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Editing User talk:Kwieland
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One way to quickly level a cook/herbalist/brewer is to have the herbalist gather plants, the brewer to brew them (requires lots of barrels at first) and then have the cook make biscuits of both the seeds (you're not going to plant them anyway) and the alcohol. In the kitchen menu, you need to make sure that plant seeds are being allowed to be cooked, and the plants are all being brewed. The side effect is a lot of biscuits, but you can just make a stockpile just for finished meals (NO barrels!) somewhere close at hand (outside), forbid them, remove the stockpile, and then let them rot. If the brewer is close to the kitchen, the walking should be minimal. Alternatively, a farmer could substitute for a herbalist, but then the flux of plants is more random. This works great on maps with lots of plants. | One way to quickly level a cook/herbalist/brewer is to have the herbalist gather plants, the brewer to brew them (requires lots of barrels at first) and then have the cook make biscuits of both the seeds (you're not going to plant them anyway) and the alcohol. In the kitchen menu, you need to make sure that plant seeds are being allowed to be cooked, and the plants are all being brewed. The side effect is a lot of biscuits, but you can just make a stockpile just for finished meals (NO barrels!) somewhere close at hand (outside), forbid them, remove the stockpile, and then let them rot. If the brewer is close to the kitchen, the walking should be minimal. Alternatively, a farmer could substitute for a herbalist, but then the flux of plants is more random. This works great on maps with lots of plants. | ||
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