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Difference between revisions of "v0.31:Currency"

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(→‎Coins: coins themselves are capable of having quality levels, but only when produced by custom reactions)
(→‎Coins: er, what? coins are MINTED at a forge, not SMELTED at a smelter...)
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==Coins==
 
==Coins==
{{L|Metal crafter}}s may strike physical coins out of any {{L|metal}} at the {{L|metalsmith's forge}}. This process requires one metal {{L|bar}} and one unit of {{L|fuel}}, and produces one ''stack'' of 500 coins. Each stack of coins has an effective item value of 10, meaning that the value of a stack is 10 x {{L|material value}} of the component metal, and a given coin is (10 x {{L|material value}} / 500) of the value of the metal bar that produced it. For example a {{L|silver}} bar is worth 10☼, so a stack of 500 silver coins will be worth 10 x 10 = 100☼, and each silver coin in the stack will be worth 10 x 10 / 500, or 0.2☼ (fractional ☼ values are never displayed). Because minted coins are always of base {{L|value|quality}}, they are not preferable as a {{L|trade good}}.
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{{L|Metal crafter}}s may strike physical coins out of any {{L|metal}} at the {{L|metalsmith's forge}}. This process requires one metal {{L|bar}} and one unit of {{L|fuel}}, and produces one {{L|stack}} of 500 coins. Each stack of coins has an effective item value of 10, meaning that the value of a stack is 10 x {{L|material value}} of the component metal, and a given coin is (10 x {{L|material value}} / 500) of the value of the metal bar that produced it. For example a {{L|silver}} bar is worth 10☼, so a stack of 500 silver coins will be worth 10 x 10 = 100☼, and each silver coin in the stack will be worth 10 x 10 / 500, or 0.2☼ (fractional ☼ values are never displayed). Because minted coins are always of base {{L|value|quality}}, they are not preferable as a {{L|trade good}}.
  
 
Coins have their own {{L|stockpile}}, and are stored in ''stacks'' of up to 500 coins. Each {{L|bin}} in a coin stockpile can hold up to six stacks, or 3,000 coins. Coins are named based on the year they are minted and the name of your fortress, and each coin in a given stack will be identical. For example if the year is 1058 and the name of the fortress is Thidalsokt, each coin in the stack will be a "Thidalsokt 1058" coin. The coins also depict images and figures from the history of the fortress. If the fortress is also the Mountainhome, the coins will be named after the civilization instead, and may depict the symbol and history of that civilization.
 
Coins have their own {{L|stockpile}}, and are stored in ''stacks'' of up to 500 coins. Each {{L|bin}} in a coin stockpile can hold up to six stacks, or 3,000 coins. Coins are named based on the year they are minted and the name of your fortress, and each coin in a given stack will be identical. For example if the year is 1058 and the name of the fortress is Thidalsokt, each coin in the stack will be a "Thidalsokt 1058" coin. The coins also depict images and figures from the history of the fortress. If the fortress is also the Mountainhome, the coins will be named after the civilization instead, and may depict the symbol and history of that civilization.
 
Coins may be smelted at a {{L|smelter}} or {{L|magma smelter}}.
 
  
 
===Coins and the Dwarven Economy===
 
===Coins and the Dwarven Economy===
Coins are intended for use with the {{L|dwarven economy}}, but the economy is not currently implemented in DF2010. In previous editions {{L|copper}}, {{L|silver}}, and {{L|gold}} coins had monetary value in addition to their intrinsic value, and dwarfs would keep personal stacks of coins as part of their personal accounts. Coins of other metals were widely known as "collector's coins."
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Coins are intended for use with the {{L|dwarven economy}}, but the economy is not currently implemented in DF2010. In previous editions {{L|copper}}, {{L|silver}}, and {{L|gold}} coins had monetary value in addition to their intrinsic value, and dwarves would keep personal stacks of coins as part of their personal accounts. Coins of other metals were widely known as "collector's coins."

Revision as of 18:48, 8 November 2011

This article is about an older version of DF.

The game's currency is measured in "☼", called "dwarfbucks" or "db's" by some players. Each item has a specific trade Template:L in ☼, determined by what kind of object it is, what it is made of, and (sometimes) how well it was made. Dwarfbucks are an important measure in Template:L for bartering goods, allowing both the Template:L and Template:L to judge whether the bartered Template:Ls are equivalent or not.

This is a stack of 4 Scythe 2008 pewter coins. This is a pewter currency of Scythe from the year 2008. On the front of the coin is a well-designed image of a dwarf.

Coins

Template:Ls may strike physical coins out of any Template:L at the Template:L. This process requires one metal Template:L and one unit of Template:L, and produces one Template:L of 500 coins. Each stack of coins has an effective item value of 10, meaning that the value of a stack is 10 x Template:L of the component metal, and a given coin is (10 x Template:L / 500) of the value of the metal bar that produced it. For example a Template:L bar is worth 10☼, so a stack of 500 silver coins will be worth 10 x 10 = 100☼, and each silver coin in the stack will be worth 10 x 10 / 500, or 0.2☼ (fractional ☼ values are never displayed). Because minted coins are always of base Template:L, they are not preferable as a Template:L.

Coins have their own Template:L, and are stored in stacks of up to 500 coins. Each Template:L in a coin stockpile can hold up to six stacks, or 3,000 coins. Coins are named based on the year they are minted and the name of your fortress, and each coin in a given stack will be identical. For example if the year is 1058 and the name of the fortress is Thidalsokt, each coin in the stack will be a "Thidalsokt 1058" coin. The coins also depict images and figures from the history of the fortress. If the fortress is also the Mountainhome, the coins will be named after the civilization instead, and may depict the symbol and history of that civilization.

Coins and the Dwarven Economy

Coins are intended for use with the Template:L, but the economy is not currently implemented in DF2010. In previous editions Template:L, Template:L, and Template:L coins had monetary value in addition to their intrinsic value, and dwarves would keep personal stacks of coins as part of their personal accounts. Coins of other metals were widely known as "collector's coins."