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Difference between revisions of "v0.31:Clay"

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(use same wording as in Sand article)
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Before an {{L|earthenware}} pot (large or small) can hold liquids, it must be '''glazed'''. Glazing is performed at a {{L|kiln}} and requires either a unit of {{L|ash}} or a unit of {{L|cassiterite}} ({{L|tin}} ore), plus a unit of fuel. {{L|Stoneware}} and {{L|porcelain}} pots do not need to be glazed.
 
Before an {{L|earthenware}} pot (large or small) can hold liquids, it must be '''glazed'''. Glazing is performed at a {{L|kiln}} and requires either a unit of {{L|ash}} or a unit of {{L|cassiterite}} ({{L|tin}} ore), plus a unit of fuel. {{L|Stoneware}} and {{L|porcelain}} pots do not need to be glazed.
  
It is possible to create clay tiles on biomes that have no natural soil layer (such as glacier). Trees growing on muddy stone leave a soil type tile when they are cut down. On soil-less biomes this tile will be a random soil type, and can be clay.
+
When an underground {{L|tree}} grows on a muddy stone floor tile (after discovering a {{L|cavern}}) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be clay.
  
 
{{gamedata}}
 
{{gamedata}}

Revision as of 16:15, 12 June 2011

Clay
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Properties
Contains

Wikipedia article

This article is about an older version of DF.

Clay is one of the many types of Template:L that can be found in Dwarf Fortress. Template:Ls are never present in clay layers.

Clay can be gathered for use in Template:L.

The gathering and use of clay is done from a Template:L and behaves similar to most material production, but includes elements similar to Template:L production. In order to gather clay a gathering zone must first be designated, much like with Template:L, however unlike sand gathering clay creates a Clay object similar to raw stone and does not require a bag. These clay objects are stored in a Stone stockpile, and may be used to construct walls (structures made from clay could be thought of as adobe buildings). As with sand, clay can be gathered indefinitely from a single tile.

Clay can be made into pots, Template:L, Template:Ls, Template:Ls and Template:Ls. Small pots, called jugs, function similar to bags and waterskins, while large pots are treated like barrels. Creating any object from clay requires a unit of fuel.

Before an Template:L pot (large or small) can hold liquids, it must be glazed. Glazing is performed at a Template:L and requires either a unit of Template:L or a unit of Template:L (Template:L ore), plus a unit of fuel. Template:L and Template:L pots do not need to be glazed.

When an underground Template:L grows on a muddy stone floor tile (after discovering a Template:L) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the Template:L - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be clay.