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User talk:Kwieland

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Revision as of 14:21, 17 February 2009 by Kwieland (talk | contribs)
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Hey, I noticed a few questions on your page, I hope you don't mind if I try and answer a few here. =]

1. Why do dwarfs starve to death in the prison? Shouldn't they be fed?

I think they can get food for themselves if it's in reach (dwarves chained up can move to adjacent tiles, I think, so if you have a food storage next to them I think they might be fine.)
I should have been more specific. I had all metal cages instead of chains. The one dwarf was put in a cage for 120 days or something like that. He didn't make it. I would have thought the "health care" would have eventually fed him?

6. Why do dwarfs leave their clothes all over? Will they use furniture if I put it in their room? If so, what kinds?

I think worn clothes are often dropped by dwarves, especially if they replace them. Wrestlers often tear off each other's clothes too. I think they will use furniture such as chests and things if they have spare time, I've seen people "Storing Owned Item".
I've seen that as well. How do they get new clothes, though? For instance, if I change their military preferences to Plate, does the new plate mail belong to them? For weapons they drop them, so they don't own them, right? Is it just the basic socks/shoes/clothes that they own?

8. Why are walls made of materials lava proof, but floodgates are not? What are the lava safe rocks? Why not obsidian?

I think currently all constructions are lavaproof, something yet to be implemented.
Bauxite is, to my knowledge, the only lava-safe rock, other than special things.
Since obsidian is cooled magma, it makes sense it wouldn't be lava-safe, as it must melt. Otherwise all lava would be solid.
I don't think the logic works that way. If you look at the melting/temperatures, obsidian [[1]] melts at 1650 C while [[2]] is only 700-1200 C. Think about using cotton or wood hot-pad holders? Anyway...

10. Why does the text get smaller when I make the grid larger?

Did you increase the size of the window too? Increasing the grid splits up the standard window into more "blocks" to fit things in, so the text will be fitting into a smaller area.
Do you mean increase the resolution? All the window info is confusing to me. I run in full screen, with a monitor resolution of 1680 x 1050.

12. Why can't you train other animals (fox/wolf) to be hunting/war animals?

They currently don't have the tag, though that can be added in by editing the raws if you like.

13. Why are my nobels demanding stuff I don't have?

They demand according to their preferences. There's no guarantee you can fulfill them, easily or at all - but that adds to the fun of DF, doesn't it?
I see. I read somewhere that they don't demand anything you don't have. But that isn't correct. The funny thing is that after a while, they "forget" their demands if you don't meet them. So, as long as they are happy with other things, why bother?

14. How many metal bars does armor costs?

From Armor, plate is 3, chain and greaves 2, everything else 1, although "pairs" such as gauntlets are made in twos for 1 bar.
So, if I wanted to train a legendary armorsmith, have them make tons of copper helms? Then, train a furnace operator by having them melt them all back down? What is the loss on melting?

17. Why do neck/brain injuries result in dwarfs in vegetable state?

Is that not realistic? People with brain injuries are usually badly effected, and a neck injury makes it dangerous to move.
Realistic, maybe. People can lead semi-normal lives without a leg/arm. Total paralysis (maybe see [[3]]?)is fairly uncommon in the US - one in 61 000. So having three in 200 seems a bit out of wack. But, then again, we aren't exactly laboring/waring...

18. Why don't levers show what they are linked to?

This is overcomeable by using notes. They do show what they aren't linked to, so elimination can be used, but that is rather slow.
Good idea. I find that making notes is a rather cumbersome process. Sigh.

20. Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult? Along with this, it looks like the search algorithm just looks for the closest, not the closest walkable distance. For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.

Aye, they do choose the closest thing. Forbidding items can help with this.
Yeah, maybe I'll have to start forbidding after exploratory digging. Right now I've resorted to locking them in rooms

Hope that made sense, and is of some vague help. Emmanovi 19:40, 16 February 2009 (EST)

Thanks Emmanovi, all comments are welcome. I've put some additional comments above.--Kwieland 09:21, 17 February 2009 (EST)