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Editing v0.31:Irrigation

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Next designate an [[activity zone]] over the channeled tiles on the upper room, and set it to [[pond|"pit/pond"]]. By default, the zone will be set as a pit.  To change it to a pond, press {{k|P}} then {{k|f}}. (note: that's a CAPITAL P and then f, it took me three months of playing to figure that out)
 
Next designate an [[activity zone]] over the channeled tiles on the upper room, and set it to [[pond|"pit/pond"]]. By default, the zone will be set as a pit.  To change it to a pond, press {{k|P}} then {{k|f}}. (note: that's a CAPITAL P and then f, it took me three months of playing to figure that out)
  
If you designate each channeled tile individually as its own pond, you can quickly muddy your planned farm tiles- as only one dwarf can fill a pond activity zone at a time. Another bonus of this method is that you can control the spread of the water very precisely (unlike all other forms of irrigation).  
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There is some debate over which tiles need to be zoned- whether the channeled tiles must be designated as the are to pour water into, or the walkway must be designated as the tiles water is to be poured from. To be safe, just include both.
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If you designate each channeled tile individually as its own pond, you can quickly muddy your planned farm tiles- as only one dwarf can fill a pond activity zone at a time- and you can also control the spread of the water more precisely.  
  
 
As each pond tile gets its first filling of water (bringing it to 1/7 depth), dezone that pond tile, leaving behind an exact match of mud on the floor below. This process creates "a dusting of mud" on the floor below, which is all that is needed to plant underground crops. Place your farm plots over just these muddied tiles.
 
As each pond tile gets its first filling of water (bringing it to 1/7 depth), dezone that pond tile, leaving behind an exact match of mud on the floor below. This process creates "a dusting of mud" on the floor below, which is all that is needed to plant underground crops. Place your farm plots over just these muddied tiles.
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Other ways of creating an upper irrigation gallery and a lower resulting farm level are possible, but this is left up to the fortress designers to experiment with. This is simply a guide for players just starting out.
 
Other ways of creating an upper irrigation gallery and a lower resulting farm level are possible, but this is left up to the fortress designers to experiment with. This is simply a guide for players just starting out.
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== Complex Irrigation ==
 
== Complex Irrigation ==

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