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Editing User:Teres Draconis

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::I'm told I can edit the saved games and make the waters be salty. - [[User:Teres Draconis|jaz]]  1 March 2011
 
::I'm told I can edit the saved games and make the waters be salty. - [[User:Teres Draconis|jaz]]  1 March 2011
  
Hmmm... maybe make a new substance called "poluted water" and have it be a by-product? I've got slag already, don't see why poluted water should be any harder, though it might not flow properly. And give it a negative sale value. "I'll pay you to take this stuff away." Just some things I'm thinking about....  
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Hmmm... maybe make a new substance called "poluted water" and have it be a by-product? I've got slag already, don't see why poluted water should be any harder, though it might not flow properly. And give it a negative sale value. "I'll pay you to take this stuff away." Just some things I'm thinking about....  
 
 
:Considering just using the filth tags already in the game. Might be easier. Then again, might not.
 
  
 
Part of my "world" is that the native plants and animals are far easier to process for metals than the ores are... in fact, I'm thinking of limiting the ores quite heavily. Maybe make them /all/ deep? '''[[Fun]]'''. - [[User:Teres Draconis|jaz]] 22:45, 16 April 2010 (UTC)
 
Part of my "world" is that the native plants and animals are far easier to process for metals than the ores are... in fact, I'm thinking of limiting the ores quite heavily. Maybe make them /all/ deep? '''[[Fun]]'''. - [[User:Teres Draconis|jaz]] 22:45, 16 April 2010 (UTC)
 
 
For my middling game, made tons of dyes in lots of different colours. Put them all in a new plant that only grows in magma regions, doesn't have seeds and spontaniously combusts upon becoming a shrubbery, just to avoid ... dealing with it. Then I added in some reactions to mix dye colours that takes place in the dye shop. Some reactions require water to work, and others, booze! Presto, dyes in almost every colour, that has some level of realism, if not a lot. Strangely, the dwarven traders occasionally bring me some of the new dyes.
 
 
Also, added in "feral" and "rabid" ... "templates" is the right word, I guess. Like "giant" can be applied to "panda" to get "giant panda"... now I occasionally get feral pigs and rabid dogs. Awesome! Especially FUN when you don't realise that your kitty has been bitten by the swarm of rabid rats it was attempting to decimate, and that said rats are now infesting your booze stockpile. Realisticly, kitten should then also become rabid, but instead, it just dies. As do thirsty dorfs.
 
  
 
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