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Difference between revisions of "v0.31:Experience"

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(removed verify for existence of legendary+X skill levels)
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::::''Notes:''
 
::::''Notes:''
 
:::::<nowiki>  *</nowiki> This is the highest skill level possible for one of your starting dwarfs.
 
:::::<nowiki>  *</nowiki> This is the highest skill level possible for one of your starting dwarfs.
:::::<nowiki> **</nowiki> These levels are only ''assumed'' to exist - they existed in 23a and 40d but were never visible in game (they were confirmed via an examination of the game code, and they had visible effects on {{L|quality}} of goods produced), but it's unclear if they still do in 31.01.{{verify}}
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:::::<nowiki> **</nowiki> These levels are not shown in game, but they do have an effect. An ordinary legendary dwarf produces a significant proportion of superior quality goods while a legendary+5 dwarf is guaranteed at least exceptional (barring tiredness/hunger etc. effects)
 
:::::<nowiki> ***</nowiki> It seems to be possible to have skill over Legendary+5(at least in adventure mode). This is clearly seen by looking at experience required for next level and how much you level up. Simpliest way to see this is to remove weapon, choose to not dodge/move around and simply wait while something harmless tries to kill you. Tested in version 31.10, probably unchanged since then.{{verify}}
 
:::::<nowiki> ***</nowiki> It seems to be possible to have skill over Legendary+5(at least in adventure mode). This is clearly seen by looking at experience required for next level and how much you level up. Simpliest way to see this is to remove weapon, choose to not dodge/move around and simply wait while something harmless tries to kill you. Tested in version 31.10, probably unchanged since then.{{verify}}

Revision as of 13:10, 25 November 2010

This article is about an older version of DF.

Experience represents how much a certain dwarf (or other intelligent creature) has learned about a certain subject or profession. It affects proficiency in skills. Precise points in experience are never displayed directly, except in Adventurer mode.

Every experience point earned is associated with a skill. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become rusty and experience will eventually decrease again [Verify].

A more skilled dwarf will do work better and faster than an unskilled one. The better work results in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.


Lvl Title XP
0 Dabbling 1
1 Novice 500
2 Adequate 1100
3 Competent 1800
4 Skilled 2600
5 Proficient * 3500
6 Talented 4500
Lvl Title XP
7 Adept 5600
8 Expert 6800
9 Professional 8100
10 Accomplished 9500
11 Great 11000
12 Master 12600
13 High Master 14300
Lvl Title XP
14 Grand Master 16100
15 Legendary 18000
16 Legendary+1** 20000
17 Legendary+2** 22100
18 Legendary+3** 24300
19 Legendary+4** 26600
20 Legendary+5*** 29000
Notes:
* This is the highest skill level possible for one of your starting dwarfs.
** These levels are not shown in game, but they do have an effect. An ordinary legendary dwarf produces a significant proportion of superior quality goods while a legendary+5 dwarf is guaranteed at least exceptional (barring tiredness/hunger etc. effects)
*** It seems to be possible to have skill over Legendary+5(at least in adventure mode). This is clearly seen by looking at experience required for next level and how much you level up. Simpliest way to see this is to remove weapon, choose to not dodge/move around and simply wait while something harmless tries to kill you. Tested in version 31.10, probably unchanged since then.[Verify]