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Difference between revisions of "User talk:Lethosor"

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Thanks for the feedback! I have no idea what I'm doing. I've never gotten into editing wikis before and I don't even know if this will reach you correctly. --[[User:J. d'Orc|J. d'Orc]] ([[User talk:J. d'Orc|talk]]) 19:04, 14 June 2013 (UTC)
 
Thanks for the feedback! I have no idea what I'm doing. I've never gotten into editing wikis before and I don't even know if this will reach you correctly. --[[User:J. d'Orc|J. d'Orc]] ([[User talk:J. d'Orc|talk]]) 19:04, 14 June 2013 (UTC)
:Masterwork mod: minimize number of leather types. Maximize number of parrot types. XP
+
:Masterwork mod: minimize number of leather types. Maximize number of parrot types. XP --[[User:J. d'Orc|J. d'Orc]] ([[User talk:J. d'Orc|talk]]) 02:13, 15 June 2013 (UTC)

Revision as of 02:13, 15 June 2013

Templates

Nice work on the rounded box templates! --Briess 08:07, 11 February 2013 (UTC)

Thanks, I guess I had a little too much time on my hands. Does the formatting look ok? I think I screwed it up once or twice, but the main page looks all right now. --Lethosor (talk) 13:13, 11 February 2013 (UTC)

Variations

I like your solution to the creature variation problem. It's much simpler than what I had in mind, and, at least for the current batch of creatures, works quite well. Great job! --Loci 20:41, 5 March 2013 (UTC)

Duplicated History

Yeah, I noted that as well and decided it wasn't actually a major enough issue worth redoing everything I was doing to the database (since it already took almost 7 hours of lock time :(. If there are other issues, I can revert back, but I'll want to do it before tonightish, so we don't loose a lot of data. --Briess (talk) 01:34, 13 April 2013 (UTC)

And then I changed my mind and reverted. Thanks for letting me know. --Briess (talk) 01:41, 13 April 2013 (UTC)
And now I just realized I should have just nuked the caches to fix the problem. Oh well. I'll re-try the upgrade later :) --Briess (talk) 01:44, 13 April 2013 (UTC)

I rolled back the database maintenance / upgrade because of the issue you pointed out. Thanks for alerting me :) -- Briess (talk) 01:37, 13 April 2013 (UTC)

As to what just happened: cache collision >.> - Should be fixed now, sorry . --Briess (talk) 01:49, 13 April 2013 (UTC)

Thanks. I thought I was commenting on the wrong page for a second there. Looks good now :) --Lethosor (talk) 01:53, 13 April 2013 (UTC)

Rater

Left a note at User_talk:Lethosor/rater.js for you :) --Briess (talk) 07:06, 14 April 2013 (UTC)

Skill tree for DF masterwork

What do you think about adding a new skill tree for the new skills? Could be usefull... TheKevroar (talk) 21:37, 5 May 2013 (UTC)

You mean like
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused
ru:Lethosor? --Lethosor (talk) 20:06, 8 May 2013 (UTC)
Yes, I think it could be usefull. TheKevroar (talk) 11:28, 9 May 2013 (UTC)

Flying Spawn Mechanics (RedReign)

Hi, Lethosor,

It appears you made a small modification to what I recently wrote on the DF2012:Flying page. You wrote that it only affects underground creatures, not surface fliers.

However, after doing some !science!, I have discovered that above-ground flying creatures DO, in fact, stop spawning if I wall off every edge tile at every possible z-level above ground.

Obviously there is a conflict with the information we have. I'd like to resolve this, since I spent a lot of time and effort recently working on a project similar to those at Oceanshoots on the forums. I mean this with utmost sincerity - if you are certain that you have only seen the walling-off method to affect underground fliers, perhaps we can find what was different between our experiences, and why we were getting different results. :)

Cheers! RedReign --RedReign (talk) (Signed; use ~~~~ to sign posts)

Ah, I didn't realize you meant using bridges instead of walls (walls can't be built within 5 tiles of the map edge above ground, but will work underground). You're correct, drawbridges will keep creatures from spawning above ground. Sorry about the confusion there. --Lethosor (talk) 13:47, 11 May 2013 (UTC)

Thanks for help!

Cool, Thanks for the tip on deleting pages! Smakemupagus (talk) 20:10, 13 May 2013 (UTC)

Template use in german translated Wiki

Nice Template the {{av}} I would like to adope it for the german wiki but I am not sure if I have something to change, I hate to change existing Templates on my own. and a complete list of widly used templates that need copy for similar look of translated articles would be nice to. Thanks in advance.

Most templates on this wiki should work on other wikis. For {{av}} to work, you (or an admin) need to add namespaces to your wiki (DF2012, v0.31, 40d, and 23a are the names we use, but you can change those on your wiki). I can help out with some extra templates if you want, but I'd need an account. --Lethosor (talk) 19:12, 18 May 2013 (UTC)
I will redict your request (may be we sould make it more accessible for poeple will to help), a reqest for for adding the missing namespaces in youre wiki is done, but pending. i have manage to get some templates to work (I realy hate complex wiki templates, so much space for mistakes) but a whole bunch is missing atm. also I not sure If I could replace all masterwork - tattered wich their Meisterwerk - abgenutzt counterparts without breaking some/all template that rely on that. 79.206.195.135 08:22, 19 May 2013 (UTC)
You have an account now, nick is same, but i haven't to tell your temp passphrase yet. 79.206.195.135 08:54, 19 May 2013 (UTC)
I havn't find a way to give you your temp passphrase for german wiki, are you avaible via eMail or Teamspeak (can't use skype not safe any longer). 79.242.128.219 12:18, 20 May 2013 (UTC)
I guess you could send me a message on the forums, if you have an account there.
By the way, I'm not very good at German, but I can try helping out with the templates anyway :) --Lethosor (talk) 19:57, 20 May 2013 (UTC)

AV / Masterwork color scheme

Would you consider adding a unique color scheme to the ArticleVersion template for articles in the Masterwork namespace? Currently they share the same light green color scheme as articles the DF2012 namespace, but I think it would be beneficial to distinguish them visually with their own color scheme. --Loci (talk) 20:16, 28 May 2013 (UTC)

What color were you thinking of? I was thinking of purple (it's the only scheme I haven't used yet from Template:Quality), but I'm open to suggestions. --Lethosor (talk) 23:39, 28 May 2013 (UTC)
I was originally thinking light yellow, but a light purple should work fine. It probably shouldn't be quite as dark as the "Superior" background (the AV box is rather larger, and a dark color could prove overbearing), but bump it towards white a bit and it'd fit with the other colors. --Loci (talk) 18:26, 29 May 2013 (UTC)
This article is about a mod.
color: e4ccff

This article is about a mod.
color: f5e5ff

This article is about an older version of DF.
color: fff5ee

This article is about the current version of DF.
color: f5ffee
This should be implemented now. Feel free to tweak some of the colors if you want (the highlight color for the Masterwork link is a bit off). --Lethosor (talk) 20:16, 29 May 2013 (UTC)


Looks good to me. Thanks! --Loci (talk) 19:39, 30 May 2013 (UTC)

I have no idea what I'm doing.

Thanks for the feedback! I have no idea what I'm doing. I've never gotten into editing wikis before and I don't even know if this will reach you correctly. --J. d'Orc (talk) 19:04, 14 June 2013 (UTC)

Masterwork mod: minimize number of leather types. Maximize number of parrot types. XP --J. d'Orc (talk) 02:13, 15 June 2013 (UTC)