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Difference between revisions of "Utility:Tweak"

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(1.2.0.1 released!)
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Tweak is a utility for Dwarf Fortress created by [[User:Rick|Rick]] which can load modules that provide different functionality to the user for tweaking, or editing Dwarf Fortress memory. It will attempt to automatically identify the version of the running Dwarf Fortress process and automatically load data related to that version.
 
Tweak is a utility for Dwarf Fortress created by [[User:Rick|Rick]] which can load modules that provide different functionality to the user for tweaking, or editing Dwarf Fortress memory. It will attempt to automatically identify the version of the running Dwarf Fortress process and automatically load data related to that version.
  
It is written in C# and requires the [http://www.microsoft.com/downloads/details.aspx?FamilyID=333325FD-AE52-4E35-B531-508D977D32A6 .NET 3.5 Runtime].
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It is written in C# and requires the [http://www.microsoft.com/downloads/details.aspx?FamilyID=333325FD-AE52-4E35-B531-508D977D32A6 .NET 3.5 Runtime], as well as the .net 2.0 as well as the .net 1.1 SEPARATELY installed.
  
 
There are many modules - both written by myself and others.
 
There are many modules - both written by myself and others.

Revision as of 21:06, 3 July 2008

Gibbed's Dwarf Fortress Tweak

Dwarf Fortress Tweak.png

Tweak is a utility for Dwarf Fortress created by Rick which can load modules that provide different functionality to the user for tweaking, or editing Dwarf Fortress memory. It will attempt to automatically identify the version of the running Dwarf Fortress process and automatically load data related to that version.

It is written in C# and requires the .NET 3.5 Runtime, as well as the .net 2.0 as well as the .net 1.1 SEPARATELY installed.

There are many modules - both written by myself and others.

Installing Tweak

Tweak does not have an installer, but it does have several directories and many files within them, so it is suggested not to directly extract to your Dwarf Fortress directory, if it must, I would suggest putting it in a subdirectory named 'tweak' or equivilent.

The ZIP file for Tweak comes with everything in the tweak directory to make this easier.

Updating Tweak for a new version of Dwarf Fortress

Tweak still uses a similar system that my old tools did with memory.ini -- there is no pattern scanning in the core address and offset definitions. This is because I consider pattern scanning to be a bit slow, and there isn't a need to have it scan every time you open Tweak when the addresses are the same. I do however, provide a module called Lookup Addresses which can load an XML file which has definitions and patterns.

Core Modules

For more details on Core Modules see the Core Modules article.

  • Adjust Profile - Allows editing of the skills for starting dwarves in the prepare screen.
  • Adjust Start - Allows editing of starting dwarf count and starting points.
  • Enable Magma Buildings - Enables magma buildings.
  • Heal - Heal or hurts a creature.
  • Lookup Addresses - Pattern scanning for finding addresses in new versions of Dwarf Fortress.
  • Resume - Resumes a stuck process.
  • Reveal - Reveals all allocated tiles on the map.
  • Tile Edit - Edit nearly all properties of a selected tile.
  • Warp - Warp a creature to another location.

Installing modules

Todo: But pretty much you just drop the files from the plugin into directory Tweak is installed to.

Get more modules

Looking for more modules? You can likely find more in the Tweak Modules category.

Download Tweak

Requires .NET 3.5 Runtime!

The current version of Tweak is 1.2.0.1. See the changelog for detailed information on changes since last version.

Mirrors to download Tweak 1.2.0.1 from

Found a bug? Have a suggestion?

Report it on the talk page!

XML files? Developing modules?

See the development article for more details.