎|frame|left|Start pumping.]]
 +
|-valign="top"
 +
| [[Image:Aq12.png‎|frame|left|Now your miner can access the stairs previously flooded.]]
 +
| [[Image:Aq13.png‎|frame|left|Mine two up/downstairs into the lower aquifer level.]]
 +
|}
 +
 
 +
Here, too, you can {{K|.}} one-step to peek under the second layer of your aquifer. Once the up/down stairs are dug, disassemble the pump, turn it to the other direction and dig more stair there. (Don't forget to channel out the downstairs in the pump's source tile.) You should end up with something like this:
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq14.png‎|frame|left|Lowest non-aquifer level (or a secured aquifer level)]]
 +
| [[Image:Aq15.png‎|frame|left|First aquifer level (being drained into the level below)]]
 +
|-valign="top"
 +
| [[Image:Aq16.png‎|frame|left|Second aquifer level (receiving aquifer water from above)]]
 +
| [[Image:Aq17.png‎|frame|left|The level below the second aquifer level]]
 +
|}
 +
 
 +
Now you can stop and dismantle the pump. The upper aquifer level is being drained into the lower one and is accessible without the help of a pump.
 +
 
 +
==== Secure the upper aquifer level ====
 +
 
 +
You can now secure the upper aquifer level by cautiously walling it off. To build walls more quickly, build them out of [[block]]s, rather than stone or wood. To get the least amount of job cancellations, build them in the order suggested here.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq18.png‎|frame|left|Dig the aquifer tiles to the north and south of the slits.]]
 +
| [[Image:Aq19.png‎|frame|left|Build walls there.]]
 +
|-valign="top"
 +
| [[Image:Aq20.png‎|frame|left|Dig and build walls here.]]
 +
| [[Image:Aq21.png‎|frame|left|Dig and build walls here.]]
 +
|}
 +
 
 +
Now the water from the aquifer will start to push your miners and workers around, so better be careful and to this step by step:
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq22.png‎|frame|left|Dig one staircase.]]
 +
| [[Image:Aq23.png‎|frame|left|Dig one wall.]]
 +
|-valign="top"
 +
| [[Image:Aq24.png‎|frame|left|Build one wall.]]
 +
| [[Image:Aq25.png‎|frame|left|Proceed until you have this.]]
 +
|}
 +
 
 +
Now you have secured one level of the aquifer. If there are at least two other levels below this one, you can repeat the procedure described in [[#Dealing with the upper aquifer levels|Dealing with the upper aquifer levels]]. Else, follow the procedure described in [[#Dealing with the lowest aquifer level|Dealing with the lowest aquifer level]].
 +
 
 +
=== Deal with the lowest aquifer level ===
 +
 
 +
==Links==
 +
[http://www.bay12forums.com/smf/index.php?topic=79224.msg2060636#msg2060636| Quantum's original forum post]
 +
 
 +
[[Category:DF2012:Guides]]
 +
 
 +
 
 +
= Junk =
 +
 
 +
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 +
 
 +
1. Make yourself an access to the aquifer layer:
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq02.png‎|frame|left|1. Channel out one tile at each side of your staircase like this.]]
 +
| [[Image:Aq03.png‎|frame|left|2. This is how the aquifer level looks now.]]
 +
|-valign="top"
 +
| [[Image:Aq04.png|frame|left|3. Build a floor replacing the stairs between the channels.]]
 +
| [[Image:Aq05.png|frame|left|4. Build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled).]]
 +
|}
 +
 
 +
2. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq06.png|frame|left|1. Designate these two tiles to be dug]]
 +
| [[Image:Aq07.png|frame|left|2. First build the wall on the south (expect a lot of cancellation spam).]]
 +
|-valign="top"
 +
| [[Image:Aq08.png|frame|left|3. Then the wall on the north]]
 +
| [[Image:Aq09.png|frame|left|4. Then these two walls (build them one by one).]]
 +
|}
 +
 
 +
3. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq10.png|frame|left|1. Start with the southern one]]
 +
| [[Image:Aq11.png|frame|left|2. Proceed until you achieve this]]
 +
|}
 +
 
 +
4. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
| [[Image:Aq12.png|frame|left|1. Pump and floor deconstructed]]
 +
| [[Image:Aq13.png|frame|left|2. Stairs built]]
 +
|}
 +
 
 +
5. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq14.png|frame|left|1. Dig a channel to the left and right and build a water pump between them (e.g. pumping from the east) and start pumping.]]
 +
|[[Image:Aq15.png|frame|left|2. Don't dig under your stairs. Instead, build a wall in place of the south-eastern channel tile.]]
 +
|-valign="top"
 +
|[[Image:Aq16.png|frame|left|3. Continue walling off the the third quadrant by building this wall in the north.]]
 +
|[[Image:Aq17.png|frame|left|4. Proceed building in until it looks like this. You mustn't dig the wall under the stairs. It will serve us as water sink.]]
 +
|}
 +
 
 +
 
 +
6. Now for the last quadrant. We deliberately haven't dug the North-East wall under the stairs. Despite it being aquifer and leaking water, we need it to use it as a water sink now. Remember, aquifers can receive infinite amount of water, too. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water on its level while pumping, but it isn't dangerous.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq18.png|frame|left|1. Designate these two aquifer walls to be dug.]]
 +
|[[Image:Aq19.png|frame|left|2. Proceed with the northern wall.]]
 +
|-valign="top"
 +
|[[Image:Aq20.png|frame|left|3. Then bulid these other three walls.]]
 +
|[[Image:Aq24.png|frame|left|4. Deconstruct the pump and the floors and construct Up/Down stairs there.]]
 +
|}
 +
 
 +
7. We will now deal with the last piece of aquifer.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq21.png|frame|left|1. Deconstruct the wall marked with the "C" to gain access to the last aquifer tile. Aquifers don't leak diagonally, so we are safe here.]]
 +
|[[Image:Aq22.png|frame|left|2. Mine the last piece of the aquifer on this level.]]
 +
|-valign="top"
 +
|[[Image:Aq23.png|frame|left|3. It will produce 7 units of water wetting the ground a bit.]]
 +
|[[Image:Aq25.png|frame|left|4. Dig downstairs to check whether there is another aquifer layer below.]]
 +
|}
 +
 
 +
When you are digging the downstairs, better have the game paused and proceed step by step ({{K|.}} One-Step). There is usually some water on the level where you are digging from, which would immediately run down the stairs you're digging and make the level below damp. The only way to tell whether there is an aquifer below is to stop the at the very moment when your miner reveals the first tile of it. If it is damp before the water from your level has run down on it, it is another aquifer level.
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq26.png|frame|left|5. Construct up/down stairs on top of the downstairs to have an access to this level once the ramps are removed.]]
 +
|[[Image:Aq27.png|frame|left|6. Deconstruct the redundant walls.]]
 +
|}
 +
 
 +
8. Level done
 +
 
 +
{|class="wikitable1"
 +
|-valign="top"
 +
|[[Image:Aq28.png|frame|left|Enjoy your first secured aquifer layer.]]
 +
|}
  
=== Stockpile of Cages ===
+
If you see there is another aquifer layer below, you repeat the steps in sections 1-8. To dig through one layer of aquifer this way will take you 2 or 3 months in-game time.
In [[]]
 

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