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Not included on this page: [[Main:Tileset repository|tileset repositories]] and [[Main:Graphics set repository|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&from=&to=&namespace=104 Modification] namespace.  
 
Not included on this page: [[Main:Tileset repository|tileset repositories]] and [[Main:Graphics set repository|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&from=&to=&namespace=104 Modification] namespace.  
  
To avoid namespace clutter, websites ''are'' considered utilities and have been included.
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To avoid namespace clutter, websites ''are'' considered utilities, though they really aren't, and have been included.
  
 
A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third-party programs, and contains development threads for most of them.
 
A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third-party programs, and contains development threads for most of them.
  
 
== 3D Visualizers ==
 
== 3D Visualizers ==
 +
{{migrated section}}
 
=== Stonesense ===
 
=== Stonesense ===
 
[[File:stonesense_prev.jpg|left|frameless|200px|none]]
 
[[File:stonesense_prev.jpg|left|frameless|200px|none]]
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* Links: [[Utility:Stonesense]]
 
* Links: [[Utility:Stonesense]]
 
{{Clear}}
 
{{Clear}}
 
=== Vox Uristi ===
 
[[File:Df-vox-uristi-gate.jpg|left|frameless|200px|none]]
 
A tool that exports fortresses to a 3D voxel format (.vox). Once exported, rendering software such as [https://ephtracy.github.io/index.html?page=mv_main MagicaVoxel (for Windows and Mac)] or alternatively [https://goxel.xyz/ Goxel (for Linux)] can make detailed 3D renders  of it. It requires DFHack, and is mostly tested with the Steam version, though previous versions should work too.
 
 
* Links: [https://plule.github.io/vox-uristi Website], {{F|181728|Bay12 Forum Thread}}
 
{{Clear}}
 
 
{{migrated section}}
 
  
 
=== Armok Vision ===
 
=== Armok Vision ===
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== Music and Sounds ==
 
== Music and Sounds ==
 +
Previously, [[Utility:SoundSense|SoundSense]] was a popular tool for adding sound effects. As of v50, modifying sounds is not possible.
  
{{ambox|type=warn|text=Note that these tools all rely on [[gamelog.txt]], which is no longer populated by vanilla DF as of 50.07. This functionality can be restored with [[Utility:DFHack|DFHack]].}}
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{{quote|{{F|60287.msg8434277#msg8434277|It is not currently possible to add new music/sounds to the game, you have to use the ones that already exist. Once that is doable, it should be possible to reimplement soundsense as a mod.}}}}
 
 
=== SoundSense ===
 
{{main|Utility:SoundSense}}
 
[[File:soundsense_prev.png|left|frameless|100px]]
 
SoundSense parses game logs and plays reacts to game events with sound effects, incidental music and dwarfy comments. Due to it being written in Java, Soundsense is portable to all platforms.
 
 
 
Note that older Soundsense users may have different default seasonal soundtracks, which were removed and replaced in early 2011. These are available [http://www.krauselabs.net/dump/music.zip here].
 
 
 
* Links: [http://df.zweistein.cz/soundsense/ Website], {{F|60287|Bay12 Forum Thread}}, [https://code.google.com/archive/p/df-soundsense/ Google Code Repository]
 
{{Clear}}
 
 
 
=== SoundCenSe ===
 
[[File:soundCenSe_prev.png|left|frameless|100px|]]
 
A C# port of SoundSense, it uses the existing sound pack files and XMLs present in SoundSense, but with some added enhancements. More information regarding what specific type of enhancements and how to install SoundCenSe can be gathered at the [http://www.bay12forums.com/smf/index.php?topic=159567.0 official forum thread]. If problems emerge while trying to get SoundSense to work with the latest versions of Java, this port may prove to be a useful alternative.
 
 
 
* Links: {{F|159567|Bay12 Forum Thread}}, [https://github.com/Algorithman/SoundCenSe/releases Releases], [https://github.com/Algorithman/SoundCenSe GitHub Repository]
 
{{Clear}}
 
 
 
=== SoundSense-RS ===
 
[[File:SoundSense-RS_prev.png|left|frameless|100px|]]
 
A SoundSense alternative in Rust with a minimalistic GUI. Sound volumes can be adjusted realtime, based on channel. Events can be ignored with a custom list based on log patterns.
 
 
 
* Links: {{F|174585|Bay12 Forum Thread}}, [https://github.com/prixt/soundsense-rs/releases Releases], [https://github.com/prixt/soundsense-rs GitHub Repository]
 
{{clear}}
 
  
 
== Game manipulation tools ==
 
== Game manipulation tools ==
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{{main|Utility:DFHack}}
 
{{main|Utility:DFHack}}
 
[[File:dfhack_cmd.png|left|frameless|200px|]]  
 
[[File:dfhack_cmd.png|left|frameless|200px|]]  
DFHack is an advanced ''Dwarf Fortress'' memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Runs on Windows, macOS, and Linux (natively if supported by DF, or through [https://www.winehq.org/ Wine]). The standard configuration enables a variety of included bugfixes and interface upgrades, and provides many useful tools such as "clean all". See [[Utility:DFHack|main page]] for a summary of features, common use, and more.
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DFHack is an advanced ''Dwarf Fortress'' memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Runs on Windows. The standard configuration enables a variety of included bugfixes and interface upgrades, and provides many useful tools such as "clean all". See [[Utility:DFHack|main page]] for a summary of features, common use, and more.
* Links: {{F|164123|Bay12 Forum Thread}}, [https://docs.dfhack.org/en/stable/ Documentation], [https://github.com/DFHack/dfhack/releases Releases], [https://github.com/DFHack/dfhack GitHub Repository], [https://store.steampowered.com/app/2346660/DFHack Steam page]
+
* Links: {{F|164123|Bay12 Forum Thread}}, [https://docs.dfhack.org/en/stable/ Documentation], [https://github.com/DFHack/dfhack/releases Releases], [https://github.com/DFHack/dfhack GitHub Repository]
 
{{clear}}
 
{{clear}}
  
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=== [https://github.com/ptitSeb/box64 Box64] ===
 
=== [https://github.com/ptitSeb/box64 Box64] ===
  
Box64 allows ''Dwarf Fortress'' to be run locally on Android devices. A more detailed tutorial is available [https://www.reddit.com/r/dwarffortress/comments/r80m7y/dwarf_fortress_mobile_running_dwarf_fortress_on/ here].
+
Box64 allows Dwarf Fortress to be run locally on Android devices. A more detailed tutorial is available [https://www.reddit.com/r/dwarffortress/comments/r80m7y/dwarf_fortress_mobile_running_dwarf_fortress_on/ here].
  
 
==Language tools==
 
==Language tools==
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==Launchers==
 
==Launchers==
  
Historically, [[Starter pack|starter pack]]s were used to easily configure settings, keep the game up to date, and integrate third-party mods and bugfixes. With the release of [[Release information/50.01|v50]] on Steam, much of this can be done in-game and through the Steam workshop, making starter packs no longer necessary.
+
Historically, [[Starter pack|starter pack]]s were used to easily configure settings, keep the game up to date, and integrate third-party mods and bugfixes. With the release of [[Release Information/50.01]] on Steam, much of this can be done in-game and through the Steam workshop, making starter packs no longer necessary.
  
 
=== PyLNP ===
 
=== PyLNP ===

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