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Editing User:Vasiln/minecarts

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Oh well, that's the way it goes.  '''Correction: my design wasn't actually testing this.  However, re-testing suggests the same.'''
 
Oh well, that's the way it goes.  '''Correction: my design wasn't actually testing this.  However, re-testing suggests the same.'''
 
==Intentional derailment==
 
*Derail onto track running perpendicular to velocity: doesn't appear to slow cart
 
*Retracting bridge over corner: derails cart when closed, not when open
 
*Raising bridge over corner: ditto
 
*Hatch over corner: does NOT derail carts in either state, suckoid
 
*Diagonal velocity, basically a guarantee of derail whenever possible?
 
 
===Bridge over tracked ramp===
 
Deserves its own section.  Works the same as without ramp-- that is, bridge at corner derails cart.  Impulse still granted by ramp in open case, apparently not in closed case.  (Compare to impulse ramp NOT at corner, which appears to give impulse regardless of status?  But that was flawed testing, don't be so sure.)  Note that to do it with a raising bridge, the raising bridge has to be based in the direction of derail-- but doesn't have to be a 2x1 bridge, base could lie 10 tiles from corner.  Testing was done with constructed ramps, which lay on top of track, in case we have trouble recreating....
 

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