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Editing Wear
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*Items suffer accelerated wear when their temperature exceeds their base material's HEATDAM_POINT (common with burning organics). | *Items suffer accelerated wear when their temperature exceeds their base material's HEATDAM_POINT (common with burning organics). | ||
*Items suffer accelerated wear when their temperature falls below their base material's COLDDAM_POINT (such as wood and cloth items stored aboveground in a [[trade depot]] or [[Wagon (embark)|starting wagon]] in a [[glacier]] biome). Walls do not halt this effect. | *Items suffer accelerated wear when their temperature falls below their base material's COLDDAM_POINT (such as wood and cloth items stored aboveground in a [[trade depot]] or [[Wagon (embark)|starting wagon]] in a [[glacier]] biome). Walls do not halt this effect. | ||
− | *Artifacts never burn away, because their artifact status locks their "wear" level at zero | + | *Artifacts never burn away, because their artifact status locks their "wear" level at zero. |
*[[Building destroyer]]s cause wear on certain types of furniture (such as [[door]]s and [[hatch cover]]s) until they are completely destroyed. | *[[Building destroyer]]s cause wear on certain types of furniture (such as [[door]]s and [[hatch cover]]s) until they are completely destroyed. |