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User talk:Maximus

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Revision as of 11:19, 26 November 2008 by Dorten (talk | contribs) (→‎For pictures)
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Is... is that a butchered version of my small tileset? --Savok 13:18, 17 March 2008 (EDT)

Hey. Maximus. You've been online. Is it? --Savok 16:52, 21 November 2008 (EST)
Yo, Savok. Yes, it was, and thank you for it. With the introduction of custom grid sizes, I've switched to a square tileset, Anikki's 10x10.--Maximus 17:34, 21 November 2008 (EST)
I'm glad you liked it, but I would've preferred to make a tileset of the requested size (9x18?) for your use than see a work of art of mine butchered. No offense intended; I have done similar things for my personal use with other tilesets. --Savok 11:48, 22 November 2008 (EST)
I believe I didn't change it at all. I use 200% font scaling on my PC, though, so maybe that's what you're referring to. Savok has suffered the travesty of art defacement lately?--Maximus 16:06, 22 November 2008 (EST)
Definitely not what he's referring to. Dwarf Fortress doesn't use fonts, at least not in a traditional manner. It seems to me more like a bunch of tiles drawn on a canvas. --GreyMaria 16:20, 22 November 2008 (EST)
As it so happens it scales things other than fonts. For instance, I'm using a 10-pixel-wide DF tilest in 80 columns on 1600x1200 resolution, and the DF window is 1600 pixels wide, not 800 -- which is how I want it.--Maximus 16:33, 22 November 2008 (EST)

A miller is a dwarf who mills plants at either a quern or millstone, placing the resulting goods into bags. Milling produces one unit of dye, flour or sugar per item milled. Milled items have no extra quality associated with them.Verify

A quern must be operated by the dwarf himself, while the millstone uses outside mechanical power (either a waterwheel or a windmill).

To mill a plant you need the plant to be milled and a bag. Milling does preserve plant seeds.

Milling plants is always done at 1:1 ratio; item number stays the same, but value is increased.Verify


You can't verify one and ignore the other, mate. --Juckto 22:55, 5 November 2008 (EST)

Sure I can. I know the first one is definitely true but I don't know about the second. You're saying I shouldn't have verified the first one because of that?--Maximus 23:23, 5 November 2008 (EST)

Thanks for answering all my questions man. Do you just add all the interesting talk pages to your watchlist or what? Gairabad 22:54, 10 November 2008 (EST)

You're welcome. I keep an eye on Special:Recentchanges, as any good wiki obsessive does.--Maximus 00:00, 11 November 2008 (EST)

"coal worked the same way it does now"

Coal is now part of a unified stone/gem/ore type. Stone, gem, and ore were logically distinct in the 2d version. Which (if any) class was coal in? (I suspect it was treated as an ore) Random832 19:35, 25 November 2008 (EST)

nevermind, this is something i can check myself; i've been meaning to download the 2d version. sorry to bother you Random832 19:36, 25 November 2008 (EST)
I believe it was an ore. You could smelt it ("make coal bars") but not make tables out of it or cut it into a gem. How the game treats it internally is beyond the scope of the History of DF page, though.--Maximus 22:42, 25 November 2008 (EST)
(checks History page) Ah, yes, it was an ore: legendary miners would produce it 100% of the time from a vein.--Maximus 22:47, 25 November 2008 (EST)


For pictures

I have nothing against your tileset, but rule I states "default tileset" and not "clear tileset". There's the difference. I can be a bitch sometimes, sorry, no offence. --Dorten 03:58, 26 November 2008 (EST)

If you think the tileset I'm using causes problems, I'll respond to it. Rules are meaningless unless there's an actual reason to enforce them. Is there an actual reason in this case?--Maximus 04:54, 26 November 2008 (EST)
I just suppose, that every rule on community potal has a reason. As I've said: I can be a bitch sometimes. --Dorten 06:19, 26 November 2008 (EST)