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Difference between revisions of "User:Nagidal"

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m (let's save this)
m (List of things I want to do.)
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* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 
* [[DF2012:Sample_Starting_Builds]]
 
* [[DF2012:Sample_Starting_Builds]]
 +
 +
= Things to do =
 +
* Add stockpile settings info to the article of each item which can have its own stockpile
 +
* Upload images of most creatures
 +
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 +
* Add butchering yields of creatues
 +
* Find out how often a creature can be sheared
 +
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
  
 
=Signatures in DF forum=
 
=Signatures in DF forum=

Revision as of 12:10, 10 August 2012

About me

Articles I have written for the DF wiki

Things to do

  • Add stockpile settings info to the article of each item which can have its own stockpile
  • Upload images of most creatures
  • Add why some dwarfves like some creatues (e.g. Opah for their coloring)
  • Add butchering yields of creatues
  • Find out how often a creature can be sheared
  • Add grow time from crop (25 or 42 days) to the respective individual plant articles

Signatures in DF forum

I collect funny signatures from the DF forums

NW_Kohaku's

  • Quote from: Alkyon on March 31, 2010, 03:00:46 am
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.

Brotato's

  • Quote from: Lordraymond on December 10, 2011, 10:28:59 pm
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.

Sus's

  • Quote from: Moogie on February 08, 2012, 01:23:42 pm
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
  • Quote from: xeivous on March 17, 2012, 06:54:20 am
If we wanted monstrosities, we'd go play games that are a bit brighter than DF, like Warhammer 40k.

Nagidal's

  • Quote from: arzzult on March 19, 2012, 09:47:41 am
This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.

Iron and fuel needed for a full set of armor

Eqipment Steel bars Iron bars flux fuel (ingredient) fuel (iron ore smelting) fuel (steel bar production) fuel (item production)
Helm 1 1 1 1 0.25 1 1
Breastplate 3 3 3 3 0.75 3 1
Gauntlets 1 1 1 1 0.25 1 1
Greaves 2 2 2 2 0.5 2 1
High Boots 1 1 1 1 0.25 1 1
Shield 1 1 1 1 0.25 1 1
Short sword, Battle axe, Spear 1 1 1 1 0.25 1 1
Sum 10 10 10 10 2.5 10 7

Sandbox

Personal preferences of dwarves

Stone

earthenware saltpeter diorite cryolite claystone

Metal

zinc adamantine bismuth bismuth bronze aluminum

Gem

red spinel black opal crystal glass prase red grussular yellow grossular

Color

scarlet silver sandy taupe

Material

Rope reed fiber fabric jackal leather

Refuse

Panda tooth salmon bone giant pond turtle shell llama wool green tree frog tooth bat ray tooth giant nautilus shell

Finished good

gems

Ammo

bolts

Armor

greaves breastplates shoes

Weapon

spears crossbows

Crafts

figurines goblets coins

Furniture

grates coffins


Animal

rats for their friendliness reindeer for their large herds opah for their coloration yaks for their shaggy hair jabberers for their frightening beaks aplaca for their long necks

Drink

dwarven wine swamp whiskey fisher berry wine

Food

black mamba wheat flour wild strawberry seeds dwarven sugar monarch butterfly mackerel tapir cheese

Don't likes

slugs large roaches moon snails worms

Stockpile settings

Stockpile of Cages

In [[]]