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Difference between revisions of "User talk:Kwieland"

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*I read on the wiki once that somebody used a custom world to make more magma.  How? I'd like to do that too.
 
*I read on the wiki once that somebody used a custom world to make more magma.  How? I'd like to do that too.
 
--[[User:Kwieland|Kwieland]] 13:22, 11 May 2009 (UTC)
 
--[[User:Kwieland|Kwieland]] 13:22, 11 May 2009 (UTC)
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== Hammerdwarfs ==
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Hi. Why do you believe the below is "incorrect"?
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<blockquote>
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"Hammerdwarf" covers both war hammers and maces, and also when marksdwarves are forced to fight an opponent by bludgeoning them with their crossbow, rather than using it at range."</blockquote>
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The only thing I can think of is that dwarves can't use human maces... not sure, now that I think of it.
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The rest is supported 100% by the [[weapon]] and [[hammerdwarf]] articles, and the RAW's. If you removed this in errour, please replace it on the [[soldier]] page (so it doesn't look like we're in some kind of edit war). ;)  If it's wrong, could you enlighten me as to "why"? thnx --[[User:Albedo|Albedo]] 20:35, 13 May 2009 (UTC)

Revision as of 20:35, 13 May 2009

Things I noticed this weekend:

  • I made a new map, and the goblins showed up as "WAR" on the choose a site screen. "Great!", I thought. I'll pick military dwarfs and start right on top of a goblin town. So, I did and they were all friendly! I've been playing the orc mod so maybe if I changed the speak/nospeak tag I could get them to be hostile? Anybody?
  • Bolts, bolts, BOLTS! I have found that if I change a stockpile so it only accepts wood and bone bolts, nothing gets put there. So, then I end up enabling metal bolts. Just a minor annoyance.
  • Beak dogs are butcher-able. And, at a multiplier of two, worth more than common animals.
  • Trap avoid is really a bugger. If you don't have a good military, I've found the best way is to snipe them from above with crossbows while they try to make their way to your entrance. Then, raise the gate when they are in firing range. They tend to mill about, confused, until their leader gets kill/calls off the attack. Makes for some fun action! Also, Beak dogs are not trap avoid, so they tend to hit the traps fine. Simple stone fall traps are usually good enough.
  • Anybody notice that the orcs riding beak dogs never get hit until the beak dog dies? Seems strange, probably a bug.
  • If they have ranged units, though, it's best to just hide them out.
  • Marksdwarfs in squads will never occupy a single square, but prefer to hover around. But, if you make every dwarf a squad and assign them a single square, they do it! This leads to some serious "gatling gun" type action!
  • Some maps have windmills at 40, others at 20. I wish I could figure out how to get the 40s! With a single gear box and horizontal axle, you're down to 14 remaining power! I want to make some mist machines, but have limited wood.
  • Be careful when you collapse floors on top of enemies as a trap. My trap worked beautifully until I realized that it had collapsed the floor under them as well, dropping tons of baddies directly inside my fortress! Oh, what fun!
  • I read on the wiki once that somebody used a custom world to make more magma. How? I'd like to do that too.

--Kwieland 13:22, 11 May 2009 (UTC)

Hammerdwarfs

Hi. Why do you believe the below is "incorrect"?

"Hammerdwarf" covers both war hammers and maces, and also when marksdwarves are forced to fight an opponent by bludgeoning them with their crossbow, rather than using it at range."

The only thing I can think of is that dwarves can't use human maces... not sure, now that I think of it.

The rest is supported 100% by the weapon and hammerdwarf articles, and the RAW's. If you removed this in errour, please replace it on the soldier page (so it doesn't look like we're in some kind of edit war). ;) If it's wrong, could you enlighten me as to "why"? thnx --Albedo 20:35, 13 May 2009 (UTC)