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Difference between revisions of "v0.31:Age"

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(Adding more information about age from what certain things in the raws define.)
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{{quality|Fine|15:46, 30 September 2010 (UTC)}}{{av}}
 
{{quality|Fine|15:46, 30 September 2010 (UTC)}}{{av}}
  
For world generation Ages, see {{l|Calendar#Ages}}
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For world generation Ages, see {{l|Calendar#Ages|Calendar - Ages}}
  
Age is how long a creature has existed (including before year 0).  All creatures have an age, but only your own {{l|dwarf|dwarves}} will have their ages observable.  Many creatures, like dwarves and {{l|human|humans}}, can eventually grow old and die of old age, but others, such as {{l|elf|elves}}, {{l|goblin|goblins}}, and most unintelligent or unnatural creatures, will live until killed. Age is important because it determines the life stages of a creatures and their average body sizes over the year.
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Age is how long a creature has existed (including before year 0).  All creatures have an age, but only your own {{l|dwarf|dwarves}} will have their ages observable.   
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Age is important because it determines the life stages of a creatures and their average body sizes over the year. For example, when your {{L|dwarf|dwarves}} have a {{L|children|baby}} it will remain a baby from age 0 to 1 then become a {{L|children|child}}. Once it reaches age 12, it becomes a full-fledged dwarven adult. This is also true for the animals in your fortress. Many pets like {{L|cat|cats}}, {{L|caw|cows}}, {{L|sheep}} and {{L|horse|horses}} will be in their respective child states for 1 year after birth before becoming an adult but if you manage to capture, tame and breed {{L|elephants}}, they will be children for 10 years after birth.
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Another aspect that is controlled be age is lifespan. Many creatures, like dwarves and {{l|human|humans}}, can eventually grow old and die of old age, but others, such as {{l|elf|elves}}, {{l|goblin|goblins}}, and most unintelligent or unnatural creatures, will live until killed.
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These attributes are defined in the raws, life stage through the use of the <tt>[BABY:#]</tt> and <tt>[CHILD:#]</tt> tags and old age death through the use of <tt>[MAXAGE:#:#]</tt>. <tt>[BABY:#]</tt> defines at what year the given creature grows from a baby into a child and <tt>[CHILD:#]</tt> defines at what year it will grow from a child to an adult. The first number given in <tt>[MAXAGE:#:#]</tt> is the minimum age the creature will live to barring death from some other source while the second number is the absolute maximum age of the creature.

Revision as of 13:49, 1 April 2011

This article is about an older version of DF.

For world generation Ages, see Template:L

Age is how long a creature has existed (including before year 0). All creatures have an age, but only your own Template:L will have their ages observable.

Age is important because it determines the life stages of a creatures and their average body sizes over the year. For example, when your Template:L have a Template:L it will remain a baby from age 0 to 1 then become a Template:L. Once it reaches age 12, it becomes a full-fledged dwarven adult. This is also true for the animals in your fortress. Many pets like Template:L, Template:L, Template:L and Template:L will be in their respective child states for 1 year after birth before becoming an adult but if you manage to capture, tame and breed Template:L, they will be children for 10 years after birth.

Another aspect that is controlled be age is lifespan. Many creatures, like dwarves and Template:L, can eventually grow old and die of old age, but others, such as Template:L, Template:L, and most unintelligent or unnatural creatures, will live until killed.

These attributes are defined in the raws, life stage through the use of the [BABY:#] and [CHILD:#] tags and old age death through the use of [MAXAGE:#:#]. [BABY:#] defines at what year the given creature grows from a baby into a child and [CHILD:#] defines at what year it will grow from a child to an adult. The first number given in [MAXAGE:#:#] is the minimum age the creature will live to barring death from some other source while the second number is the absolute maximum age of the creature.