v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

User:Zeta/Freeze Detonation

From Dwarf Fortress Wiki
< User:Zeta
Revision as of 02:13, 7 February 2010 by Zeta (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Freeze Detonation refers to deliberate modification of a creature's genetics to where their bodies produce so little heat that it freezes on the spot and then inexplicably detonates. It is a variant of the thermonuclear catsplosion typically used to remove the unwanted pests known only as cats. It is still in the highly experimental phase, as genetic engineers are still working out the kinks.

History and Theory[edit]

The history of the Freeze Detonation method is fairly short. The idea came from examination of the thermonuclear catsplosion method, and was the result of simple reasoning: if there is an upper limit for heat for most animals, there must also be a lower limit.

The theory goes as such: if a creature must generate heat to survive, then by lowering the amount of heat the body produces to below a certain threshold, the creature will freeze to death even in magma.

There are two things that some people argue are completely wrong with the theory, the first being the ethical implications of this - mainly, that it would be possible to "play god." these complaints are disregarded, since they come from the ignorant. the other problem is that there is always the possibility of adaptation to the change via mutations. however, since no such mutations have occured, it's quite possible this will not happen.

Classical Genetic Modification Process[edit]

The process for causing a freeze detonation are simple. you genetically modify the HOMEOTHERM of the creature (via the creature_*.txt file - I.E. creature_domestic.txt file for cats) to a ridiculously low number, such as 1. for best results, splice in the gene for [SEVERONBREAKS] so that the creature detonates on death, which will occur instantly.

It is safe to perform this operation before world generation.

Refined Genetic Modification Process[edit]

As an alternative means of invoking freeze detonation, Changing the genetic structure to where the cats require a higher temperature than their natural body heat produces will, in effect, cause the cats to freeze to death unless they are on fire (and possibly even then). The corresponding genetic data to modify is the [COLDDAM_POINT] tag, setting it to at least 10071 (noting that 10070 is their standard temperature). Unlike the old method above, this will affect the entire cat population instead of future populations on the resistant species.

Notes[edit]

Unlike thermonuclear catsplosions, cats killed via this method will not have direct collateral damage. tantrums may still result if the cat has adopted a dwarf.

It is unknown (at this point) whether or not creatures killed by this method will produce miasma.