v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User talk:Kwieland

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 68: Line 68:
  
 
One way to quickly level a cook/herbalist/brewer is to have the herbalist gather plants, the brewer to brew them (requires lots of barrels at first) and then have the cook make biscuits of both the seeds (you're not going to plant them anyway) and the alcohol.  In the kitchen menu, you need to make sure that plant seeds are being allowed to be cooked, and the plants are all being brewed.  The side effect is a lot of biscuits, but you can just make a stockpile just for finished meals (NO barrels!) somewhere close at hand (outside), forbid them, remove the stockpile, and then let them rot.  If the brewer is close to the kitchen, the walking should be minimal. Alternatively, a farmer could substitute for a herbalist, but then the flux of plants is more random.  This works great on maps with lots of plants.
 
One way to quickly level a cook/herbalist/brewer is to have the herbalist gather plants, the brewer to brew them (requires lots of barrels at first) and then have the cook make biscuits of both the seeds (you're not going to plant them anyway) and the alcohol.  In the kitchen menu, you need to make sure that plant seeds are being allowed to be cooked, and the plants are all being brewed.  The side effect is a lot of biscuits, but you can just make a stockpile just for finished meals (NO barrels!) somewhere close at hand (outside), forbid them, remove the stockpile, and then let them rot.  If the brewer is close to the kitchen, the walking should be minimal. Alternatively, a farmer could substitute for a herbalist, but then the flux of plants is more random.  This works great on maps with lots of plants.
 
== [[Dwarf Fortress Wiki:Versions]] ==
 
Based on your comments and input on the administration requests pages I thought you might be interested in this kind of discussion.  Please bring in your comments on this page and on it's talk page and let everyone know what you think.  Thanks! [[User:Mason11987|Mason11987]] 20:46, 28 February 2010 (UTC)
 
 
== Move pages ==
 
 
AFAIK, you can only move pages if you're an admin. If you let me know what you want to move and where I can take care of it for you. Mason (T-C) 00:22, 15 April 2010 (UTC)
 
 
== Magma ==
 
 
Not necessarily true.  I've always been in the habit of putting my forges quite deep, but behind stone-protected walls.  Since I've never relied on a military, I don't ever need metal goods quickly. --[[User:Aescula|Aescula]] 23:24, 3 June 2010 (UTC)
 
 
::Sorry.  This was a response to this line on your userpage: "With the magma so deep now, you really have to think of a way to bring it to the surface." --[[User:Aescula|Aescula]] 21:21, 4 June 2010 (UTC)
 
 
Makes sense now.  I also don't use the military now, relying on cage traps mostly.  Cage traps also cut down on the clean up from goblins.  I transfer them all to a single cage and then designate a dump site right on top of the cage.  Dumping all their stuff goes pretty fast, and I make sure that it is close to the depot/stockpiles.  I prefer to have the forges close to the surface for a few reasons.
 
#Goblins always drop lots of things that can be melted down. So, being close to the surface means short paths.
 
#Any metal goods (trade goods) armor, etc, should be close to the depot, to minimize path lengths.
 
My depot was previously really close to the surface.  I'm beginning to think about putting my depot 10 or so Z levels deep.  Then it can be a little closer.
 
 
== Searching ==
 
 
I'll look into it. --[[User:Briess|Briess]] 17:50, 18 April 2011 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)